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Full list of upcoming games on the Nintendo Switch (US) (Updated 9/26/2020)

2020.09.26 17:09 CaspianX2 Full list of upcoming games on the Nintendo Switch (US) (Updated 9/26/2020)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page with noteworthy releases on Switch for September 2020. Please give them a look if you want to see what games are likely to be some of September's highlights!
Also, a page for noteworthy releases in October is now up! Please look it over!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Alwa's Legacy 9/29/20 Nintendo.com
Bacon Man: An Adventure 9/29/20 Nintendo.com
Projection: First Light 9/29/20 Nintendo.com
Detective Case and Clown Bot in: Murder in The Hotel Lisbon 9/30/20 Nintendo.com
MindSieze 9/30/20 Official Twitter Post
Curved Space September 2020 Official Trailer
Drive Buy September 2020 Official Trailer/Official Twitter Post
Gamer Girl September 2020 Official Trailer (Trailer no longer available)
Calico Summer 2020 Official Website
Eldest Souls (Timed Console Exclusive) Summer 2020 Nintendo.com
Rogue Heroes: Ruins of Tasos Summer 2020 Official Website
Alter Cosmos Q3 2020 Official Website
Counter Terrorist Agency Q3 2020 Official Website
Driftland: The Magic Revival Q3 2020 Official Website (Game no longer listed on website)
Dungeon Defenders Awakened (Timed Exclusive) Q3 2020 Official Twitter Post
Farm Mechanic Simulator Q3 2020 Official Website
Nogunz: Doppelganger Edition Q3 2020 Official Trailer
The Academy: The First Riddle Q3 2020 Official Trailer
Train Mechanic Simulator Q3 2020 Official Website
Candy Raid: The Factory 10/1/20 Nintendo.com
Farm Builder 10/1/20 Nintendo.com
Hot Shot Burn 10/1/20 Nintendo.com
Liege Dragon 10/1/20 Nintendo.com
Nubarron: The Adventure of an Unlucky Gnome 10/1/20 Nintendo.com
Orangeblood 10/1/20 Nintendo.com
Powertris 10/1/20 Nintendo.com
Smoots World Cup Tennis 10/1/20 Nintendo.com
Red Crow Mysteries: Legion 10/1/20 Nintendo.com
Retro Classix Collection #1: Data East 10/1/20 Nintendo.com
Super Mario Bros. 35 (Limited Release, Nintendo Switch Online Subscription Required) 10/1/20 Nintendo.com
The Last Days 10/1/20 Nintendo.com
Warsaw 10/1/20 Nintendo.com
Ys Origin 10/1/20 Nintendo.com
103 10/2/20 Nintendo.com
Birthday of Midnight 10/2/20 Nintendo.com
Grim Legends 2: Song of the Dark Swan 10/2/20 Nintendo.com
Let's Sing Queen 10/2/20 Nintendo.com
Logic Puzzle Collection: Sudoku - Permudoku - Nonodoku 10/2/20 Nintendo.com
Make a Killing 10/2/20 Nintendo.com
Quell 10/3/20 Nintendo.com
Danger Gazers 10/5/20 Nintendo.com
Space Grunts 10/5/20 Nintendo.com
9th Dawn III 10/6/20 Nintendo.com
Agatha Christie - The ABC Murders 10/6/20 Nintendo.com
Charterstone: Digital Edition 10/6/20 Nintendo.com
Nickelodeon Kart Racers 2 10/6/20 Nintendo.com
Shmubedi Boo 10/7/20 Nintendo.com
Adventures of Chris 10/8/20 Nintendo.com
Aery: Sky Castle 10/8/20 Nintendo.com
Falcon Age 10/8/20 Nintendo.com
Filament 10/8/20 Nintendo.com
Game Dev Tycoon 10/8/20 Nintendo.com
Home: Postmortem Edition 10/8/20 Nintendo.com
I Am Dead (Timed Exclusive) 10/8/20 Nintendo.com
Ikenfell 10/8/20 Nintendo.com
Neighbors Back From Hell 10/8/20 Nintendo.com
Piofore: Fated Memories 10/8/20 Nintendo.com
Puddle Knights 10/8/20 Nintendo.com
Tiki Brawl 10/8/20 Nintendo.com
Torn Tales: Rebound Edition 10/8/20 Nintendo.com
WarriOrb 10/8/20 Nintendo.com
Ben 10: Power Trip! 10/9/20 Nintendo.com
FIFA 21 Nintendo Switch Legacy Edition 10/9/20 Nintendo.com
Street Racer Underground 10/9/20 Nintendo.com
The Survivalists 10/9/20 Nintendo.com
GI Joe: Operation Blackout 10/13/20 Nintendo.com
Prinny 1•2: Exploded and Reloaded 10/13/20 Nintendo.com
Prinny: Can I Really Be the Hero? 10/13/20 Nintendo.com
Prinny 2: Dawn of Operation Panties, Dood! 10/13/20 Nintendo.com
Robotics;Notes Double Pack 10/13/20 Official Trailer
Woodsalt 10/13/20 Nintendo.com
Vigil: The Longest Night 10/14/20 Nintendo.com
Alpaca Ball: Allstars 10/15/20 Official Website
Batbarian: Testament of the Primordials 10/15/20 Official Twitter Post
Burst Shooter 10/15/20 Nintendo.com
Castle of No Escape 10/15/20 Nintendo.com
Cloudpunk 10/15/20 Official Trailer
Hardcore Mecha 10/15/20 Nintendo.com
Ring of Pain 10/15/20 Official Trailer
Shantae: Risky's Revenge - Director's Cut 10/15/20 Official Twitter Post
Shoot 1UP DX 10/15/20 Nintendo.com
Space Crew 10/15/20 Official Trailer
The Jackbox Party Pack 7 10/15/20 Nintendo.com
9 Monkeys of Shaolin 10/16/20 Nintendo.com
Crown Trick 10/16/20 Official Website
Mario Kart Live: Home Circuit 10/16/20 Super Mario Bros. 35th Anniversary Direct
Postal Redux 10/16/20 Nintedo.com
Zoids Wild Blast Unleashed 10/16/20 Nintedo.com
Nullum 10/22/20 Nintedo.com
Wartile 10/22/20 Nintendo.com
Supermarket Shriek 10/23/20 Nintendo.com
Transformers: Battlegrounds 10/23/20 Nintendo.com
Carto 10/27/20 Official Trailer
Cobra Kai 10/27/20 Official Trailer (IGN Exclusive)
Dungreed 10/27/20 Nintendo.com
Ghostrunner 10/27/20 Official Trailer
My Universe - Fashion Boutique 10/27/20 Official Website
The Bluecoats - North & South 10/27/20 Official Website
Gibbous - A Cthulhu Adventure 10/28/20 Official Twitter Post
Mad Rat Dead 10/30/20 Official Trailer
Pikmin 3 Deluxe 10/30/20 Nintendo.com
Umihara Kawase Bazooka! 10/30/20 Nintendo.com
Dusk Halloween 2020 Official Trailer
Hidden Objects Collection October 2020 Official Trailer
Maid of Sker October 2020 Official Twitter Post
Monster Truck Championship October 2020 Official Trailer
Oddworld: Abe's Oddysee New 'N Tasty October 2020 Official Trailer
Slide Stars October 2020 Official Website
Bakugan: Champions of Vestroia (Multiple Versions) 11/3/20 Nintendo.com
Hunting Simulator 2 11/3/20 Nintendo.com
Jurassic World Evolution: Complete Edition 11/3/20 Nintendo.com
My Universe - School Teacher 11/3/20 Official Website
Cafe Enchante 11/5/20 Official Trailer
YesterMorrow 11/5/20 Official Trailer
PAW Patrol Mighty Pups Save Adventure Bay 11/6/20 Nintendo.com
Fuser 11/10/20 Nintendo.com
My Universe - Cooking Star Restaurant 11/10/20 Official Website
Sakuna: Of Rice and Ruin 11/10/20 Nintendo.com
XIII 11/10/20 Official Trailer (IGN Summer of Gaming Event 2020)
Just Dance 2021 11/12/20 Nintendo.com
Kingdom Hearts: Melody of Memory 11/13/20 Nintendo.com
Let's Sing 2021 11/13/20 Official Website
Cris Tales 11/17/20 Official Website
Professor Rubik's Brain Fitness 11/17/20 Official Website
Who Wants to Be a Millionaire? 11/17/20 Official Website
Hyrule Warriors: Age of Calamity 11/20/20 Nintendo.com
Death Crown November 2020 Official Trailer
Ruggero Deodato's Cannibal November 2020 Official Website
Chronos: Before the Ashes 12/1/20 Official Twitter Post
Empire of Sin 12/1/20 Nintendo.com
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate 12/2/20 Official Twitter Post
Immortals Fenyx Rising (formerly Gods & Monsters) 12/3/20 Official Trailer
Fitness Boxing 2: Rhythm & Exercise 12/4/20 Nintendo.com
Puyo Puyo Tetris 2 12/8/20 Nintendo Direct Mini: Partner Showcase August 2020
Collection of SaGa Final Fantasy Legend 12/15/20 Nintendo.com
Override 2: Super Mech League December 2020 Official Trailer
Pretty Princess Party December 2020 Official Website
Apex Legends Fall 2020 Nintendo Twitter Post
Axiom Verge 2 Fall 2020 Indie World Showcase 12.10.2019
Cyanide and Happiness: Freakpocalypse: Part 1 (Timed Console Exclusive) Fall 2020 Nintendo.com
Cyber Shadow Fall 2020 Official Website
GONNER2 Fall 2020 Nintendo.com
Grindstone Fall 2020 Nintendo.com
Oceanhorn 2: Knights of the Lost Realm Fall 2020 Official Trailer
PixelJunk Eden 2 Fall 2020 Nintendo.com
Roki Fall 2020 Publisher Post on Reddit
Skyforge Fall 2020 Official Trailer
The Red Lantern Fall 2020 Nintendo.com
Torchlight III Fall 2020 Nintendo.com
Harvest Moon: One World Autumn 2020 (European Release Date) Nintendo.co.uk
Toy Soldiers HD Autumn 2020 Official Website
Wingspan Autumn 2020 Nintendo.com
Alchemic Cutie Q4 2020 Official Website
Circadian City Q4 2020 Announce Trailer
Defense Corp Q4 2020 Developer Comment on Reddit
Ever Forward Q4 2020 Official Website
Metal Revolution Q4 2020 Official Announcement on New Game+ Expo Live Stream (via Gematsu)
Pumpkin Jack Q4 2020 Official Trailer
Golden Force Last Quarter 2020 Official Trailer
Atelier Ryza 2: Lost Legends & The Secret Fairy Winter 2020 Official Trailer
Clive 'N' Wrench Winter 2020 Official Trailer
Commandos 2 HD Remaster Winter 2020 Official Twitter Post
Taiko No Tatsujin: Rhythmic Adventure Pack Winter 2020 Nintendo.com
B.Ark (Timed Exclusive) Late 2020 Nintendo.com
Beach Buggy Racing 2 Late 2020 Official Website
Dicey Dungeons Late 2020 Nintendo.com
Hoa Late 2020 Wholesome Direct 5-26-2020
Phogs! Late 2020 Nintendo.com
Quantum League Late 2020 Nintendo.com
Signs of the Sojourner Late 2020 Official Trailer
Dangerous Driving 2 Holiday 2020 Official Website
Scott Pilgrim Vs. The World: The Game Complete Edition Holiday 2020 Official Twitter Post
Sniper Elite 4 Holiday 2020 Nintendo.com
Speed 3 Grand Prix Holiday 2020 Official Trailer
Aground 2020 Official Website
Astrodogs 2020 Developer post on Reddit
Black Book 2020 Official Trailer
Bladed Fury 2020 Official Twitter Post
Boyfriend Dungeon 2020 Nintendo.com
Bravely Default II 2020 Nintendo.com
Breakpoint 2020 Official Twitter Post
Cake Bash 2020 Nintendo.com
Car Mechanic Flipper 2020 Official Website
Circuit Superstars 2020 Official Website
Collapsus 2020 Official Website
Conarium 2020 Official Trailer
Cthulhu: Books of Ancients 2020 Official Website
DARQ: Complete Edition 2020 Official Trailer
Devil's Hunt 2020 Official Twitter Post
Digimon Survive 2020 Anime Expo panel (relayed by NintendoEverything.com)
Door Kickers 2020 QubicGames 2020 Direct
Eastward 2020 Nintendo.com
Electrix 2020 Official Website
Farm & Fix 2020 2020 Official Website
Farm Manager 2018 2020 Official Website
Flipper Mechanic 2020 Official Website
Gearshifters 2020 Official Website
God Fire 2020 QubicGames 2020 Direct
Good Night Knight 2020 QubicGames 2020 Direct
Greak: Memories of Azur 2020 Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2020 Official Website
Haven 2020 Nintendo.com
Hazel Sky 2020 Official Trailer
Heaven's Vault 2020 Official Twitter Post
Hellpoint 2020 Official Twitter Post
Hero: Flood Rescue 2020 Official Website
Hindsight 20/20 2020 Announce Trailer
Hyperbrawl Tournament 2020 Official Website
Kingpin: Reloaded 2020 Official Trailer
King's Bounty II 2020 Nintendo.com
Littlewood 2020 Official Twitter Page
Lords of Exile 2020 Official Website/Official Trailer
Mail Mole 2020 Official Trailer
Maneater 2020 Official Twitter Post
Mars Horizon 2020 Official Website
Moero Crystal H 2020 Official Trailer
Moon Village 2020 Official Website
Mushrooms: Forest Walker 2020 Official Website
N1RV Ann-A 2020 Announce Trailer
Necrobarista 2020 Official Twitter Page
Nyx: The Awakening 2020 Official Reveal Teaser/Official Website
Olija 2020 Official Twitter Post
Olympic Games Tokyo 2020 - The Official Videogame 2020 Official Website
P.U.G.S. Agents 2020 Official Website
Pillars of Eternity II: Deadfire 2020 Interview With Developer
Plastic Rebellion 2020 Official Website
Poker Club 4K 2020 Official Trailer
Real Boxing 2 2020 QubicGames 2020 Direct
Robotics;Notes Elite 2020 Official Website
Scourge Bringer 2020 Nintendo.com
Sail Forth 2020 Nintendo.com
Samurai Gunn 2 2020 Nintendo.com
Spacebase Startopia 2020 Announce Trailer
Spin Rhythm XD 2020 Announce Trailer
Tennis World Tour 2 2020 Official Trailer
The Good Life 2020 Nintendo.com
This Is Pool 2020 Official Website
This Is Snooker 2020 Official Website
Those Who Remain 2020 Official Twitter Page
Trigger Witch 2020 Kinda Funny Games E3 Showcase
Unheard 2020 Official Twitter Post
Unlucky Seven 2020 Official Website
Unto the End 2020 Official Trailer
Zengeon 2020 Official Trailer
Purrtato Tail: By the Light of the Elderstar 2020 "or when it's done" Official Fact Sheet
House Designer 2020/2021 Official Website
Ring of Life: Survive in Proxima 2020/2021 Official Website
Iris.Fall 1/7/21 Nintendo.com
Gal*Gun Returns 1/28/21 Official Trailer
Re:Zero – The Prophecy of the Throne 1/29/21 Official Trailer
Little Nightmares II 2/1/21 Official Twitter Post
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
Fallen Legion: Revenants 2/16/21 Official Trailer
Wrath: Aeon of Ruin 2/25/21 Official Website
Balan Wonderworld 3/26/21 Official Twitter Post
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
Sky: Children of the Light "A few months into 2021" Official Website
Blue Fire (Timed Exclusive) Q1 2021 Nintendo.com
Lord Winklebottom Investigates Q1 2021 Official Website
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Root Film Q1 2021 Official Press Release (via Gamasutra.com)
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Turrican Collector's Edition April/May 2021 Official Website
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Foreclosed Q2 2021 Developer Interview
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Party Crasher Simulator Second Half of 2021 Official Press Release
The Lord of the Rings: Gollum Late 2021 Gamescom 2020 presentation (via Dailyradar)
Aeon Must Die 2021 Official Trailer
Azur Lane: Crosswave Sails the Seas 2021 Official Twitter Post
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Card Shark 2021 Nintendo.com
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Graven 2021 Official Trailer
Lenin - The Lion 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Starbase Startopia 2021 Official Twitter Post
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Summer at the Edge of the Universe 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Sea of Stars 2022 Official Trailer/Official Trailer
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]


2020.09.25 20:35 Rsubs33 [Game Preview] Week 3 - Cincinnati Bengals (0-2) at Philadelphia Eagles(0-2)

Cincinnati Bengals (0-2) at Philadelphia Eagles (0-2)
The Eagles are off to their worst start with a real coach since 2003 (I consider 2013-2015 non-existent) when they also dropped their first two games of the season. The team would like a repeat of that season where following a week 3 bye,the team rebounded to defeat the Bills 23-13. The Eagles ripped off 12 wins in their remaining 14 games following their 0-2 start. Maybe the Eagles will be able to do the same, but they will have to shake the injury bug first. The Eagles will be without first round pick Jalen Raegor this week who underwent surgery on his hand to repair a torn UC ligament in his thumb. The Eagles may also be without Fletcher Cox who is dealing with an oblique injury. The Cox injury should be watched closely if he can’t go, Joe Mixon and Joe Burrow will have a much easier day against the struggling defense. Last week against the Rams, the defense was under prepared and unable to stop anyone. The Rams took advantage of Jim Schwartz’s consistently odd decision to have his CBs, play so far off the line of scrimmage, giving a free release to the WRs and allowing easy short passes. If Schwartz does the same this week, it will be another long day for the Eagles defense and a great fantasy day for Tyler Boyd, who Bengals Joe Burrow connected with 7 times last week including 1 for a TD. On the other side of the ball Doug and Carson will both need to be better than the last two weeks. For Carson, he needs to get out of his own head and play with confidence. For Doug, he needs to find some creativity and help his 5th year QB. He would do well to get Carson moving and utilize the RBs more in the flat and screen game. However, if we see more of the same we saw in weeks 1 and 2 from the Eagles coaching staff, we should expect another loss. Hopefully that is not the case and Carson and the coaches can learn from their mistakes in weeks 1-2 and pull our a win this week. Go Birds!
General Information
Posting Rules and Guidelines
Remember to [join us on Discord]https://discord.gg/HwwBbM3) during the game!
New to the Eagles? Take a look at our New Fan Page!
Score Prediction Contest
Date
Sunday, September 27th, 2020
Game Time Game Location
1:00 PM - Eastern Lincoln Financial Field
12:00 PM - Central 1020 Pattison Ave
11:00 AM - Mountain Philadelphia, PA 19148
10L00 AM - Pacific Wikipedia - Map
Weather Forecast
Stadium Type: Open Air
Surface: Grass
Temperature: 78°F
Feels Like: 78°F
Forecast: Clear. Partly cloudy throughout the day.
Chance of Precipitation: 1%
Cloud Coverage: 31%
Wind: South Southwest 8 MPH
Betting Odds
Oddsshark Information
Favorite/Opening Line: Eagles -5
OveUnder: 46.5
Record VS. Spread: Philadelphia 0-2, Cincinnati 1-0-1
Where to Watch on TV
CBS will broadcast Sunday’s game to a regional audience. Spero Dedes will handle the play-by-play duties and Adam Archuleta will provide analysis.
TV Map - Week 3 TV Coverage Map
Radio Streams
List of Eagles Radio network member stations with internet broadcast availability
Radio.com 94.1 Desktop Streaming
Listen to Merrill Reese and Mike Quick
Calling the game on 94WIP and the Eagles Radio Network will be Merrill Reese, the NFL’s longest-tenured play-by-play announcer (44th season). Joining Reese in the radio booth will be former Eagles All-Pro wide receiver Mike Quick, while Howard Eskin will report from the sidelines.
Location Station Frequency
Philadelphia, PA WIP-FM 94.1 FM and 610 AM
Allentown, PA WCTO-FM 96.1 FM
Atlantic City/South Jersey WENJ-FM 97.3 FM
Levittown, PA WBCB-AM 1490 AM
Northumberland, PA WEGH-FM 107.3 FM
Pottsville, PA WPPA-AM 1360 AM
Reading, PA WEEU-AM 830 AM
Salisbury/Ocean City, MD WAFL-FM 97.7 FM
Wilkes-Barre/Scranton, PA WEJL-FM 96.1 FM
Salisbury/Ocean City, MD WAFL-FM 97.7 FM
Salisbury/Ocean City, MD WEJL-AM 630 AM
Salisbury/Ocean City, MD WBAX-AM 1240 AM
Williamsport, PA WBZD-FM 93.3 FM
Wilmington, DE WDEL-FM/AM 101.7 FM
York/LancasteHarrisburg, PA WSOX-FM 96.1 FM
Philadelphia Spanish Radio
Rickie Ricardo and Bill Kulik will handle the broadcast in Spanish on Mega 105.7 FM in Philadelphia and the Eagles Spanish Radio Network.
Location Station Frequency
Philadelphia, PA LA MEGA 105.7 FM
Allentown, PA WSAN 1470 AM
Atlantic City, NJ WIBG 1020 AM; 101.3 FM
Bengals Radio
Bengals Radio Dan Hoard will handle play-by-play and Dave Lapham will provide analysis for the game.
National Radio
Compass Media will broadcast the game nationally with Chris Carrino handling the play by play and Brian Baldinger will provide analysis.
Satellite Radio
Station Eagles Channel Bengals Channel
Sirius Radio SIRI 81 (Streaming 825) SIRI 105 (Streaming 806)
XM Radio XM 226 (Streaming 825) Streaming 806
Sirius XM Radio SXM 226 (Streaming 825) SXM 385 (Streaming 806)
Eagles Social Media Bengals Social Media
Website Website
Facebook Facebook
Twitter Twitter
Instagram Instagram
Snapchat: Eagles Snapchat: officialbengals
NFC East Standings
NFC EAST Record PCT Home Road Div Conf PF PA Net Pts Streak
Football Team 1-1 .500 1-0 0-1 1-0 1-1 42 47 -5 1L
Cowboys 1-1 .500 1-0 0-1 0-0 1-1 57 59 -2 1W
Eagles 0-2 .000 0-1 0-1 0-1 0-2 36 64 -28 2L
Giants 0-2 .000 0-1 0-1 0-0 0-1 39 43 -14 2L
Series Information
The Cincinnati Bengals lead the Philadelphia Eagles(Cincinnati Bengals lead series, 9-3-1)
Series History
Head to Head Box Scores
First Game Played
September 19th, 1971 at Riverfront Stadium, Cincinnati, OH . CIncinnati Bengals 37 Philadelphia Eagles 14
Points Leader
Cincinnati Bengals lead Philadelphia Eagles (360-222)
Coaches Record
Doug Pederson: 0-1 against the Bengals
Zac Taylor: 0-0 against Eagles
Coaches Head to Head
Doug Pederson vs Zac Taylor: First meeting between coaches
Quarterback Record
Carson Wentz: Against Rams: 0-1
Joe Burrow: Against Eagles: 0-0
Quarterbacks Head to Head
Carson Wentz vs Joe Burrow: First meeting between QBs.
Records per Stadium
Record @ Lincoln Financial Field: Bengals lead Eagles: 2-0
Record @ Paul Brown Stadium: Bengals lead Eagles 1-0-1
Rankings and Last Meeting Information
AP Pro 32 Ranking
Eagles No. 23 - Bengals No. 28
Record
Eagles: 0-2
Bengals: 0-2
Last Meeting
Sunday, December 4th, 2016
Eagles 32 - Rams 14
Andy Dalton threw a pair of touchdown passes and Cincinnati finally got its depleted offense moving without receiver A.J. Green, and the Bengals sent the Philadelphia Eagles to their most lopsided loss of the season, 32-14 on Sunday.
Click here to view the Video Recap
Click here to view the Stats Recap
Last Meeting at Site
Sunday December 13th, 2012
Bengals 34 - Eagles 13
Andy Dalton threw a touchdown pass and ran for another score, an opportunistic defense forced five turnovers, and Cincinnati beat the Philadelphia Eagles 34-13 on Thursday night. The Eagles offense imploded turning the ball over 4 times with another turnover on a kick off. At one point the Eagles turned the ball over on 3 straight possessions. The Eagles lost double digit games for the first time since 2005, in one of the last games the Eagles were coached by Andy Reid.
Click here to view the Video Recap
Click here to view the Stats Recap
Last 10 Meetings
Date Winner Loser Score
12/4/2016 Bengals Eagles 32-14
12/13/2012 Bengals Eagles 34-13
11/16/2008 Bengals & Eagles 13-13
1/2/2005 Bengals Eagles 38-10
12/24/2000 Eagles Bengals 16-7
11/30/1997 Eagles Bengals 44-42
12/24/1994 Bengals Eagles 33-30
11/17/1991 Eagles Bengals 17-10
9/11/1988 Bengals Eagles 28-24
11/21/1982 Bengals Eagles 18-14
Injury Reports Depth Charts
Eagles Eagles
Bengals Bengals
2020 “Expert” Picks
Week 3 - "Expert" Picks
2020 Team Stats
Eagles Season Stats
Bengals Season Stats
2020 Stats (Starters/Leaders)
Passing
Name CMP ATT PCT YDS TD INT RAT
Wentz 50 85 58.8% 512 2 4 64.4
Burrow 60 97 61.9% 509 3 1 81.5
Rushing
Name ATT YDS YDS/G AVG TD
Sanders 20 95 95 4.8 1
Mixon 35 115 57.5 3.3 0
Receiving
Name REC YDS YDS/G AVG TD
Goedert 12 131 65.5 10.9 1
Boyd 11 105 52.5 9.5 1
Sacks
Name Sacks Team Total
Sweat/Graham 1.0 4
Lawson/Bynes 1.0 2
Tackles
Name Total Solo Assist Sacks
Gerry 17 8 9 0.0
Bell/Bynes 16 6/7 10/9 0/1.0
Interceptions
Name Ints Team Total
N/A 0 0
Jackson III 1 1
Punting
Name ATT YDS LONG AVG NET IN 20 TB BP
Johnston 7 389 62 55.6 49.1 4 1 0
Huber 8 428 70 53.5 43.5 3 3 0
Kicking
Name ATT MADE % LONG PAT
Elliot 4 3 75.0% 38 3/3
Bullock 6 5 83.3% 50 4/4
Kick Returns
Name ATT YDS AVG LONG TD
Scott 3 61 20.3 25 0
Wilson 3 131 43.7 45 0
Punt Returns
Name RET YDS AVG LONG TD FC
Raegor 2 6 3.0 6 0 2
Erickson 2 29 14.5 29 0 1
League Rankings 2020
Offense Rankings
Category Eagles Stat Eagles Rank Bengals Stat Bengals Rank
Total Offense 314.0 28th 324.0 26h
Rush Offense 89.0 29th 95.0 26th
Pass Offense 225.0 23rd 229.0 22nd
Points Per Game 18.0 T-27th 21.5 23rd
3rd-Down Offense 46.2% T-11th 43.8 15th
4th-Down Offense 0.0% T-25th 100.0 T-1st
Red Zone Offense (TD%) 60.0% T-14th 40.0% 30th
Defense Rankings
Category Eagles Stat Eagles Rank Bengals Stat Bengals Rank
Total Defense 344.0 9th 398.0 22nd
Rush Defense 135.5 22nd 185.0 30th
Pass Defense 208.5 5th 213.0 7th
Points Per Game 32.0 26th 25.5 T-16th
3rd-Down Defense 40.0% 10th 45.8% 20th
4th-Down Defense 66.7% T-19th 25.0% T-9th
Red Zone Defense (TD%) 77.8% 27th 62.5% 16th
Team
Category Eagles Stat Eagles Rank Bengals Stat Bengals Rank
Turnover Diff. -5 32nd -2 T-25th
Total Penalties 8 5th 11 T-12th
Total Penalty Yards 50 2nd 89 13th
Recap from Last Week’s Games.
Eagles - The Eagles' struggles continued in their home opener against the Los Angeles Rams. An early fumble by Miles Sanders led to a Rams touchdown by Tyler Higbee. After the Eagles cut their deficit to four with a Jake Elliott field goal, Los Angeles responded with a Robert Woods touchdown run followed by a second Higbee touchdown catch. Trailing 21-3, the Eagles closed the deficit to five points by halftime with touchdown runs by Wentz and Sanders. After forcing a three-and-out on the Rams' first possession of the second half, the Eagles would drive to the Los Angeles 21, only for Wentz's first down pass to be picked off by Darious Williams, turning the momentum back in the Rams' favor as they would outscore the Eagles 16-3 the rest of the way. Despite not being sacked once during the game, Wentz finished the day with a 56.5 passer rating, completing 26 of 43 passes for 242 yards and two interceptions. The 37-19 blowout loss dropped Philadelphia to 0-2 for the first time since the 2015 season, and marked the Eagles' first home opener loss since that same season. It was also the first home loss to the Rams franchise since the opener of the 2001 season.
Bengals - After losing their regular season-opening game at home, the Bengals then traveled to Cleveland to face the Browns for Battle of Ohio Round 1. In the first quarter, the Bengals scored first when Randy Bullock kicked a 38-yard field goal to make it 3-0. Though, the Browns took the lead when Nick Chubb ran for an 11-yard TD to make it 7-3. In the second quarter, the Browns went up by double digits when Baker Mayfield found O'dell Beckham Jr. on a 43-yard TD pass to make it 14-3. The Bengals then came within 4 after Joe Burrow found C.J. Uzomah on a 23-yard TD pass to make it 14-10. Mayfield then found Kareem Hunt on a 6-yard TD pass to put the Browns up by double digits, 21-10. The Bengals closed out the half when Randy Bullock kicked a 43-yard field goal to make it 21-13 at halftime. In the third quarter, the Browns went back up by double digits when Chubb ran for a 1-yard TD to make it 28-13. The Bengals drew closer with Bullock's 27-yard field goal to make it 28-16. In the fourth quarter, the Bengals were able to get within 5 when Burrow found Mike Thomas on a 4-yard TD pass to make the score 28-23. Though, the Browns would go back up by double digits yet again when Hunt punched the ball in for a 1-yard TD to make it 35-23. The Bengals wrapped up the scoring when Burrow found Tyler Boyd on a 9-yard TD pass to make the final score 35-30.
Connections
Bengals HC Zac Taylor is the older brother of Eagles QB Press Taylor.
Bengals TE Coach James Casey played two seasons for the Eagles from 2013-2014.
Bengals assistant Special Teams coach Colt Anderson played 4 seasons for the Eagles from 2010-2013.
Eagles Run game coordinatodefensive line coach Matt Burke was the LB coach for the Bengals from 2014-2015.
Eagles DB coach Marquand Manuel played for the Bengals from 2002-2003.
2020 Pro Bowlers
Eagles Bengals
DT Fletcher Cox (Starter) DT Geno Atkins
OG Brandon Brooks (Starter)
C Jason Kelce (Starter)
LS Rick Lovato (Starter)
TE Zach Ertz
SS Malcom Jenkings (1st Alt)
OT Lane Johnson (1st Alt
General
Referee: Adrian Hill
Philadelphia hosts Cincinnati at Lincoln Financial Field for just the third time in the all-time series and first time since 2012. Sunday marks the 14th overall meeting between the two teams.
The Eagles are 23-10 (.697) at home in the regular season under head coach Doug Pederson, which is tied for the 6th-best home winning percentage in the NFL since 2016, trailing only New En-gland (.818, 27-6), Baltimore (.758, 25-8), Kansas City (.758, 25-8), New Orleans (.727, 24-9) and Green Bay (.712, 23-9-1).
In Week 2 vs. L.A. Rams, Miles Sanders combined for 131 scrim-mage yards (3rd-most in a single game in his career), including 95 rushing (1 TD) and 36 receiving. In 2019, Sanders led his class with a franchise-rookie-record 1,327 scrimmage yards.
Brandon Graham recorded sack No. 52 of his NFL career against Rams QB Jared Goff in Week 2 vs. L.A. Rams. His 52.0 sacks are the 5th-most in Eagles history, behind Reggie White (124.0, 1985-92), Trent Cole (85.5, 2005-14), Clyde Simmons (76.0, 1986-93) and Hugh Douglas (54.5, 1998-2002, ‘04).
Draft Picks
Eagles Bengals
WR Jalen Raegor QB Joe Burrow
QB Jalen Hurts WR Tee Higgins
LB Davion Taylor LB Logan Wilson
S K’Von Wallace LB Akeem Davis-Gaither
OT Jack Driscoll DE Khalid Kareem
WR John Hightower T Hakeem Adeniji
LB Shaun Bradley LB Marcus Bailey
WR Quez Watkins
OT Prince Tega Wanogho
LB/DE Casey Toohill
Notable Off-season Additions
Eagles Bengals
S Will Parks NT DJ Reader
DT Javon Hargrave CB Trae Waynes
CB Nickell Robey-Coleman CB Mackensie Alexander
CB Darius Slay G Xavier Su’a-Filo
LB Josh Bynes
WR Mike Thomas
S Vonn Bell
CB Leshaun Sims
RB Jacques Patrick
Notable Off-season Departures
Eagles Bengals
S Malcom Jenkins QB Andy Dalton
CB Ronald Darby CB Dre Kirkpatrick
RB Jordan Howard G John Miller
WR Nelson Agholor OT Cordy Glenn
OL Halapoulivaati Vaitai TE Tyler Eifert
LB Kamu Grugler-Hill WR Marqise Lee
RB Darren Sproles CB Darqueze Dennard
DT Timmy Jernigan DT Andrew Billings
LB Nigel Bradham S Clayton Fejedelem
Milestones
Eagles QB Carson Wentz (99) needs 1 passing TDs for 100 career passing TDs.
Eagles WR Desean Jackson (6386 needs 79 yards to move up to 3rd on the Eagles all-time receiving yards list all-time passing WR *Mike Quick
Eagles WR Desean Jackson (34) needs 2 TDs to move into a tie for 7th on the Eagles all-time receiving TD list tying WR Jeremy Maclin
Eagles DE Brandon Graham (52) needs 2.5 sacks to move to 4th on the Eagles all-time sack list tying DE Hugh Douglas
Eagles DT Fletcher Cox (48) needs 2.5 sacks to move up to 6th on the Eagles all-time sack list tying DE Greg Brown
Eagles DE Vinny Curry (27) needs 1 sack to move up to 19th on the Eagles all-time sack list passing DT Darwin Walker
Bengals WR AJ Green (8987) needs 13 yards to reach 9000 receiving yards for his career.
Bengals WR AJ Green (63) needs 3 receiving TDs to move into a tie with Chad Johnson for the most receiving TDs in Bengals history.
Stats to Know
QB Adjusted Completion %
What’s one thing rookie Joe Burrow and 5th-year Carson Wentz have in common? They have not been terribly accurate so far. PFF has an Adjusted Completion % stat that accounts for clear drops, spikes, throw aways, batted passes, and throws made while getting hit. Burrow and Wentz are near the bottom in AC%, with 70.4 and 70.3, respectively. Interesting to note a bit of the distribution within the array of aforementioned stats: while Burrow has had one of the lower rates of on-target passes dropped by the receiver (4.1%), Wentz doubled that at 8.4%, good for 5th-highest. Yes, Wentz has stunk, but...
Matchups to Watch
Rookie versus Veteran, Which QB Has Poise Down 0-2?
With two consecutive weeks of porous defense from both the Eagles and Bengals defensive units, this Sunday's matchup should rest squarely on the shoulders of each offensive unit. Will the Eagles be able to rely on fifth year starter Wentz? Will he be able to shake off two tumultuous weeks and put together a consistent offensive performance? Will the Bengals weapons coalesce around their rookie Burrow? Will he be able to put together his first complete NFL game and demonstrate that this season is the turning point for the franchise? A big piece of Wentz stabilizing his game time performance will be continuing his focus on short-time-to-throw plays. From Week 1 with 8 sacks versus the Washington Football Team to Week 2 and zero sacks versus the Rams with the vaunted Aaron Donald, the Eagles Offensive Line and Wentz’ pocket choices resulted in less lost yards and broken plays. Unfortunately, key turnovers again forced short-yardage scoring situations and massive tempo swings. Wentz needs to take advantage of the cleaner pocket that will likely be available versus the Bengals (2 sacks on the year so far) and finish drives cleanly to put the game away. Without rookie WR Jalen Reagor (placed on IR with a thumb injury after Week 2), Wentz will have to make use of the remainder of his threats, including veteran DeSean Jackson who had 6 catches on 9 targets for 64 yards against the superior Rams’ defensive backfield. Joe Burrow has had the classic introductory NFL QB experience. A high-flying game versus the Browns last week, with 300+ yards passing, 3TDs and zero ints was fantastic bounce back from Week 1 versus the Chargers. 193 yards, 0 TDs, and an int will not win the game for the Bengals versus the Eagles, even if Wentz struggles. A key focus for Burrow will be settling into the routine and relationships he’s formed with his offensive weapons. AJ Green remains one of the best WR threats in the NFL and his slow start to the season (8 catches for 80 yards) could end at any time, in any game with a QB like Burrow. Burrow threw a nearly record setting number of passes during the almost-come-from-behind loss versus the Browns; if the Bengals are able to establish their run-game and abuse the Philadelphia secondary in a similar way to the Rams offensive scheme, then Burrow could have a very big day. If he is forced to drop back 60+ times, and Joe Mixon is again held under 75 yards on the ground, the Bengals and Burrow may have a hard time. Keep an eye on how comfortable each QB is feeling, and whether they can establish good tempo. That will be key to offensive production this weekend.
Coaching Conundrum; Pederson versus Taylor
At the core of the NFL these days is the combat between offensive and defensive schemes. Both coaches come from a background of coaching QB play and offensive schemes, though from different eras and coaching trees. How they go about using that experience to enable their teams to a secure a necessary win this week will make or break their seasons. Doug Pederson, at the helm of a revamped offensive coaching tree with the addition of Quarterbacks Coach Press Taylor as Passing Game Coordinator, has had a rough three year stretch of offensive stumbles. Since the miraculous Super Bowl 52 season (2017), the Eagles have consistently failed to be productive, with a lot of the challenges relating to lack of roster depth and poor player improvement through misaligned coaching. This is the third consecutive year of stuttering offense to begin the season and a big piece of the matchup versus the Bengals will be how well the Eagles can settle in. Coach Pederson has made it clear that the lack of full-speed off-season practice plays a big role in the Eagle’s struggles so far; so it remains to be seen when and if both units can make use of this gametime practice to solidify the small flashes of prior success we’ve seen. Opposite Pederson is Coach Taylor, in his second year of a complete rebuild, now with the (ideally career-long) franchise WB in Burrow. Hailing from the Shanahan line, through the LA Rams McVay, Taylor was brought into Cincinnati to recreate the organization’s coaching structure and form a new core for the team around veteran WR AJ Green. The 2019 season showed marked improvement throughout, particularly in run production and passer protection; the addition of Covid-related practice limitations have also taken their toll on the Bengals’ preparations for this season, as exemplified by the Week 1 drubbing by the Ravens. Taylor returns this season with second-year offensive coordinator Brian Callahan, formerly the QB coach for the Raiders. The cerebral talent in the Bengals organization is clearly arrayed around giving Burrow the best possible chance to shine; and they may just do so against an extremely poorly performing Eagles defense. Being able to establish consistent offensive strength and consistency throughout this season will be a key part of whether this new coaching structure is able to flourish in Cincinnati or if yet more change is needed to remake the franchise. During game day, keep an eye out on how these coaches make use of their star players, now that the very early season yips and stumbles should be behind them. Whoever can appropriately adjust to the flow of the game and take advantage of the others mistakes will win this football game.
The Big Punt: How Special Teams Makes An Impact
Kevin versus Cameron, Huber versus Johnston, two players that may very well decide the nature of this Bengals versus Eagles matchup. These titans of the turf, two punters to rule them all, and two punters to pin them deep; two punters waiting on call, and two punters to make fans weep. In lieu of offensive production, and in hopes of good defensive play, Kevin Huber and Cameron Johnston bring their punting prowess to Lincoln Financial Field this Sunday. Hailing from opposite sides of the Earth, Huber from Cincinnati itself, and Johnston from Geelong Australia, these two are some of the most capable foot-based deliverers of the football to opposing teams. Huber holds nearly all of the Bengals franchise records in punting statistics; and Johnston holds the highest gross and net punting averages in a single Eagles season. The third year Australian punter is known by Eagles fans for his insanely long hang-time and penchant for pinning the NY Giants inside the 20 (20+ times in four games). Huber is loved by the Bengals fanbase as both their longest tenured player and his consistency over the past 13 years. He has missed just 2 of 180 possible games, and has been perennially top 10 at his position. Both players are in the final year of their contracts, so effective performance is a must for maximum salary gains. Keep an eye out on how effective these two are in establishing and keeping good field position. If both teams are struggling for consistency, these swings may be the key to a late drive that puts the game away. Additionally, with every punt comes the magic of a muffed punt return. If you’re a particular connoisseur of special teams play, watch and see if these punters add any special spin or location to their strikes; and key turnover last week in this position kept the Eagles hopeful. Maybe lightning will strike twice for the Eagles Special Teams and the Wizard with the Large Leg, Cam Johnston; maybe the Bengals gunners will scoop up a muff and Huber will be huger than expected. Stay tuned!
Special thanks to belisaurius and abenyishay for their help in creating this Game Preview.
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2020.09.25 16:23 AshleighBSB Boarding School Blues - Chapter 4: Hanging Out At The Mansion

[Cover] [Chapter 1] [Table Of Contents] [Patreon] [Discord] [Join my mailing list for a free book]
This is Book 4: Boarding School Break: Happy Thanksgiving
[Book 2: Boarding School Beginnings] [Book 3: Boarding School Boyfriends]

Big. Enormous. Large.
My friend lives in a mansion.
Huge. Colossal. Vast.
Pat took Melinda to the top of the right staircase and a couple of steps down a corridor before he stopped and faced her. He ran his finger through her hair, saying “I missed you, Daphne.”
He left his hand behind her head as he pulled her towards him for a kiss. Melinda placed her hands on her chest and gently pushed him away.
His face was full of concern. “What’s wrong?”
Melinda closed her eyes, fighting back tears. “So many things.”
Pat looked around, then took Melinda’s hand and led her to the opposite end of the house to the second door on the right. The door was closed, but Pat entered without knocking.
“I’m cleaning,” Walter said, jumping off a chair. “Oh, it’s you.” He sat back down, but did not pick up the remote control he had obviously just dropped.
“We’re not here.” Pat glared at his brother as he led Melinda to some bean bag chairs in the corner of the room. Melinda looked around, noticing a large television on one wall with more bean bag chairs scattered around the room. There were remote controls and games all over the floor, and some plates and cups stacked on a table.
Walter pouted, turning to Melinda. “What’re you doing here?”
“Your mom thought maybe you’d clean your room if you knew I was here.”
“She must not know me. But, why are you here? Like, at our house?”
Melinda looked cautiously at Pat. “Well…”
“Oh, man! You came to see him?” Walter did not hide his whine.
“No. Your mom called mine last night to invite me over. To have a playdate with you.”
Walter raised his eyebrows. “She didn’t.”
“Well, my mom didn’t call it a playdate, but yeah. She pretty much did.”
“So, why did she send me up here and make Pat stay?”
“Because I had already told my mother about me and Pat and she was uncomfortable. So, we just had to have a really awkward conversation with our moms.”
“Okay. Never inviting a girlfriend over. That’s good to know. Who’s up for WTTE?”
“Not now, doofus. Go back to your game.” Pat glared at his brother before turning to Melinda. He took her hand and gently pulled her into one of the chairs as he sat in another. “What’s wrong, Daphne?”
She kept her voice low. “Did you get my text?”
Pat shook his head. “When?”
“Last night.”
Pat checked his phone, again shaking his head. “Nothing. I saw you had tried to chat, but when I called back, there was no answer.”
“My phone died. What’s going on with you and Poppy Sommers?” She could feel the tears stinging her eyes, but she refused to let them fall.
“Poppy? Nothing. Why?”
Melinda saw something in Pat’s expression that she had never seen before and it hurt her. She responded very quietly. “My mom’s right. You are a good actor. There’s something you’re not telling me.”
“Daphne, I have no idea what you’re talking about. Can you please start at the beginning?”
Melinda pulled out her phone and showed him the image Joey had shown her the night before. Pat gave it a cursory glance before returning it with a shrug.
“Poppy and I were together last summer. You knew that.”
“No, I didn’t. But, this isn’t from this summer. This is from the other day.”
Pat looked at the article more carefully, scrolling slowly enough that Melinda realized he must be reading it. Meanwhile, Walter must have been listening to the conversation, because he suddenly reappeared reading over Pat’s shoulder.
Pat muttered a curse under his breath. “I’m gonna kill Cynthia,” he grumbled as he stormed out of the room.
Melinda tried to remain nonchalant as Walter took his brother’s seat. “Who’s Cynthia?”
“Our agent. You okay?”
When Melinda shook her head, afraid her voice would betray her, Walter leaned over to give her a comforting hug. “He’s crazy about you. He would never cheat on you.”
“What’s going on?” asked a voice standing above them. “I just ran into Pat and he looked ready to kill someone.”
Melinda watched Meghan, an eighteen-year-old version of her mother, gracefully fold herself into another chair.
Walter handed Melinda’s phone to his sister, who read the article carefully.
“That twit. I warned Pat she was bad news, but did he listen? Nooo.”
“It says they’re….” Melinda could not bring herself to quote the article.
Meghan glanced at the phone. “They’ve rekindled their romance after a five-month hiatus.”
Melinda nodded. “What’s high-ate-us mean?”
Walter smiled, used to translating vocabulary words for his friend. “It basically means a break in a routine. It’s a common term in Hollywood and appropriate for this article. Except for the fact that it’s a lie.”
Meghan smiled kindly at Melinda. “Lemme guess. You saw this and thought Pat was back together with Crazy Poppy?”
When Melinda nodded, Meghan turned to her brother. “Go. It’s girl time. I suggest you go find Pat. He looked a little unhinged when I passed him in the hall.”
Walter squeezed Melinda’s shoulder before following his sister’s instructions. Meghan took her brother’s seat.
“I’m not about to gossip about my brother’s previous girlfriends. But, I’m pretty sure he’s confided in me about all the girls he’s liked, both crushes and actual girlfriends. He and Poppy were spending a lot of time together when they filmed Romeo and Juliet.”
“I thought they were dating. Romeo and Juliet,” Melinda interrupted.
“Jarrod and Poppy?” Meghan shook her head. “The producers thought it would make good publicity to have a real life romance between them, and they got along okay enough. But, Poppy had her eyes on Pat. And, I think he liked that she was going out of her way to spend time with him. I warned him she’s crazy. Literally crazy. But, he didn’t listen to me. After the movie wrapped, they kept spending time together.”
“How long were they together?” Melinda tried to keep her voice light, even though she was finding it difficult to digest.
Meghan shrugged. “You have to understand. Poppy’s not completely right in the head. She gets these strange ideas and believes they’re true and tries to convince everyone else they are, too. Her mom is her agent and tries to keep a lid on things, but every so often, Poppy’s crazy side comes out.”
Melinda sniffled but held back the tears as Meghan continued. “Pat always insisted he and Poppy weren’t serious. But, they hung out a lot for a few weeks. Despite whatever he told me, I was never convinced Pat liked Poppy, just the attention she gave him. He tried to break it off not long before he left for Hawaii.”
“Tried to?”
“I’m not sure of the details. We were at this party. They had disappeared for a while. When they came back, he told me he had broken up with her. A few minutes later, she walks right up to him, wraps herself around his arm, and starts talking to someone as if she had been part of the conversation all along. It was as if they hadn’t broken up.”
“So they got back together?” Melinda feared the answer.
Meghan giggled. “No! Pat wanted nothing to do with Poppy. But, I’m not sure Poppy figured that out. My best guess? Poppy needs attention so she leaked this story to the media. She probably believes it, too.”
“Does he still care about her?” Melinda asked the question without meaning to.
Meghan smiled. “If he even thinks about her any more, my guess is that he pities her. He has never cared for a girl as deeply as he cares for you. He’s crazy about you.”
“That’s what Walter said.”
Meghan frowned. “Sadly, I think Pat’s starting to confide more in Walter than me. Probably because they’re at school together and I’m not. But, when Walter was still ignoring Pat, he called me. Invited me to come to campus for the day to see a ballet.”
Melinda smiled, knowing she was referring to her performance in the Nutcracker earlier that month, as Meghan continued.
“Pat and I had a long talk the next day. I could tell how much he cared about you. I’ve never seen him this happy with anyone before.”
Walter returned with a still-fuming Pat behind him, each of them flopping into the bean bag chairs.
“I tried to contact Cynthia. She’s probably still sleeping. Stupid time difference.”
Meghan rolled her eyes. “We’ll call her later I need to have a few words with her myself.”
“About this Poppy thing?” asked Walter.
“No. Nightshade.” Meghan spit the word out like she had eaten something disgusting.
Walter tried to change the subject. “Well, since we’re waiting for LA to wake up, who’s up for a game of WTTE?”
“What’s WTTE?” Melinda turned to Pat.
He shook his head. “It’s easier to show you.”
Melinda followed her friends to a room next door, with a pool table, a bookshelf full of board games, and a large octagonal table with a green-felt top. Pat led Melinda to the octagonal table, where he and his brother wordlessly picked up the table top and flipped it over to reveal a wooden surface. Pat walked to the bookshelf and returned with some pencils, lined paper, and graph paper, while everyone else chose seats at the table.
“What’re we playing now?” Melinda asked.
“Weddas, the Travel Edition,” Walter sounded proud.
“Someone,” Pat said emphatically, glaring at Walter, “forgot to bring home Weddas. So, we created a travel version.”
Melinda raised her eyebrows. At the beginning of the school year, Melinda had explained to Walter how she kept a vocabulary journal to learn new words, and that it had become especially useful at her new school when she was overwhelmed by her peers’ superior vocabularies. After his first visit home, Walter introduced her to Weddas, a game his family had invented. It involved using letter tiles to create a crossword puzzle of words.
After returning to school, Pat had often joined their game and Melinda quickly learned the boys loved to play the game daily, sometimes multiple times a day, if they had the time.
“You couldn’t play a regular board game like normal families?” she suggested.
Meghan laughed. “That was my suggestion. My brothers are obsessed with this game.”
“So, how do you play the travel edition?”
Pat held up the graph paper. “Well, when its your turn, you write a word on the page. You can only write seven letters, as if you had tiles, but you can write any seven letters you want. Each letter gets its own square. On this page,” he held up a sheet of lined paper, “we write everyone’s words and keep track of which letters are used. You can only use a letter six times.”
“Wow. That is…”
“Inventive?” suggested Pat.
“Ingenious?” suggested Walter.
“Pathetic,” finished Melinda with a smile as Meghan burst into laughter.

It took a few turns for Melinda to settle into the game, but Melinda was finding this new version a little easier, since she could just think of any word she wanted, instead of trying to make words using the letters in front of her. For once, she found it easy to hold a conversation while playing the game.
Melinda turned to Meghan as she waited for her turn. “So, when are you going back to New York?”
“My roommate went home for Thanksgiving and I didn’t want to stay in the apartment alone all week. I have to go back for a doctor’s appointment tomorrow, and I just plan on staying in the city.”
Pat turned to Melinda. “So, did your mom say how long you’re visiting?”
Melinda shook her head.
“She left,” Walter said. “When I left to find you, I ran into Mom. You can spend the day and we’ll take you home after dinner.”
“Sick,” Pat smiled. He turned to his sister. “Did you say you needed to talk to Cynthia, too?”
Meghan rolled her eyes. “Nightshade.”
Pat and Walter both shuddered. When they said nothing, Melinda asked, “What’s Nightshade?”
“My agent passed me a script. She does it all the time and I’m not sure Mom even knows I have it. So, I read through it, and it’s just wrong on so many levels. First of all, there’s a ton of cursing. I don’t swear. Like, ever.”
“She’s like you.” Walter nodded towards Melinda.
Meghan smiled as she continued. “I would possibly, probably not, but maybe, consider the movie if that were its only flaw. But, there are so many things wrong with it. Like, there are multiple scenes where I would be…”
“Naked,” Pat smiled. “The word is naked.” He turned to Melinda. “She thinks that’s a bad word, too.”
“She’s like you.” Walter again nodded towards Melinda.
Melinda smiled. “Does your agent know how you feel about those kinds of movies?”
Meghan shrugged. “I thought she did. But, she still sent me this. When I told her I didn’t think it was for me, she said that now that I was eighteen, I should consider...how did she put it? Basically, I should be in movies that are for an adult audience, not a kid audience. Shed my good-girl image.”
“But, it’s not an image, right? I mean, I get the impression you’re like your brothers. You really are a good, wholesome girl. And I don't mean that to be insulting. It's something to be proud of.”
“Is she this insightful with everyone?” Meghan asked Walter.
“Pretty much. Except when it comes to boyfriends. She has a horrible track record there.”
“Ouch,” Pat put a hand to his chest, pretending to be insulted.
Melinda shook her head. “No. Walter’s right. I told you about my disasters.”
Pat smiled at Melinda, playing with her hair. “Actually, you never mentioned why you broke up with Townie.”
“You looked at me.” Melinda smiled, remembering how her ex-boyfriend was jealous of the time Melinda spent with her guy friends.
Pat smiled back. “No, seriously. Why’d you break up?”
“She is serious,” Walter said. “He got jealous you looked at her.”
“Wow. You really do have horrible taste in guys. What does that say about me?”

Although their game did not take long, by the time Melinda and her friends were finished, everyone was growing hungry. They headed down to the kitchen, where Walter pressed a button on the wall beside the doorway.
“Mom, do we have anything for lunch?”
Mrs. Evan’s voice emanated from the speaker beside the button. “Lunchmeat. Have some sandwiches. I think there’s some canned soup if you want to heat it. We’re having meatloaf for supper, with potatoes. Is that okay with Melinda?”
Walter held the button for her to respond.
“It sounds delicious.” She was unable to recall the last time she had even had meatloaf and decided it was probably before she had attended Hartfield, because she was certain she had not eaten any at school.
Walter began taking meats and condiments from the fridge and Pat retrieved the bread and canned soup from a walk-in closet Melinda assumed was the pantry. When Meghan went to a cabinet to get them all plates, Melinda began to feel useless.
“How can I help?”
Meghan pointed to a cabinet. “Cups. Get drinks. I want water.”
“Me, too,” chorused the boys.
“Tap?” Melinda knew the tap water in her parents’ home was nearly undrinkable.
“Use the fridge,” Pat instructed her. “It’s got a filter.”
So, Melinda used the dispenser in the front of the refrigerator to get four glasses of ice water, which she carried to the breakfast nook. Meghan had set two plates on one side of the table, and a plate in front of each of the remaining benches. Melinda placed a glass at each plate, then returned to the counter where Pat was dumping cans of soup into bowls and placing each one in the microwave.
“Here,” he smiled at her as he handed her a bowl. “This one’s chicken noodle.”
Melinda placed the bowl in the center of the table, finding Walter had selected a seat and begun making his sandwich. When she returned to the table with a second bowl (minestrone), Meghan had sat on the middle bench and was smearing mayonnaise on her bread. Melinda noticed the plates had been rearranged so that she and Pat would be sitting together on the bench facing Walter.
Melinda sat down after bringing the bowl of Italian Wedding soup to the table and Pat joined them a moment later with another bowl of chicken noodle soup. Melinda waited to make a sandwich, mesmerized by the one Walter was building. He had spread deli mustard on a slice of bread, then placed a slice of American cheese, a slice of salami, a slice of cheddar cheese, a slice of ham, a slice of provolone cheese, and a slice of turkey. He then spread mayonnaise on two sides of another slice of bread and layered it with the same cold cuts before spreading more mustard on a third slice of bread to complete the sandwich.
“Where’s the lettuce and tomato?” Meghan asked him.
Luckily, she had caught him before he had a chance to take a bite. He picked up his sandwich. “I don’t want any.”
“But, I do.” Meghan stared at the turkey on her bread. “Was there any in the fridge?”
Walter shrugged as he took a giant bite. “Prob’ly.”
Meghan simply shook her head in disgust as she went to look for the toppings. “Melinda, seriously? How are you friends with him? He’s so gross!”
“It’s not so much that we’re friends. It’s more that we have an arrangement. I let him copy my math homework and he helps me understand my Latin.”
“You also drag me to church,” Walter added.
“Oh, yeah. That’s because I have to watch you eat.”
Everyone laughed as they continued to build their sandwiches. A moment later, Walter asked, “Does anyone else want the chicken noodle soup?”
“There’s two,” Pat pointed out.
“Not for long. Unless someone else wants some.”
“Me!” Melinda announced and gently slid one of the bowls closer to her before her friend could take it.
Meghan chose not to have any soup, so Pat ended up eating both of the others in addition to a ham and cheese sandwich. Walter, meanwhile, had a second sandwich, this time only one layer.
“So,” Walter said as he took a large bite. “Now what should we do? More WTTE?”
“NO!” declared both girls adamantly.
“Melinda didn’t come to play board games all day,” Pat told his brother.
“What would Melinda like to do?” asked Walter.
“I have no idea. I had no plans for today.”
“We could watch a movie,” suggested Pat.
“We could play video games,” suggested Walter.
“That might be fun,” Melinda said.
They finished their lunches, making sure to return all the food to the fridge and even placing their dirty dishes in the dishwasher before returning to the playroom. They sat in the bean bag chairs on the floor while Walter turned on the television and gaming system and passed out the remotes.
The Evans family owned a large selection of video games in all genres, but Melinda examined the boxes carefully until she found one that she thought might look interesting. She held it up.
“Can you teach me to play this one?”
Pat smiled as Walter groaned. “That’s my favorite game. Walter hates it because he always loses.”
Pat put the game into the system and explained the basics. The screen split into four zones, one for each player. Melinda had to select which cartoon character she wanted to be, then select her race car. She could customize the wheels and body, but she elected to stick with the default settings, not knowing what else to select.
Pat told her there were many tracks they could race, but he would choose an easy one while she learned how to play. He showed her which buttons she should press to move and the game started.
As they drove, the players collected special items, which could be used to help them in the race. Walter threw an oil barrel that caused slicks all over the track, causing Melinda to turn around and lose her place. Pat threw bananas that would have had a similar effect, except Melinda was able to swerve around the peel at the last second. Meghan collected a star that allowed her to zoom along at double speed and pass nearly everyone. Melinda collected a clock, which Pat showed her how to throw. It caused everyone to freeze for five seconds while she continued to move, allowing her to pass the finish line while everyone was still frozen, since she had thrown it during the final lap.
Melinda had fun playing with her friends, even when Walter changed the game to one where they had to work together to defeat some evil elf lord. After a while, Walter was the only one alive, but he did not seem to notice. Meghan left, declaring she had something better to do, although she had no idea what it could be. Pat beckoned Melinda to join him in his chair, where he put his arm around her. She snuggled close as he whispered in her ear.
“I missed you, Daphne. I miss holding you.”
Melinda said nothing for a while, but simply watched Walter’s game on the screen while Pat played with her hair absently as he tried to help his brother..
“Dude! Not the arrows!”
“I know, I know!” Walter cursed under his breath as he pressed buttons furiously. His bow and arrow turned into a sword and he was able to lop off the head of a creature Melinda thought might have been a tree, but she really could not tell.
“That was close.” Walter sat back as on the screen his character traveled through the woods to destroy the next creature he encountered.
Melinda turned to Pat. She laced her fingers behind his neck as she returned his gentle kiss. They held each other close until Melinda could no longer endure the warm feeling that filled her entire body to bursting every time she kissed Pat. They sat with their foreheads touching for a moment while Melinda waited for her heartbeat to return to normal.
“I missed you, too.” They kissed for quite a while until Walter began cursing at the screen again.

Walter never seemed to tire of defeating the elf lord, so Pat offered to give Melinda a tour of the house. He explained that most of the second floor was their bedrooms, although the two doors they had passed at the top of the stairs were adjoining offices for his parents. They turned left out of the playroom and walked slowly down the corridor, which was lined with windows to overlook the pool below. The hallway opened into a lounge area with a small table in front of two bathrooms whose lights were off and doors were ajar.
Pat led Melinda through the door at the end of the hallway into what could only be described as a movie theater. The enormous room had dark walls and a sloping floor, with a massive screen mounted to the wall at the bottom of the room. Melinda counted four rows, each containing five cushy red seats. In front of Melinda was an actual concession stand, with an empty popcorn machine, a small refrigerator with bottles of soda and water, and a display case of movie theater candy.
“Wow,” was all Melinda could say.
“My mom designed this room to have movie screenings. Or, we’ll use it to watch Dad’s music videos. But, this is also where we like to watch movies, too.”
“Not, like, regular television, right?”
“Honestly, none of us watch too much tv. Neogenesis is a must in here, though. The surround sound is incredible. Other than that, I’m not sure any of us watch anything else.” Pat shrugged. “Come on. I wanna show you the rest of the house.”
They walked down the sloping aisle to an exit at the front of the room that opened to the pool deck. The indoor pool had four full-sized lap lanes, which were marked on the pool floor but did not have the bubbles floating in the water to separate the lanes. The room was a little too warm for Melinda in her sweater and jeans, but she said nothing.
“There’s a sauna and hot tub in that room over there,” Pat gestured towards to a glass room just beside the theater, “but, we’re not allowed in it most of the time.”
“What are those doors?” Melinda pointed across the way.
“Those are the guest rooms. Their bathrooms open out to the pool. We keep swim suits in the dresser in case people want to go swimming and forgot to bring a suit. Like, you didn’t bring one today because who swims in November, right?”
Melinda giggled and Pat pointed beside the guest rooms. “Over there,” he pointed beside the guest rooms, “is the library. I can show it to you later, if you want.” There were plenty of windows in the library, so Melinda was able to espy bookshelves lining the walls, as well as a couple of study desks and some comfy-looking chairs.
“It kind of looks like the study room at school.” Melinda and Walter did their homework together in the same library room most evenings. Pat had joined them enough times to know the room to which she was referring.
“Yeah, it kinda does. I think that’s why Walter’s more apt to study there than in his dorm. It’s like being home. When we were homeschooled, the library was our schoolroom.”
Pat led Melinda past a glass-walled room, through the sliders into the living area Melinda had seen when she first arrived. Instead of turning left into the kitchen, however, Pat led her through another set of double glass doors into the glass-walled room she had seen from the pool deck.
“This is the gym.”
Melinda was facing a large circular contraption that had a bench in the center and a stack of weights on the side. Melinda had seen commercials for smaller versions on television, but had never seen anything this large or complex. It was too complicated for Melinda to figure out how it worked, but according to the pictures on the poster affixed to the wall beside it, you could use this machine could be used to tone over twenty different body regions.
Beside the home gym was an old fashioned weight bench with a rack of free weights beside it. There was a mirror with some mats and exercise balls beside it. Across the room, there were five cardio machines, some of which Melinda could not identify, all facing the pool, although each had some sort of computer screen.
“Why is there a screen on the treadmill?” Melinda pointed to the one machine whose name she did know.
Pat smiled. “You can program it to any setting you want. So, if you want to take a run through the woods, you would just press this button and voila, you’re in the woods.”
“Whose room is this?”
“We all use it. Mom and Meghan like the machines and the home gym. Dad likes to use the home gym, but he prefers to run outside if the weather’s nice. Walter and I like the weight bench, and only use the treadmill in the winter.”
“Where do you go outside? Your road didn’t look that great for running.”
“Did you see the track going around the house? The driveway is kind of part of it, but it goes around the house itself. The track is about a quarter mile.”
“I knew Walter liked to run. I didn’t realize you joined him.”
“Yup. I created a loop around the campus. I showed it to Walter.”
“But, you’re going to stop that when we get back, right? I mean, it's too cold to run.”
Pat shook his head. “Nah. We’ll keep running outside unitl the paths become too icy. Then, we’ll switch to the indoor track.
Melinda just shook her head. “No wonder you guys are always eating!”
“Hey! Don’t compare me to that gourmand!”
“Gourmand?”
“Someone who really likes to eat. Usually excessively.”
“Oh! That is a perfect description of Walter! I’m gonna save that word for Weddas.”
Beside the gym was Mr. Evans’ music room, which was actually a small studio. In addition to an upright piano and a wall of guitars, it held some music stands and a mixing board. Pat explained that the room was soundproofed and completely wired with microphones, so the band could record in here as they practiced. Sometimes their father would record music as he wrote it, so he could share it with his bandmates later.
“That’s so cool,” was all Melinda could think to say.
Pat led her back to the living room. “That’s pretty much the whole house. There’s a dining room off the kitchen, but we only use that for company. So, what d’ya wanna do now?”
Melinda thought for a little while. “How warm’s the pool?”
Pat frowned. “The filter’s broken. I wanted to swim this morning, after my run, but Mom said we can’t use it until the filter is fixed. I say we watch a movie.”
“In that theater?”
“Well, yeah. That’s the best place to watch movies.”
“Um, is your mom gonna freak out if you and I watch a movie alone there?”
Pat considered a moment, then went to the intercom Walter had used earlier. “Melinda and I are going watch a movie. Anyone want to join us?”

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[Table Of Contents] [Chapter 5 coming October 2]
Follow follow Patrick McGregor's story in Confessions of a Teenage Celebrity - Chapter 2: Meet the Parents (Part 2)
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2020.09.25 16:05 AshleighBSB [Boarding School Blues] - Chapter 35: Hanging Out At The Mansion

[Cover] [Chapter 1] [Table Of Contents] [Patreon] [Discord] [Join my mailing list to receive a free book]
This is Book 4: Boarding School Break: Happy Thanksgiving
[Book 2: Boarding School Beginnings] [Book 3: Boarding School Boyfriends]

Big. Enormous. Large.
My friend lives in a mansion.
Huge. Colossal. Vast.
Pat took Melinda to the top of the right staircase and a couple of steps down a corridor before he stopped and faced her. He ran his finger through her hair, saying “I missed you, Daphne.”
He left his hand behind her head as he pulled her towards him for a kiss. Melinda placed her hands on her chest and gently pushed him away.
His face full of concern.“What’s wrong?”
Melinda closed her eyes, fighting back tears. “So many things.”
Pat looked around, then took Melinda’s hand and led her to the opposite end of the house to the second door on the right. The door was closed, but Pat entered without knocking.
“I’m cleaning,” Walter said, jumping off a chair. “Oh, it’s you.” He sat back down, but did not pick up the remote control he had obviously just dropped.
“We’re not here.” Pat glared at his brother as he led Melinda to some bean bag chairs in the corner of the room. Melinda looked around, noticing a large television on one wall with more bean bag chairs scattered around the room. There were remote controls and games all over the floor, and some plates and cups stacked on a table.
Walter pouted, turning to Melinda. “What’re you doing here?”
“Your mom thought maybe you’d clean your room if you knew I was here.”
“She must not know me. But, why are you here? Like, at our house?”
Melinda looked cautiously at Pat. “Well…”
“Oh, man! You came to see him?” Walter did not hide his whine.
“No. Your mom called mine last night to invite me over. To have a playdate with you.”
Walter raised his eyebrows. “She didn’t.”
“Well, my mom didn’t call it a playdate, but yeah. She pretty much did.”
“So, why did she send me up here and make Pat stay?”
“Because I had already told my mother about me and Pat and she was uncomfortable. So, we just had to have a really awkward conversation with our moms.”
“Okay. Never inviting a girlfriend over. That’s good to know. Who’s up for WTTE?”
“Not now, doofus. Go back to your game.” Pat glared at his brother before turning to Melinda. He took her hand and gently pulled her into one of the chairs as he sat in another. “What’s wrong, Daphne?”
She kept her voice low. “Did you get my text?”
Pat shook his head. “When?”
“Last night.”
Pat checked his phone, again shaking his head. “Nothing. I saw you had tried to chat, but when I called back, there was no answer.”
“My phone died. What’s going on with you and Poppy Sommers?” She could feel the tears stinging her eyes, but she refused to let them fall.
“Poppy? Nothing. Why?”
Melinda saw something in Pat’s expression that she had never seen before and it hurt her. She responded very quietly. “My mom’s right. You are a good actor. There’s something you’re not telling me.”
“Daphne, I have no idea what you’re talking about. Can you please start at the beginning?”
Melinda pulled out her phone and showed him the image Joey had shown her the night before. Pat gave it a cursory glance before returning it with a shrug.
“Poppy and I were together last summer. You knew that.”
“No, I didn’t. But, this isn’t from this summer. This is from the other day.”
Pat looked at the article more carefully, scrolling slowly enough that Melinda realized he must be reading it. Meanwhile, Walter must have been listening to the conversation, because he suddenly reappeared reading over Pat’s shoulder.
Pat muttered a curse under his breath. “I’m gonna kill Cynthia,” he grumbled as he stormed out of the room.
Melinda tried to remain nonchalant as Walter took his brother’s seat. “Who’s Cynthia?”
“Our agent. You okay?”
When Melinda shook her head, afraid her voice would betray her, Walter leaned over to give her a comforting hug. “He’s crazy about you. He would never cheat on you.”
“What’s going on?” asked a voice standing above them. “I just ran into Pat and he looked ready to kill someone.”
Melinda watched Meghan, an eighteen-year-old version of her mother, gracefully fold herself into another chair.
Walter handed Melinda’s phone to his sister, who read the article carefully.
“That twit. I warned Pat she was bad news, but did he listen? Nooo.”
“It says they’re….” Melinda could not bring herself to quote the article.
Meghan glanced at the phone. “They’ve rekindled their romance after a five-month hiatus.”
Melinda nodded. “What’s high-ate-us mean?”
Walter smiled, used to translating vocabulary words for his friend. “It basically means a break in a routine. It’s a common term in Hollywood and appropriate for this article. Except for the fact that it’s a lie.”
Meghan smiled kindly at Melinda. “Lemme guess. You saw this and thought Pat was back together with Crazy Poppy?”
When Melinda nodded, Meghan turned to her brother. “Go. It’s girl time. I suggest you go find Pat. He looked a little unhinged when I passed him in the hall.”
Walter squeezed Melinda’s shoulder before following his sister’s instructions. Meghan took her brother’s seat.
“I’m not about to gossip about my brother’s previous girlfriends. But, I’m pretty sure he’s confided in me about all the girls he’s liked, both crushes and actual girlfriends. He and Poppy were spending a lot of time together when they filmed Romeo and Juliet.”
“I thought they were dating. Romeo and Juliet,” Melinda interrupted.
“Jarrod and Poppy?” Meghan shook her head. “The producers thought it would make good publicity to have a real life romance between them, and they got along okay enough. But, Poppy had her eyes on Pat. And, I think he liked that she was going out of her way to spend time with him. I warned him she’s crazy. Literally crazy. But, he didn’t listen to me. After the movie wrapped, they kept spending time together.”
“How long were they together?” Melinda tried to keep her voice light, even though she was finding it difficult to digest.
Meghan shrugged. “You have to understand. Poppy’s not completely right in the head. She gets these strange ideas and believes they’re true and tries to convince everyone else they are, too. Her mom is her agent and tries to keep a lid on things, but every so often, Poppy’s crazy side comes out.”
Melinda sniffled but held back the tears as Meghan continued. “Pat always insisted he and Poppy weren’t serious. But, they hung out a lot for a few weeks. Despite whatever he told me, I was never convinced Pat liked Poppy, just the attention she gave him. He tried to break it off not long before he left for Hawaii.”
“Tried to?”
“I’m not sure of the details. We were at this party. They had disappeared for a while. When they came back, he told me he had broken up with her. A few minutes later, she walks right up to him, wraps herself around his arm, and starts talking to someone as if she had been part of the conversation all along. It was as if they hadn’t broken up.”
“So they got back together?” Melinda feared the answer.
Meghan giggled. “No! Pat wanted nothing to do with Poppy. But, I’m not sure Poppy figured that out. My best guess? Poppy needs attention so she leaked this story to the media. She probably believes it, too.”
“Does he still care about her?” Melinda asked the question without meaning to.
Meghan smiled. “If he even thinks about her any more, my guess is that he pities her. He has never cared for a girl as deeply as he cares for you. He’s crazy about you.”
“That’s what Walter said.”
Meghan frowned. “Sadly, I think Pat’s starting to confide more in Walter than me. Probably because they’re at school together and I’m not. But, when Walter was still ignoring Pat, he called me. Invited me to come to campus for the day to see a ballet.”
Melinda smiled, knowing she was referring to her performance in the Nutcracker earlier that month, as Meghan continued.
“Pat and I had a long talk the next day. I could tell how much he cared about you. I’ve never seen him this happy with anyone before.”
Walter returned with a still-fuming Pat behind him, each of them flopping into the bean bag chairs.
“I tried to contact Cynthia. She’s probably still sleeping. Stupid time difference.”
Meghan rolled her eyes. “We’ll call her later I need to have a few words with her myself.”
“About this Poppy thing?” asked Walter.
“No. Nightshade.” Meghan spit the word out like she had eaten something disgusting.
Walter tried to change the subject. “Well, since we’re waiting for LA to wake up, who’s up for a game of WTTE?”
“What’s WTTE?” Melinda turned to Pat.
He shook his head. “It’s easier to show you.”
Melinda followed her friends to a room next door, with a pool table, a bookshelf full of board games, and a large octagonal table with a green-felt top. Pat led Melinda to the octagonal table, where he and his brother wordlessly picked up the table top and flipped it over to reveal a wooden surface. Pat walked to the bookshelf and returned with some pencils, lined paper, and graph paper, while everyone else chose seats at the table.
“What’re we playing now?” Melinda asked.
“Weddas, the Travel Edition,” Walter sounded proud.
“Someone,” Pat said emphatically, glaring at Walter, “forgot to bring home Weddas. So, we created a travel version.”
Melinda raised her eyebrows. At the beginning of the school year, Melinda had explained to Walter how she kept a vocabulary journal to learn new words, and that it had become especially useful at her new school when she was overwhelmed by her peers’ superior vocabularies. After his first visit home, Walter introduced her to Weddas, a game his family had invented. It involved using letter tiles to create a crossword puzzle of words.
After returning to school, Pat had often joined their game and Melinda quickly learned the boys loved to play the game daily, sometimes multiple times a day, if they had the time.
“You couldn’t play a regular board game like normal families?” she suggested.
Meghan laughed. “That was my suggestion. My brothers are obsessed with this game.”
“So, how do you play the travel edition?”
Pat held up the graph paper. “Well, when its your turn, you write a word on the page. You can only write seven letters, as if you had tiles, but you can write any seven letters you want. Each letter gets its own square. On this page,” he held up a sheet of lined paper, “we write everyone’s words and keep track of which letters are used. You can only use a letter six times.”
“Wow. That is…”
“Inventive?” suggested Pat.
“Ingenious?” suggested Walter.
“Pathetic,” finished Melinda with a smile as Meghan burst into laughter.

It took a few turns for Melinda to settle into the game, but Melinda was finding this new version a little easier, since she could just think of any word she wanted, instead of trying to make words using the letters in front of her. For once, she found it easy to hold a conversation while playing the game.
Melinda turned to Meghan as she waited for her turn. “So, when are you going back to New York?”
“My roommate went home for Thanksgiving and I didn’t want to stay in the apartment alone all week. I have to go back for a doctor’s appointment tomorrow, and I just plan on staying in the city.”
Pat turned to Melinda. “So, did your mom say how long you’re visiting?”
Melinda shook her head.
“She left,” Walter said. “When I left to find you, I ran into Mom. You can spend the day and we’ll take you home after dinner.”
“Sick,” Pat smiled. He turned to his sister. “Did you say you needed to talk to Cynthia, too?”
Meghan rolled her eyes. “Nightshade.”
Pat and Walter both shuddered. When they said nothing, Melinda asked, “What’s Nightshade?”
“My agent passed me a script. She does it all the time and I’m not sure Mom even knows I have it. So, I read through it, and it’s just wrong on so many levels. First of all, there’s a ton of cursing. I don’t swear. Like, ever.”
“She’s like you.” Walter nodded towards Melinda.
Meghan smiled as she continued. “I would possibly, probably not, but maybe, consider the movie if that were its only flaw. But, there are so many things wrong with it. Like, there are multiple scenes where I would be…”
“Naked,” Pat smiled. “The word is naked.” He turned to Melinda. “She thinks that’s a bad word, too.”
“She’s like you.” Walter again nodded towards Melinda.
Melinda smiled. “Does your agent know how you feel about those kinds of movies?”
Meghan shrugged. “I thought she did. But, she still sent me this. When I told her I didn’t think it was for me, she said that now that I was eighteen, I should consider...how did she put it? Basically, I should be in movies that are for an adult audience, not a kid audience. Shed my good-girl image.”
“But, it’s not an image, right? I mean, I get the impression you’re like your brothers. You really are a good, wholesome girl. And I don't mean that to be insulting. It's something to be proud of.”
“Is she this insightful with everyone?” Meghan asked Walter.
“Pretty much. Except when it comes to boyfriends. She has a horrible track record there.”
“Ouch,” Pat put a hand to his chest, pretending to be insulted.
Melinda shook her head. “No. Walter’s right. I told you about my disasters.”
Pat smiled at Melinda, playing with her hair. “Actually, you never mentioned why you broke up with Townie.”
“You looked at me.” Melinda smiled, remembering how her ex-boyfriend was jealous of the time Melinda spent with her guy friends.
Pat smiled back. “No, seriously. Why’d you break up?”
“She is serious,” Walter said. “He got jealous you looked at her.”
“Wow. You really do have horrible taste in guys. What does that say about me?”

Although their game did not take long, by the time Melinda and her friends were finished, everyone was growing hungry. They headed down to the kitchen, where Walter pressed a button on the wall beside the doorway.
“Mom, do we have anything for lunch?”
Mrs. Evan’s voice emanated from the speaker beside the button. “Lunchmeat. Have some sandwiches. I think there’s some canned soup if you want to heat it. We’re having meatloaf for supper, with potatoes. Is that okay with Melinda?”
Walter held the button for her to respond.
“It sounds delicious.” She was unable to recall the last time she had even had meatloaf and decided it was probably before she had attended Hartfield, because she was certain she had not eaten any at school.
Walter began taking meats and condiments from the fridge and Pat retrieved the bread and canned soup from a walk-in closet Melinda assumed was the pantry. When Meghan went to a cabinet to get them all plates, Melinda began to feel useless.
“How can I help?”
Meghan pointed to a cabinet. “Cups. Get drinks. I want water.”
“Me, too,” chorused the boys.
“Tap?” Melinda knew the tap water in her parents’ home was nearly undrinkable.
“Use the fridge,” Pat instructed her. “It’s got a filter.”
So, Melinda used the dispenser in the front of the refrigerator to get four glasses of ice water, which she carried to the breakfast nook. Meghan had set two plates on one side of the table, and a plate in front of each of the remaining benches. Melinda placed a glass at each plate, then returned to the counter where Pat was dumping cans of soup into bowls and placing each one in the microwave.
“Here,” he smiled at her as he handed her a bowl. “This one’s chicken noodle.”
Melinda placed the bowl in the center of the table, finding Walter had selected a seat and begun making his sandwich. When she returned to the table with a second bowl (minestrone), Meghan had sat on the middle bench and was smearing mayonnaise on her bread. Melinda noticed the plates had been rearranged so that she and Pat would be sitting together on the bench facing Walter.
Melinda sat down after bringing the bowl of Italian Wedding soup to the table and Pat joined them a moment later with another bowl of chicken noodle soup. Melinda waited to make a sandwich, mesmerized by the one Walter was building. He had spread deli mustard on a slice of bread, then placed a slice of American cheese, a slice of salami, a slice of cheddar cheese, a slice of ham, a slice of provolone cheese, and a slice of turkey. He then spread mayonnaise on two sides of another slice of bread and layered it with the same cold cuts before spreading more mustard on a third slice of bread to complete the sandwich.
“Where’s the lettuce and tomato?” Meghan asked him.
Luckily, she had caught him before he had a chance to take a bite. He picked up his sandwich. “I don’t want any.”
“But, I do.” Meghan stared at the turkey on her bread. “Was there any in the fridge?”
Walter shrugged as he took a giant bite. “Prob’ly.”
Meghan simply shook her head in disgust as she went to look for the toppings. “Melinda, seriously? How are you friends with him? He’s so gross!”
“It’s not so much that we’re friends. It’s more that we have an arrangement. I let him copy my math homework and he helps me understand my Latin.”
“You also drag me to church,” Walter added.
“Oh, yeah. That’s because I have to watch you eat.”
Everyone laughed as they continued to build their sandwiches. A moment later, Walter asked, “Does anyone else want the chicken noodle soup?”
“There’s two,” Pat pointed out.
“Not for long. Unless someone else wants some.”
“Me!” Melinda announced and gently slid one of the bowls closer to her before her friend could take it.
Meghan chose not to have any soup, so Pat ended up eating both of the others in addition to a ham and cheese sandwich. Walter, meanwhile, had a second sandwich, this time only one layer.
“So,” Walter said as he took a large bite. “Now what should we do? More WTTE?”
“NO!” declared both girls adamantly.
“Melinda didn’t come to play board games all day,” Pat told his brother.
“What would Melinda like to do?” asked Walter.
“I have no idea. I had no plans for today.”
“We could watch a movie,” suggested Pat.
“We could play video games,” suggested Walter.
“That might be fun,” Melinda said.
They finished their lunches, making sure to return all the food to the fridge and even placing their dirty dishes in the dishwasher before returning to the playroom. They sat in the bean bag chairs on the floor while Walter turned on the television and gaming system and passed out the remotes.
The Evans family owned a large selection of video games in all genres, but Melinda examined the boxes carefully until she found one that she thought might look interesting. She held it up.
“Can you teach me to play this one?”
Pat smiled as Walter groaned. “That’s my favorite game. Walter hates it because he always loses.”
Pat put the game into the system and explained the basics. The screen split into four zones, one for each player. Melinda had to select which cartoon character she wanted to be, then select her race car. She could customize the wheels and body, but she elected to stick with the default settings, not knowing what else to select.
Pat told her there were many tracks they could race, but he would choose an easy one while she learned how to play. He showed her which buttons she should press to move and the game started.
As they drove, the players collected special items, which could be used to help them in the race. Walter threw an oil barrel that caused slicks all over the track, causing Melinda to turn around and lose her place. Pat threw bananas that would have had a similar effect, except Melinda was able to swerve around the peel at the last second. Meghan collected a star that allowed her to zoom along at double speed and pass nearly everyone. Melinda collected a clock, which Pat showed her how to throw. It caused everyone to freeze for five seconds while she continued to move, allowing her to pass the finish line while everyone was still frozen, since she had thrown it during the final lap.
Melinda had fun playing with her friends, even when Walter changed the game to one where they had to work together to defeat some evil elf lord. After a while, Walter was the only one alive, but he did not seem to notice. Meghan left, declaring she had something better to do, although she had no idea what it could be. Pat beckoned Melinda to join him in his chair, where he put his arm around her. She snuggled close as he whispered in her ear.
“I missed you, Daphne. I miss holding you.”
Melinda said nothing for a while, but simply watched Walter’s game on the screen while Pat played with her hair absently as he tried to help his brother..
“Dude! Not the arrows!”
“I know, I know!” Walter cursed under his breath as he pressed buttons furiously. His bow and arrow turned into a sword and he was able to lop off the head of a creature Melinda thought might have been a tree, but she really could not tell.
“That was close.” Walter sat back as on the screen his character traveled through the woods to destroy the next creature he encountered.
Melinda turned to Pat. She laced her fingers behind his neck as she returned his gentle kiss. They held each other close until Melinda could no longer endure the warm feeling that filled her entire body to bursting every time she kissed Pat. They sat with their foreheads touching for a moment while Melinda waited for her heartbeat to return to normal.
“I missed you, too.” They kissed for quite a while until Walter began cursing at the screen again.

Walter never seemed to tire of defeating the elf lord, so Pat offered to give Melinda a tour of the house. He explained that most of the second floor was their bedrooms, although the two doors they had passed at the top of the stairs were adjoining offices for his parents. They turned left out of the playroom and walked slowly down the corridor, which was lined with windows to overlook the pool below. The hallway opened into a lounge area with a small table in front of two bathrooms whose lights were off and doors were ajar.
Pat led Melinda through the door at the end of the hallway into what could only be described as a movie theater. The enormous room had dark walls and a sloping floor, with a massive screen mounted to the wall at the bottom of the room. Melinda counted four rows, each containing five cushy red seats. In front of Melinda was an actual concession stand, with an empty popcorn machine, a small refrigerator with bottles of soda and water, and a display case of movie theater candy.
“Wow,” was all Melinda could say.
“My mom designed this room to have movie screenings. Or, we’ll use it to watch Dad’s music videos. But, this is also where we like to watch movies, too.”
“Not, like, regular television, right?”
“Honestly, none of us watch too much tv. Neogenesis is a must in here, though. The surround sound is incredible. Other than that, I’m not sure any of us watch anything else.” Pat shrugged. “Come on. I wanna show you the rest of the house.”
They walked down the sloping aisle to an exit at the front of the room that opened to the pool deck. The indoor pool had four full-sized lap lanes, which were marked on the pool floor but did not have the bubbles floating in the water to separate the lanes. The room was a little too warm for Melinda in her sweater and jeans, but she said nothing.
“There’s a sauna and hot tub in that room over there,” Pat gestured towards to a glass room just beside the theater, “but, we’re not allowed in it most of the time.”
“What are those doors?” Melinda pointed across the way.
“Those are the guest rooms. Their bathrooms open out to the pool. We keep swim suits in the dresser in case people want to go swimming and forgot to bring a suit. Like, you didn’t bring one today because who swims in November, right?”
Melinda giggled and Pat pointed beside the guest rooms. “Over there,” he pointed beside the guest rooms, “is the library. I can show it to you later, if you want.” There were plenty of windows in the library, so Melinda was able to espy bookshelves lining the walls, as well as a couple of study desks and some comfy-looking chairs.
“It kind of looks like the study room at school.” Melinda and Walter did their homework together in the same library room most evenings. Pat had joined them enough times to know the room to which she was referring.
“Yeah, it kinda does. I think that’s why Walter’s more apt to study there than in his dorm. It’s like being home. When we were homeschooled, the library was our schoolroom.”
Pat led Melinda past a glass-walled room, through the sliders into the living area Melinda had seen when she first arrived. Instead of turning left into the kitchen, however, Pat led her through another set of double glass doors into the glass-walled room she had seen from the pool deck.
“This is the gym.”
Melinda was facing a large circular contraption that had a bench in the center and a stack of weights on the side. Melinda had seen commercials for smaller versions on television, but had never seen anything this large or complex. It was too complicated for Melinda to figure out how it worked, but according to the pictures on the poster affixed to the wall beside it, you could use this machine could be used to tone over twenty different body regions.
Beside the home gym was an old fashioned weight bench with a rack of free weights beside it. There was a mirror with some mats and exercise balls beside it. Across the room, there were five cardio machines, some of which Melinda could not identify, all facing the pool, although each had some sort of computer screen.
“Why is there a screen on the treadmill?” Melinda pointed to the one machine whose name she did know.
Pat smiled. “You can program it to any setting you want. So, if you want to take a run through the woods, you would just press this button and voila, you’re in the woods.”
“Whose room is this?”
“We all use it. Mom and Meghan like the machines and the home gym. Dad likes to use the home gym, but he prefers to run outside if the weather’s nice. Walter and I like the weight bench, and only use the treadmill in the winter.”
“Where do you go outside? Your road didn’t look that great for running.”
“Did you see the track going around the house? The driveway is kind of part of it, but it goes around the house itself. The track is about a quarter mile.”
“I knew Walter liked to run. I didn’t realize you joined him.”
“Yup. I created a loop around the campus. I showed it to Walter.”
“But, you’re going to stop that when we get back, right? I mean, it's too cold to run.”
Pat shook his head. “Nah. We’ll keep running outside unitl the paths become too icy. Then, we’ll switch to the indoor track.
Melinda just shook her head. “No wonder you guys are always eating!”
“Hey! Don’t compare me to that gourmand!”
“Gourmand?”
“Someone who really likes to eat. Usually excessively.”
“Oh! That is a perfect description of Walter! I’m gonna save that word for Weddas.”
Beside the gym was Mr. Evans’ music room, which was actually a small studio. In addition to an upright piano and a wall of guitars, it held some music stands and a mixing board. Pat explained that the room was soundproofed and completely wired with microphones, so the band could record in here as they practiced. Sometimes their father would record music as he wrote it, so he could share it with his bandmates later.
“That’s so cool,” was all Melinda could think to say.
Pat led her back to the living room. “That’s pretty much the whole house. There’s a dining room off the kitchen, but we only use that for company. So, what d’ya wanna do now?”
Melinda thought for a little while. “How warm’s the pool?”
Pat frowned. “The filter’s broken. I wanted to swim this morning, after my run, but Mom said we can’t use it until the filter is fixed. I say we watch a movie.”
“In that theater?”
“Well, yeah. That’s the best place to watch movies.”
“Um, is your mom gonna freak out if you and I watch a movie alone there?”
Pat considered a moment, then went to the intercom Walter had used earlier. “Melinda and I are going watch a movie. Anyone want to join us?”

[Table Of Contents] [Chapter 36 coming October 2]
Follow Patrick McGregor's story in Confessions of a Teenage Celebrity - Chapter 12: Meet the Parents (Part 2)
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2020.09.24 06:13 TheMidnightArchive The Abduction and Murder of Amber Hagerman

A Trip to The Grocery Store
The late winter in Texas is a mild time usually, with steady wind and a biting chill in the air. The season is one of change, the life force of the previous year is fading away to succumb to a newness imbued by the heat of the Spring and Summer. January 12th, 1996 in Arlington, Texas was no different, the sun was shining, the wind was steady, and the temperature hovered around the mid-sixties. On this day Donna Whitson and her two children, nine-year-old Amber and five-year-old Ricky Hagerman were in Arlington visiting Donna’s parents, Glenda and Jimmie Whitson. The family arrived at their destination around 3pm and upon disembarking Donna’s car the kids asked to ride their bikes, the ones that Donna had her parents keep at their home for them. Donna, without a second thought, assented to the request with the limitation that the kids stay within a block of their grandparents’ home. She wanted them to be safe.
Once astride their bicycles and away from nagging adults, Amber disregarded the boundary set upon her and her brother. Amber led Ricky to the local neighborhood play spot, a shuttered Winn-Dixie grocery store and after approximately 15 minutes of riding around the parking lot and loading dock the younger Ricky was ready to turn back home, whether out of fear of being beyond their boundary or being tired is unknown. What is known is that Amber had elected to stay and ride her bike around the parking lot of the store on her own for a while longer, that Ricky went home alone, and that in the intervening time something horrible would happen to Amber that would shape substance and conscious of the her family forever.
On January 12th, Mr. Jim Kevil was sitting on his back porch looking out over his yard and fence, a view that happened to encompass the next-door Winn-Dixie store’s loading dock and the street it was on. Around 3:15 pm Mr. Kevil saw a lone young girl riding a colorful bike around the grocery store loading dock when a dark colored truck quickly pulled into the parking lot. Jim Kevil would later state that the driver of the truck was either white or Hispanic and between the ages of 25-40, this unknown subject grabbed Amber, who let out a scream and began kicking her abductor. The driver then put Amber in his vehicle before he sped off West bound down Abrams Road. Not just a passive witness, Mr. Kevil called 911 to report the incident to the police and to try to aid in the capture of the kidnapper and the return of the little girl. This would be the last time that anyone would see Amber Hagerman alive.
After arriving home alone five-year-old Ricky Hagerman was sent by his family back to the Winn-Dixie to retrieve his sister. Turning his bike around Ricky did as requested, only to return to an empty parking lot. Only a brief eight minutes had elapsed since he had last seen his sister, but it was too late; Amber was gone. Ricky once again arrived alone to the Whitson home prompting Grandfather Jimmie Whitson to race to the store in his car to search for Amber himself. Jimmie would arrive at the store at about the same time as an Arlington police officer, summoned by Jim Kevil’s 911 call did; the only remnant of Amber was her abandoned bicycle.
Law Enforcement, including the local police and the FBI (involved as a result of the pleas of Amber’s distraught family), coupled with a mass of volunteers began a wide net search for the missing girl, but came up empty. Amber had vanished.
Discovery
January 16, 1996 is a day that Amber’s family will never forget. Four days after she had been taken by an unidentified male from that Winn-Dixie parking lot, Amber Hagerman’s body was discovered in the early morning hours by an anonymous man walking his dog near the Forest Hills Apartment Complex in Arlington, Texas. Her body was found face down in a creek approximately 4 miles from her abduction site. Prior to this, apartment maintenance workers had been in that area and seen nothing, suggesting that the remains were either placed there after the workers had left or moved down stream by a torrential rainstorm that had just occurred. Amber’s family was informed shortly after the discovery, shocked they initially refused to believe the news with her father quoted in a New York Times article written at the time as saying, “She’s still alive” to the reporters covering the case and camped outside the Whitson home.
Amber was discovered wearing nothing but a single sock and the medical examiner would later confirm investigators suspicions, there was evidence of sexual assault and physical abuse, the cause of death: lacerations to the neck and throat. Additionally, the medical examiner stated that there was evidence that Amber had been kept alive for at least two days after her abduction before she was murdered, and her body disposed of.
Investigation Still Ongoing
More than 20 years later the investigation is still technically ongoing, to date the Arlington Police Department (APD) has not formally announced that they have any suspects or persons of interest. APD Detective Ben Lopez stated in a recent interview that the APD still receives tips regularly regarding the case and the department thoroughly investigates each one like it could be the piece of the puzzle that finally gives Amber’s family closure and justice.
An explanation of this unsolved murder most likely lies in the fact that Amber’s body was left in running water for an indeterminate amount of time, coupled with the storm that raised the creek level and most likely moved the body from the dump site, forensic evidence would have been all but erased and any physical evidence diluted or washed away. Not helping the investigation is the fact that there is only one witness to the crime: Jim Kevil was the sole person to come forward with information regarding the abduction, despite the fact that Amber was taken in broad daylight on a residential street. To date no one else has come forward with evidence or statements to aid in the apprehension of the unknown subject. Some reports assert that this is a result of the immigrant community in the area and the traditional apprehension of this population in talking to law enforcement thought that remains unsubstantiated speculation.
It is believed that Amber’s abductor and murderer was a stranger to her given that he took her by force and did not attempt to talk her into his vehicle. With this, I agree with the official narrative. Where I differ is on why Amber was taken. Based on the speed at which the abduction occurred it suggests to me that Amber may have been watched for some time before being taken. As stated previously Amber Hagerman was abducted in a window of approximately 8 minutes from when her brother left and then returned to bring her home. The official narrative is that this was an act of extreme opportunity when the perpetrator just happened to be driving by when he saw her alone. This would suggest that there was an event that triggered sporadic actions in the perpetrator, to quote a popular television show there must have been a stressor that induced this action.
Regardless of the why, the fact of the matter is that Amber Hagerman’s killer is still at large. He has gone unpunished for his heinous actions against this innocent little girl and by extension her family. As a result of chance and a fluke of nature no evidence or additional witnesses remain of what happened on that fateful winter day. Amber’s killer is nameless, and her family is left with no closure or answers, only questions and heartache.
Possible Suspects
Richard Lee Franks
Richard Lee Franks was charged on March 16, 2000 with the aggravated kidnapping of Opal Jo Jennings from Saginaw, a town a few miles north of Fort Worth. On March 26, 1999 6-year-old Opal was playing with her 3-year-old cousin in a vacant lot next to her grandparent’s house when Franks pulled up to the lot in his black Mercury Cougar. He then exited his vehicle and approached the kids feigning conversation with them. When Franks was close enough, he plucked Opal off the ground, punched her in the chest and put her in his car. What happened next was not unlike in Amber’s case, a large-scale search was launched for Opal led by her family and the local police department, it would not be for five years that Opal would be found. Her remains were discovered in a wooded area while two individuals were riding their horses along a remote trail. As a result of the state in which the remains were found, there was little physical or forensic evidence. What was clear was that the cause of death was most likely the result of a blow to the head. Franks would later be charged with Opal’s kidnapping but not her murder as there was no evidence to prove beyond the shadow of a doubt that Franks had indeed murdered her. In fact, he claimed that he had driven her to a local store to get a drink and left her there. What lends credence to Franks as a potential suspect is the similarity between Amber and Opal, and the way that they were taken. Both were seemingly impulse driven abductions based on the speed in which they occurred.
This link between Opal and Amber was not solely based on the research of internet sleuths. Mark Simpson, an investigating officer in the Hagerman case in an address to the National Children’s Advocacy Center’s 26 Annual National Symposium on Child Abuse to the fact that Franks had prior criminal history involving children, all young, brown haired girls and that Opal’s kidnaping occurred in the same county as Amber’s. Based on proximity, prior history, and similarity in method at the very least one could expect that APD would investigate Franks as a person of interest however, that has not been the case.
Terapon Adhahn
Born in Bangkok, Thailand. Terapon immigrated to the United States as a child when his mother married a U.S. serviceman and he returned to the United States. As he grew older Terapon would become a Buddhist monk as well as follow in his stepfather’s footsteps and join the U.S. Army. Adhahn has been connected to (either directly as the known perpetrator or suspected) multiple offenses, both resolved or unresolved, against children throughout Washington State including rape, kidnapping, and murder. He has also been questioned in connection the Amber Hagerman case by APD though has not been named as an official suspect.
In 1990 Adhahn was charged with sexual assault against a 16-year-old relative. This charge would result in him being forced to register as a sex offender and enter rehabilitation but as a first offense was not enough for him to be deported.
On May 31, 2000 an 11-year-old unnamed (for reasons of privacy) Spanaway County Girl was abducted on her way to school. She was bound and taken to a secluded training field close to the Fort Lewis Military Base where she was repeatedly assaulted over the course of an hour. After the assaults Adhahn left her bound on a road nearby where she would be discovered walking, still bound with her eyes taped over, by a Tacoma City Police Officer.
In December 2005, Adre’anna Jackson would also be abducted on her way to school, she disappeared from Lakewood in Pierce County, Washington and was never seen again. Over a year later, April 2006, skeletal remains were found in a field near her Tillicum neighborhood. Investigators showed pictures of Adhahn to residents who identified him as a known handyman who frequently worked in the area. He is regarded as a person of interest in this case.
On July 4, 2007 Zina Linnik had been watching a firework display with her siblings on a hilltop near her home when her father, Mikhail Linnik, on his back porch presumably also watching the display, heard his daughter cry out. When he arrived at the spot that Zina was taken all that was left was a single shoe she had been wearing, Mikhail also saw a gray Chevy Astro van speeding away and he was able to partially make out the license plate. Four days alter Terapon Adhahn was arrested for the kidnapping of Zina. However, this speedy apprehension was not enough, on condition of prosecution not seeking the death penalty, Adhahn led investigators to the remains of young Zina Linnik. She had been strangled with a zip tie though Adhahn would claim that her death had been an accident.
Additionally, while living in the Tacoma area, Adhahn was responsible for the care of an unnamed (again for the sake of privacy) 12-year-old girl. Her mother allowed the girl to live with Adhahn since she was unable to provide for her daughter, Adhahn only a “friend of her mother’s boyfriend”. Over the course of the next three years Adhahn would subject the young girl to repeated sexual assault, stopping only when she was able to run away after being assaulted at gun point.
Why Terapon Adhahn? It has been reported that, coupled with his extensive and horrendous history with children, Terapon lived for a time with his aunt in the Fort Worth area around 1996. During the investigation, law enforcement noticed striking similarities in the method of kidnapping, assault, and victims in the Adhahn case and with a few officers having been trained in Texas for the Amber Alert System, were familiar with the Hagerman case. Additionally, he used a similar vehicle in the Fort Lewis incident as was seen in Amber’s abduction. Terapon has been question regarding Amber's abduction and murder though not formally named as a suspect or even a person of interest.
Similar Cases
Heidi Seeman – San Antonio, Texas
On August 4, 1990 11-year-old Heidi Seeman was walking home from a sleep-over at a friend house the previous night. Her unnamed friend walked Heidi a part of the way home, to a midpoint between their houses at the intersection of Stahl road and Willow Run Street. Approaching the intersection Heidi’s friend as well as neighbors in the area reported seeing a red car with dark tinted windows pass by the girls slowly, and the driver watching them intently. Thinking nothing much of it, the girls parted ways and Heidi was never seen again. On August 25th, 1990 her remains were found in Hays County, Texas. No additional details were released regarding her death aside from the fact that a medical examiner ruled her death as a result of homicide.
Erica Botello – San Antonio, Texas
Closer in circumstance to Amber Hagerman, 7-year-old Erica Botello was taken on August 23, 1990 from the playground (or road next to depending on source) near her apartment complex. She was not unsupervised or alone the entire time she was playing. Erica was with her Father however he stepped inside for a brief time. When he went back outside, Erica was gone. Her remains would be found on August 25, 1990 in a storm drain about a mile from her home and abduction site. There is little information regarding Erica’s as she was and is eclipsed by the case of Heidi Seeman, a young white girl just a few years older than Erica, a girl of Hispanic dissent, from a wealthier side of San Antonio to the working class area that the Botello family lived in. Any information found on Erica is usually limited to brief sentences and always in tandem to Heidi.
Legacy and Aftermath
What happened to Amber Hagerman is not a mystery, it is known. She was taken from her family, held and assaulted over the course of two days, killed, and her body was disposed of in a creek not far from her abduction site. Her killer did all of these things without leaving any evidence, and slipped away. What isn't known is who did those things to her? Was it someone she knew? Had that person been watching her? Was this all really the result of chance and opportunity? One can hope that these questions, and more, will be answered one day but with each passing day the possibility that they never will be becomes all the more real.
It has been 24 years since Amber Hagerman was abducted and murdered yet her legacy lives on.
Amber’s abduction and murder was the impetus for the creation for the AMBER Alert System. This is a coordinated effort between law enforcement, radio, television, and cellphone broadcast systems to alert the general public in the region of an abduction to the incident and any information that law enforcement has on the abduction such as their physical description as well as the description of the vehicle they were last seen with. This system has resulted in the safe return of almost 1,000 children in the United States since its inception as a regional program in 1997, then national (and international) in 2000 however it is also under scrutiny for saving so few and being so annoying as an alert results in an alarm blaring through the device that receives it, and for saving so few. Critics question whether it saving just one life is worth it, is saving so few worth it?
I say yes.

Sources
Amber Hagerman
Arlington police mum about whether DNA evidence exist in unsolved Amber Hagerman case
CRIME HUNTER: Sleep interrupted? Think about Amber Hagerman Toronto Sun
[APD "Missing" flyer for Amber Haggerman, 1996] - Side 1 of 1 - The Portal to Texas History
AA28.pdf
Gale In Context: Biography - Document - Body of Kidnapped Texas Girl Is Found
Body of Girl Who Was Dragged Screaming Off Bicycle Is Found - Los Angeles Times
How Were Amber Alerts Created? The Amber Hagerman Cold Case - A&E
Child abuse symposium speaker tells of similar abduction/murder cases with different endings - al.com
Richard Lee Franks
Medical examiner: Remains are those of missing girl - Plainview Herald
Richard Lee Franks Texas Prison Inmates The Texas Tribune
FRANKS v. STATE FindLaw
Family prepares to bury girl who was abducted five years ago - Midland Reporter-Telegram
FBI, Texas Rangers investigating death of 6-year-old girl in Saginaw Fort Worth Star-Telegram
Terapon Adhahn
Adhahn pleads guilty to murder of Tacoma girl, 12 The Seattle Times
Killer of Tacoma child reveals motive in papers The Seattle Times
Terapon Adhahn pleads guilty to rape, murder of Zina Linnik HeraldNet.com
Child abduction-rape investigation widens - seattlepi.com
Heidi Seeman and Erica Botello
August marks 30 years since disappearances of Heidi Seeman, Erica Botello
1990 kidnapping, murder of two San Antonio girls still unsolved
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2020.09.24 06:08 TheMidnightArchive The Abduction and Murder of Amber Hagerman

The Abduction and Murder of Amber Hagerman
A Trip to The Grocery Store
The late winter in Texas is a mild time usually, with steady wind and a biting chill in the air. The season is one of change, the life force of the previous year is fading away to succumb to a newness imbued by the heat of the Spring and Summer. January 12th, 1996 in Arlington, Texas was no different, the sun was shining, the wind was steady, and the temperature hovered around the mid-sixties. On this day Donna Whitson and her two children, nine-year-old Amber and five-year-old Ricky Hagerman were in Arlington visiting Donna’s parents, Glenda and Jimmie Whitson. The family arrived at their destination around 3pm and upon disembarking Donna’s car the kids asked to ride their bikes, the ones that Donna had her parents keep at their home for them. Donna, without a second thought, assented to the request with the limitation that the kids stay within a block of their grandparents’ home. She wanted them to be safe.
Once astride their bicycles and away from nagging adults, Amber disregarded the boundary set upon her and her brother. Amber led Ricky to the local neighborhood play spot, a shuttered Winn-Dixie grocery store and after approximately 15 minutes of riding around the parking lot and loading dock the younger Ricky was ready to turn back home, whether out of fear of being beyond their boundary or being tired is unknown. What is known is that Amber had elected to stay and ride her bike around the parking lot of the store on her own for a while longer, that Ricky went home alone, and that in the intervening time something horrible would happen to Amber that would shape substance and conscious of the her family forever.
On January 12th, Mr. Jim Kevil was sitting on his back porch looking out over his yard and fence, a view that happened to encompass the next-door Winn-Dixie store’s loading dock and the street it was on. Around 3:15 pm Mr. Kevil saw a lone young girl riding a colorful bike around the grocery store loading dock when a dark colored truck quickly pulled into the parking lot. Jim Kevil would later state that the driver of the truck was either white or Hispanic and between the ages of 25-40, this unknown subject grabbed Amber, who let out a scream and began kicking her abductor. The driver then put Amber in his vehicle before he sped off West bound down Abrams Road. Not just a passive witness, Mr. Kevil called 911 to report the incident to the police and to try to aid in the capture of the kidnapper and the return of the little girl. This would be the last time that anyone would see Amber Hagerman alive.
After arriving home alone five-year-old Ricky Hagerman was sent by his family back to the Winn-Dixie to retrieve his sister. Turning his bike around Ricky did as requested, only to return to an empty parking lot. Only a brief eight minutes had elapsed since he had last seen his sister, but it was too late; Amber was gone. Ricky once again arrived alone to the Whitson home prompting Grandfather Jimmie Whitson to race to the store in his car to search for Amber himself. Jimmie would arrive at the store at about the same time as an Arlington police officer, summoned by Jim Kevil’s 911 call did; the only remnant of Amber was her abandoned bicycle.
Law Enforcement, including the local police and the FBI (involved as a result of the pleas of Amber’s distraught family), coupled with a mass of volunteers began a wide net search for the missing girl, but came up empty. Amber had vanished.
Discovery
January 16, 1996 is a day that Amber’s family will never forget. Four days after she had been taken by an unidentified male from that Winn-Dixie parking lot, Amber Hagerman’s body was discovered in the early morning hours by an anonymous man walking his dog near the Forest Hills Apartment Complex in Arlington, Texas. Her body was found face down in a creek approximately 4 miles from her abduction site. Prior to this, apartment maintenance workers had been in that area and seen nothing, suggesting that the remains were either placed there after the workers had left or moved down stream by a torrential rainstorm that had just occurred. Amber’s family was informed shortly after the discovery, shocked they initially refused to believe the news with her father quoted in a New York Times article written at the time as saying, “She’s still alive” to the reporters covering the case and camped outside the Whitson home.
Amber was discovered wearing nothing but a single sock and the medical examiner would later confirm investigators suspicions, there was evidence of sexual assault and physical abuse, the cause of death: lacerations to the neck and throat. Additionally, the medical examiner stated that there was evidence that Amber had been kept alive for at least two days after her abduction before she was murdered, and her body disposed of.
Investigation Still Ongoing
More than 20 years later the investigation is still technically ongoing, to date the Arlington Police Department (APD) has not formally announced that they have any suspects or persons of interest. APD Detective Ben Lopez stated in a recent interview that the APD still receives tips regularly regarding the case and the department thoroughly investigates each one like it could be the piece of the puzzle that finally gives Amber’s family closure and justice.
An explanation of this unsolved murder most likely lies in the fact that Amber’s body was left in running water for an indeterminate amount of time, coupled with the storm that raised the creek level and most likely moved the body from the dump site, forensic evidence would have been all but erased and any physical evidence diluted or washed away. Not helping the investigation is the fact that there is only one witness to the crime: Jim Kevil was the sole person to come forward with information regarding the abduction, despite the fact that Amber was taken in broad daylight on a residential street. To date no one else has come forward with evidence or statements to aid in the apprehension of the unknown subject. Some reports assert that this is a result of the immigrant community in the area and the traditional apprehension of this population in talking to law enforcement thought that remains unsubstantiated speculation.
It is believed that Amber’s abductor and murderer was a stranger to her given that he took her by force and did not attempt to talk her into his vehicle. With this, I agree with the official narrative. Where I differ is on why Amber was taken. Based on the speed at which the abduction occurred it suggests to me that Amber may have been watched for some time before being taken. As stated previously Amber Hagerman was abducted in a window of approximately 8 minutes from when her brother left and then returned to bring her home. The official narrative is that this was an act of extreme opportunity when the perpetrator just happened to be driving by when he saw her alone. This would suggest that there was an event that triggered sporadic actions in the perpetrator, to quote a popular television show there must have been a stressor that induced this action.
Regardless of the why, the fact of the matter is that Amber Hagerman’s killer is still at large. He has gone unpunished for his heinous actions against this innocent little girl and by extension her family. As a result of chance and a fluke of nature no evidence or additional witnesses remain of what happened on that fateful winter day. Amber’s killer is nameless, and her family is left with no closure or answers, only questions and heartache.
Possible Suspects
Richard Lee Franks
Richard Lee Franks was charged on March 16, 2000 with the aggravated kidnapping of Opal Jo Jennings from Saginaw, a town a few miles north of Fort Worth. On March 26, 1999 6-year-old Opal was playing with her 3-year-old cousin in a vacant lot next to her grandparent’s house when Franks pulled up to the lot in his black Mercury Cougar. He then exited his vehicle and approached the kids feigning conversation with them. When Franks was close enough, he plucked Opal off the ground, punched her in the chest and put her in his car. What happened next was not unlike in Amber’s case, a large-scale search was launched for Opal led by her family and the local police department, it would not be for five years that Opal would be found. Her remains were discovered in a wooded area while two individuals were riding their horses along a remote trail. As a result of the state in which the remains were found, there was little physical or forensic evidence. What was clear was that the cause of death was most likely the result of a blow to the head. Franks would later be charged with Opal’s kidnapping but not her murder as there was no evidence to prove beyond the shadow of a doubt that Franks had indeed murdered her. In fact, he claimed that he had driven her to a local store to get a drink and left her there. What lends credence to Franks as a potential suspect is the similarity between Amber and Opal, and the way that they were taken. Both were seemingly impulse driven abductions based on the speed in which they occurred.
This link between Opal and Amber was not solely based on the research of internet sleuths. Mark Simpson, an investigating officer in the Hagerman case in an address to the National Children’s Advocacy Center’s 26 Annual National Symposium on Child Abuse to the fact that Franks had prior criminal history involving children, all young, brown haired girls and that Opal’s kidnaping occurred in the same county as Amber’s. Based on proximity, prior history, and similarity in method at the very least one could expect that APD would investigate Franks as a person of interest however, that has not been the case.
Terapon Adhahn
Born in Bangkok, Thailand. Terapon immigrated to the United States as a child when his mother married a U.S. serviceman and he returned to the United States. As he grew older Terapon would become a Buddhist monk as well as follow in his stepfather’s footsteps and join the U.S. Army. Adhahn has been connected to (either directly as the known perpetrator or suspected) multiple offenses, both resolved or unresolved, against children throughout Washington State including rape, kidnapping, and murder. He has also been questioned in connection the Amber Hagerman case by APD though has not been named as an official suspect.
In 1990 Adhahn was charged with sexual assault against a 16-year-old relative. This charge would result in him being forced to register as a sex offender and enter rehabilitation but as a first offense was not enough for him to be deported.
On May 31, 2000 an 11-year-old unnamed (for reasons of privacy) Spanaway County Girl was abducted on her way to school. She was bound and taken to a secluded training field close to the Fort Lewis Military Base where she was repeatedly assaulted over the course of an hour. After the assaults Adhahn left her bound on a road nearby where she would be discovered walking, still bound with her eyes taped over, by a Tacoma City Police Officer.
In December 2005, Adre’anna Jackson would also be abducted on her way to school, she disappeared from Lakewood in Pierce County, Washington and was never seen again. Over a year later, April 2006, skeletal remains were found in a field near her Tillicum neighborhood. Investigators showed pictures of Adhahn to residents who identified him as a known handyman who frequently worked in the area. He is regarded as a person of interest in this case.
On July 4, 2007 Zina Linnik had been watching a firework display with her siblings on a hilltop near her home when her father, Mikhail Linnik, on his back porch presumably also watching the display, heard his daughter cry out. When he arrived at the spot that Zina was taken all that was left was a single shoe she had been wearing, Mikhail also saw a gray Chevy Astro van speeding away and he was able to partially make out the license plate. Four days alter Terapon Adhahn was arrested for the kidnapping of Zina. However, this speedy apprehension was not enough, on condition of prosecution not seeking the death penalty, Adhahn led investigators to the remains of young Zina Linnik. She had been strangled with a zip tie though Adhahn would claim that her death had been an accident.
Additionally, while living in the Tacoma area, Adhahn was responsible for the care of an unnamed (again for the sake of privacy) 12-year-old girl. Her mother allowed the girl to live with Adhahn since she was unable to provide for her daughter, Adhahn only a “friend of her mother’s boyfriend”. Over the course of the next three years Adhahn would subject the young girl to repeated sexual assault, stopping only when she was able to run away after being assaulted at gun point.
Why Terapon Adhahn? It has been reported that, coupled with his extensive and horrendous history with children, Terapon lived for a time with his aunt in the Fort Worth area around 1996. During the investigation, law enforcement noticed striking similarities in the method of kidnapping, assault, and victims in the Adhahn case and with a few officers having been trained in Texas for the Amber Alert System, were familiar with the Hagerman case. Additionally, he used a similar vehicle in the Fort Lewis incident as was seen in Amber’s abduction. Terapon has been question regarding Amber's abduction and murder though not formally named as a suspect or even a person of interest.
Similar Cases
Heidi Seeman – San Antonio, Texas
On August 4, 1990 11-year-old Heidi Seeman was walking home from a sleep-over at a friend house the previous night. Her unnamed friend walked Heidi a part of the way home, to a midpoint between their houses at the intersection of Stahl road and Willow Run Street. Approaching the intersection Heidi’s friend as well as neighbors in the area reported seeing a red car with dark tinted windows pass by the girls slowly, and the driver watching them intently. Thinking nothing much of it, the girls parted ways and Heidi was never seen again. On August 25th, 1990 her remains were found in Hays County, Texas. No additional details were released regarding her death aside from the fact that a medical examiner ruled her death as a result of homicide.
Erica Botello – San Antonio, Texas
Closer in circumstance to Amber Hagerman, 7-year-old Erica Botello was taken on August 23, 1990 from the playground (or road next to depending on source) near her apartment complex. She was not unsupervised or alone the entire time she was playing. Erica was with her Father however he stepped inside for a brief time. When he went back outside, Erica was gone. Her remains would be found on August 25, 1990 in a storm drain about a mile from her home and abduction site. There is little information regarding Erica’s as she was and is eclipsed by the case of Heidi Seeman, a young white girl just a few years older than Erica, a girl of Hispanic dissent, from a wealthier side of San Antonio to the working class area that the Botello family lived in. Any information found on Erica is usually limited to brief sentences and always in tandem to Heidi.
Legacy and Aftermath
What happened to Amber Hagerman is not a mystery, it is known. She was taken from her family, held and assaulted over the course of two days, killed, and her body was disposed of in a creek not far from her abduction site. Her killer did all of these things without leaving any evidence, and slipped away. What isn't known is who did those things to her? Was it someone she knew? Had that person been watching her? Was this all really the result of chance and opportunity? One can hope that these questions, and more, will be answered one day but with each passing day the possibility that they never will be becomes all the more real.
It has been 24 years since Amber Hagerman was abducted and murdered yet her legacy lives on.
Amber’s abduction and murder was the impetus for the creation for the AMBER Alert System. This is a coordinated effort between law enforcement, radio, television, and cellphone broadcast systems to alert the general public in the region of an abduction to the incident and any information that law enforcement has on the abduction such as their physical description as well as the description of the vehicle they were last seen with. This system has resulted in the safe return of almost 1,000 children in the United States since its inception as a regional program in 1997, then national (and international) in 2000 however it is also under scrutiny for saving so few and being so annoying as an alert results in an alarm blaring through the device that receives it, and for saving so few. Critics question whether it saving just one life is worth it, is saving so few worth it?
I say yes.

Sources
Amber Hagerman
Arlington police mum about whether DNA evidence exist in unsolved Amber Hagerman case
CRIME HUNTER: Sleep interrupted? Think about Amber Hagerman Toronto Sun
[APD "Missing" flyer for Amber Haggerman, 1996] - Side 1 of 1 - The Portal to Texas History
AA28.pdf
Gale In Context: Biography - Document - Body of Kidnapped Texas Girl Is Found
Body of Girl Who Was Dragged Screaming Off Bicycle Is Found - Los Angeles Times
How Were Amber Alerts Created? The Amber Hagerman Cold Case - A&E
Child abuse symposium speaker tells of similar abduction/murder cases with different endings - al.com
Richard Lee Franks
Medical examiner: Remains are those of missing girl - Plainview Herald
Richard Lee Franks Texas Prison Inmates The Texas Tribune
FRANKS v. STATE FindLaw
Family prepares to bury girl who was abducted five years ago - Midland Reporter-Telegram
FBI, Texas Rangers investigating death of 6-year-old girl in Saginaw Fort Worth Star-Telegram
Terapon Adhahn
Adhahn pleads guilty to murder of Tacoma girl, 12 The Seattle Times
Killer of Tacoma child reveals motive in papers The Seattle Times
Terapon Adhahn pleads guilty to rape, murder of Zina Linnik HeraldNet.com
Child abduction-rape investigation widens - seattlepi.com
Heidi Seeman and Erica Botello
August marks 30 years since disappearances of Heidi Seeman, Erica Botello
1990 kidnapping, murder of two San Antonio girls still unsolved
submitted by TheMidnightArchive to u/TheMidnightArchive [link] [comments]


2020.09.24 04:58 A-friendly-fellow WASTELAND 2 CALIFORNIA GAMEPLAN

Before we start, here's a quick summary of my team.
First is Caleb, the leader. He is a tank that (with varying degrees of success) takes all the hits and packs a wallop if he manages to land a hit, having a strength of 7, 375 CON and has the Heavy Handed trait. He has Leadership of 6 and, unfortunately, only 5 in Blunt and Heavy Weapons. He has perks that increase his bullet sponge effectiveness such as Weathered and Healthy as well as the Leadership debuffs Taunt and Enrage. Not Hardened though. Probably should get that.
The second is Ahusaka, the medic and also a gunslinger, not doing much damage but firing off many rounds during a, well, a round. At least that was the idea, it didn't work out very well. Extremely accurate with a coordination of 9 as well as the Mysophobic trait to boost his healing capabilities. Honestly, this was probably a mistake to put on a pistol user. He has a full 10 in Pistol and all the perks within that tree, same goes for the Field Medic perks, the skill being only at 7.
Next is Hisa, the thief with perhaps too many responsibilities. In combat she is so fast she's disappeared over the horizon before the others have even reached the door. This is in part due to her 7 speed and the Twitchy trait. She has only 241 CON but can hardly be hit with an evasion of... 10%. Which is more than Ralphy at 11% with 278 CON. With so many skills to keep up, with Lockpicking, Safecracking, Smart-Ass and it would've been Alarm Disarming if Rose didn't come along, her blade skill even reaching 7 is miraculous. It's unfortunate that there isn't many perks that increase evasion. Oh, except for the tree that she would've gone down if it wasn't for Rose. So, so annoying. Well, she has Turtle so that's something. I might consider getting Limber. I didn't realise crouching raises evasion even if you're not in cover.
Finally, my main damage dealer, Jessica. Her 7 Awareness means she's almost guaranteed to go first, until recently anyway, and her 8 Coordination and 9 in Sniper Rifle skill means she's almost guaranteed to hit. For now anyway. The Brittle Bones trait did not give her the option to shoot three times at the beginning like I had hoped but the decrease in speed isn't really an issue since she doesn't move. Until recently anyway. She also has Demolitions skill of 8 and some of the perks within so she chucks in some grenades from time to time.
For the extra companions...
I have Rose with maxed out Energy Weapons and Surgeon skill, currently on 5 in Weapon Crafting. Her perks are suited mainly for robot enemies. Even though she has Overload and Atomise she does nothing more than give little electric shocks to her foes.
Ralphy and his godawful voice acting with 7 in all three of his skills, Brawling most importantly, with every Brawling perk available at that level. He's a powerhouse with his fists by the way, when he lands a crit at least.
For the final companion I replaced Scotchmo with Brother Thomas. He hasn't been in my party for long so he hasn't been altered in any way. “Finally, someone who can deal decent damage” I said, and then he proceeded to get mowed down immediately in the next two fights we've been in. *Sigh* I miss Angela.
Now. Moving on.
I've got to the point of the game where my team of 4, plus three others, were sweeping entire settlements with relative ease. My team's main damage dealer among my four main cast, the absolutely unstoppable Jessica the Teenage Sniper, could mow down hundreds on their own with little assistance needed from the other members. We were on top of the world, until two things happened. First, I lost Angela, who, along with Jessica, was the one who carried the team when it came to combat. Second, I moved to California.
My confidence was mercilessly dashed the moment my team stepped from the burning helicopter and was shortly mauled by a bunch of dogs and badgers. We struggled through it but it was clear then there was an unprecedented difficulty spike before us. I thought it might be doable once we got our hands on better weapons and... well, that was half-right. The Leather Jerks were doable as long as we took them on one at a time but the final boss was unbelievably rough.
As of writing this my team is limping away from Santa Monica after yet another brutal battle consisting of being two-shot by killer nuns with Rose and my gunslinger medic Ahusaka burning through their medkits and trauma kits desperately trying to keep everyone's heads above the rapids. This fight proceeded an impossible battle in the brothel that I was only able to win by using an RPG I bought form Pistol Pete. We are barely scraping by every encounter in the game up to this point, even the random ones; and when I encounter a CotD squad that's an almost guaranteed reload. It's become clear to me at this point that I need to drastically change up the way I play if I even have a chance in the fights to come, so I'm writing up a gameplan before I go any further and sharing it with you for... clout I guess? I don't know, maybe this can help someone or at least entertain them for a while.
So. After settling at the campfire with bandages and stitches on nearly every inch of the team's likely very scarred bodies at this point, Caleb, the team's leader, calls a meeting. I'm going to go over the flaws that I've identified and see if I can figure out how to address them.
Flaw One: Two many skills, not enough points.
I jumped into Wasteland completely blind, not knowing anything about how to build characters properly. I thought it was a Might and Magic situation where you were stuck with the characters you didn't realise that there were characters you could recruit. As a result, and because of my incessant need to experience every avenue of an RPG, complete every side quest, open every locked chest and door, repair every toaster and ensure there is not a single dot of fog of war seen on any map, I distributed my points to cover every single skill on the list. This has resulted in a lot of wasted points in skills that are never used. Ahusaka has points in surgeon and assault rifles, but then I got Rose and Angela. Caleb had Brute Force which became redundant since we had the Deth Machine. This would be fine, and it was pre-LA, but I also severely underestimated the importance of intelligence. If I were to start from the beginning, and I'd really prefer to not do that, I'd give Hisa, my “thief” member, a lot less coordination and a lot more intelligence since she covers the most amount of skills. Now it takes, like, five levels just to get enough to raise one skill and I have to choose between smart-ass, safecracking, lockpicking or blades, and so all are not nearly at the level they should be, especially blades at seven. This means pretty much every skill check has a 26% chance, maybe 63% if we're lucky, if it's not just impossible; and forget the brute force checks. Caleb is trying his hardest but he can't keep up.
But that's all more or less minor, right? If it gets bad enough then I can Just keep bumbling around looking for fights until we've get enough levels to get the skills to acceptable numbers. That's probably the best way to address this.
I suspect that this point in the game the main combat skills should be at or near ten. As of writing this only two members are at ten. Ahusaka's pistol and Rose's energy weapons. The weakest guns in terms of damage. Great. Jessica is at nine in sniper rifles so that's good but my melee lads are seriously lagging behind. Hisa and Ralphy is 7 in blade and brawl respectively which is pretty bad but poor Caleb is at freaking FIVE in blunt weapons. Yeesh. So first order of business is get the melee skills to respectable levels and maybe stop wasting Caleb's points into heavy weapons since I barely ever use it.
Flaw Two: My builds don't work.
Hisa, as well as being the thief, specialises in blades. Her deal is that she doesn't have much hitpoints and doesn't hit hard but she is fast. She zips behind enemy lines and takes out the weaker but heavy-hitting enemies and dodges fire with her crazy-high evasion. She has a speed of seven with Twitchy so my girl can travel stupid far in one turn and still get off an attack. Then there's Caleb, who is the complete opposite. He is slow and typically starts his turn dead last but he can tank a lot of hits. His role is the bullet sponge, soaking up hits while the rest take them out. The problem is their weaknesses far exceed their strengths. Hisa is just way too flimsy that she gets taken out in three shots by those goddamn gunslingers! And due to how the AI seems to work, that being enemies attack the one who attacked them first, when Caleb walks out and does a “come at me bro” gesture, they completely ignore him, run straight past him and make a beeline for Jessica, who almost always attacks first because, well, she's the sniper, and because Caleb can only move about six tiles he can't catch up to them to protect her. Because of how slow he is it was rare that he manages to actually attack something back in AZ before the fight is finished. He's more like a giant cheerleader with his leadership buffs rather than contributing to the fight directly. Well, it's something.
Since then I've put some points into speed to mitigate that somewhat, bringing his speed up to three, but I wonder if that was the right move. As well as being one that can take hits, he was supposed to dish them out tenfold. With a strength of seven and with Heavy Handed, he's very inaccurate but on the occasions he does land a hit the opponent is in a world of hurt. Only he doesn't really hit all that hard. Maybe those two points in speed should've gone into strength. Oh well, can't be helped. I have tried having Caleb initiate the fight instead of Jessica so he's in range and can actually draw some fire but that usually ends up with me being seen first, which leads to arguably my most devastating weakness...
Flaw Three: The enemy always goes first.
If I had to pick the worst part of Wasteland, In pretty much every single battle I've been in, including AZ, If I didn't initiate the battle then I was in deep trouble. Every enemy goes first if they so much as catch a glimpse of you, even if you charge at them with a melee weapon. The game roots you in the spot as the enemy riddles you with bullets and descends down on you with their swords and mallets and what have you. As such it makes positioning pretty much impossible. What I wouldn't give for a pause feature.
But regardless of that, combat initiative is the bane of my current predicament. Beforehand I could just squeak by because I could go first if I initiate the fight, thus Jessica would be able to fire off two good shots at the beginning. This is no longer the case. No matter what I do the enemy always go first.
To counteract this I have two options before me. Either raise initiative across all my teammates or make it so I can weather the hits.
Flaw Four: Equipment leaves much to be desired.
I am fully up to date with my weapons, nothing wrong there. No, that's not the problem.
This is something I struggle myself with in RPG's. With games like Dungeon Siege and Torchlight I get to a point where I start ignoring rings and amulets. Anything below super-ultra legendary loot immediately gets tossed to the nearest merchant. I've got enough things to keep track of to worry about tiny loops that go around your fingers. That's kind of where I'm at with Wasteland 2. Whenever I'm presented with a trinket my eyes glaze over and I convince myself “nah, I don't need that” and throw it at the nearest shop as fast as possible. Note to self: Stop doing that.
What is rather embarrassing is that I don't actually have a trinket equipped on at least three of my squadmates and even more have trinkets that boost non-combat skills. In fact I've been so bad at this Ralphy still is holding the akita figurine I gave him when I first met him. Jessica's got a White Death, which raises her chance to hit with her rifle and lowers evasion, while Hisa is sporting some stylish aviator sunglasses, also boosting her chance to hit at the cost of one awareness. That's it, nothing more. It's as if Caleb, Ahusaka and Brother Thomas has the Ascetic trait except they're without the benefits.
Next is mods. Jessica is way too close to the frey and Hisa is wasting way too many AP on every swing of her sawblade. Why? I haven't got any. I've never recovered from Angela leaving my party. In hindsight it probably wasn't a smart move to rely on her so heavily early on and I've been suffering ever since her departure. Not only was she one of two of my main damage dealers as well as opening up new passageways with the heal of her toe but she was also my weapon modder. Since then we've swapped out to the latest fashion and haven't had the means to get them to a place where they're at their best effectiveness. Good news is since Rose is such a genius she's taken up weapon crafting since there's nothing else to sink her points into. She is currently at five so not quite ready for the top quality mods but the silver lining is that, unlike trinkets, I've kept at least one or two of every mod I've come across. At least, I'm pretty confident I did.
Trawling through forums of people in similar predicaments as mine, many people have stated that, though late game enemies excel in damage they are in fact lacking in armour penetration. Folks have indicated that if you're struggling to keep your squadmates upright it probably means you need better armour. Ahusaka is wearing a tactical suit, true, but Caleb and Not Angela does have power armour and they still go down pretty quickly so I'm not entirely convinced, but maybe there are some trinkets that can boost that. But I think it's time to give Hisa some decent armour. She's being shot down way to quickly to justify that small speed loss. So on the to-do list, give everyone power armour. Luckily the one thing I'm not struggling with is scrap.
Finally, part of the reason Angela was so good is because assault rifles are really good. It might be way too late but, well, Thomas has a lot of intelligence. He'd have to be level 38 to get to 10 skill in it but... it's an option. Better than SMG anyway.
Five: Targeted shots.
There's a mechanic that I've been neglecting for the entire game. In my defence I've never needed it. I do enough damage to almost one-shot every enemy and it's simply more accurate. My aforementioned trawling has given me insight on the necessity of this mechanic. There's no reason not to. My girl Jessica is crazy accurate, she could probably headshot folks for days from the other end of the map. In fact, Ahusaka does zero damage with his pistol despite being a crack shot. His skills are being wasted on heavily armoured foes. But if his skills were utilised in a more, say, indirect approach...
With all that in mind, here is my to-do list.
Step one: Grind. No matter which way you slice it, my team is currently not up to the task. Seven in the chosen weapon is simply too low at this level and don't get me started on Caleb. My team needs some more practice and I myself need practice using the targeted shots mechanic. This is going to be rough because every fight I'm usually holding on by a thread.
Step two: Upgrade. Once Rose has a firm grasp on screwing on random bits to weapons we need to hoof it back to the Springs to pick up those mods. I should also shop around for whatever trinkets I can find in the various locations I've visited as well as pick up some power armour.
Step three: Get smart. Brute force ain't gonna cut it anymore. I need to be more tactical, specifically making use of targeted shots. I think having Jessica exclusively go for headshots while Ahusaka shoots the limbs to disarm and slow since he doesn't do much damage. Once Hisa's sawblade is upgraded she could strike torsos to lower their armour. Other than that, positioning is even more important and treat elevated ground like a precious resource.
Step four: Assault rifles. consider training Thomas in the much superior firearm, or perhaps one of my other melee lads, of which there is perhaps one too many. I actually still have an AK-97. Ahusaka has it due to having 2 in Assault Rifles. At one point he was going to be proficient in both pistols and rifles but it's kind of late for that now.
In case I screw up so badly that I have to start again, as well as a gameplan for Wasteland 3, take note of which perks are in a skill tree. The Alarm skill for instance has perks that are perfect for Hisa, with Ghost and Quick Reflexes, that I never increased above one since Rose covered that. Thief characters with many responsibilities should have intelligence as a major priority so less coordination and more intelligence for her. Also, try not to cover every skill since there will be characters that will do that for you. Lastly, don't be afraid of setting a stat to one. Dump stats are a thing after all. While I did do it for all four of my guys and gals I was hesitant to do any more than one dump stat. Honestly, Caleb is the only one who really needs decent charisma. I just don't like the implication of having a character that is low in it.
This has been my attempt to identify the problems with my current setup in an attempt to salvage what I've got. I've got a bit of work to do to prepare but we'll see how it goes.
submitted by A-friendly-fellow to Wasteland2 [link] [comments]


2020.09.23 09:27 Giora_Thorntree Oki Islands

Overview
The Oki Islands are a small archipelago in the Sea of Japan, roughly 50km off the north coast of Shimane prefecture. On a clear day, they are clearly visible from the Japanese mainland. However, the distance is enough that the islands feel distinctively remote, and have their own pace of life.
The islands are the remnants of two large volcanoes which sit on the sea bed. One of the volcanoes has produced only one large main island - Dogo, also known as "Okinoshima" - which is where the bulk of the Oki's population live: there are about 20,000 people on the island. The other volcano has produced scores of islands, though only 3 are inhabited: Chibu, Ama, and Nishinoshima. These islands cluster around each other, with the underwater caldera of the volcano forming a little "inland sea", in an area known collectively as "Dozen". Only about 5000 people live on the 3 Dozen islands in total.
History
The Oki Islands have been inhabited as long as the rest of Japan, and were incorporated into the earliest Japanese states, much like neighboring regions of Honshu. The islands comprise their own Japanese province: Oki. Always a small and lightly populated province, it was kept independent because of transportation issues, and the difficulties of trying to administer it from the mainland. The only real famous episodes of history that occurred on the Oki Islands were during the Kamakura Era, when two emperors were sent into exile on the islands after rising up against the Kamakura government. In the early 13th century, the first Kamakura era emperor Go-Toba's rebellion was ultimately unsuccessful, and he spent 19 years on Ama before dying a lonely death. A hundred years later, Go-Daigo was only in the Oki's for a year, before escaping, Napoleon-style, back to the mainland, where he triumphantly re-enterred Kyoto, briefly became ruler of all Japan, and then had to flee again and establish an alternative court in Yoshino. The Oki's make the most of their connections to these emperors.
In modern times, the islands are the base of the Liancourt Rocks dispute, with Japan claiming that the Korean controlled uninhabitable rocks are part of the Oki Islands. The Oki's are peppered with propaganda declaring that "Takeshima" (as the Liancourt Rocks are known in Japanese) are an inalienable part of Japan.
To and from the Islands
There's an airport on Dogo, with limited flights. Most visitors come and leave by boat. Three large vehicle ferries, and one smaller high-speed passenger ferry run between the islands and the mainland, as well as between Dogo and the Dozen islands. There are at least 2 boats a day on most routes. Two ports on the mainland are served: Sakaiminato, in Tottori Prefecture, and the port of Shichirui, in Matsue, Shimane, which is in a remote location, but has good road access. In addition, there are many ferry services each day running the short hops between the three Dozen islands.
The ferry services are among the highlights of visiting the Oki's. The islands look spectacular from the sea, and the ferries round remote capes and off-shore islands that are difficult to get to by other means. For the best views, use the slower, cheaper car ferries rather than the high-speed boat.
Getting around the islands
RENTING A CAR - Cars can be rented on the islands, and are a particularly good bet on Dogo, which is large. The car companies tend to run policies which suit island travel reality, offering good rates on 24-hour rentals, for example, which will give you a car between two ferry sailings. Being small, the number of cars on offer is limited, and rental cars sell out during busy vacation periods.
CYCLING - You can rent bicycles on the island, though the Oki's are very hilly. Dogo is roughly 100km around, and with lots of big hills along the way, it's not suited for a day cycle unless you're practicing for the Tour de France.
BUS - Bus services on the islands tend to be infrequent, but many places of interest are served. The tourist offices tend to discourage use of buses - particularly on Dogo - but if strategically combined with some hiking, the buses can be very handy for getting around the islands.
HIKING - The islands are perfect for hiking! They're beautiful, roads are generally wide and little trafficked, and there's very good pedestrian infrastructure, with lots of pavements. Combined with the odd bus ride, hiking is a great way to explore the Oki's.
HITCHHIKING - Should be comparatively easy. Even without flagging anything down, we had several vehicles stop and ask if we wanted rides, and had multiple offers from people to drive us out their way to our destinations. In out of the way places, however, there are very few cars!
Accommodation
Hotels and minshuku can be found all over the islands. There are also lots of campsites on the islands, many with spectacular settings. Camping is recommended.
General infrastructure
There are no convenience stores on the islands. The only real supermarkets are in the main town on Dogo. Away from there, larger villages have some very basic grocery shops, but don't expect much! The main port areas on Ama and Nishinoshima have some restaurants. In general, you need to plan your food carefully on the Oki's, particularly if you don't have a car.
Tourist information offices were found at all the ports we visited. We found them very helpful, with useful maps and pamphlets, and an eagerness to answer questions. On the smaller islands, you can also use them as left luggage. Visitors to the Oki's should bring money with them, but if desperate, you can probably find useable ATM's at island post offices.
General Sightseeing
The scenic beauty of the islands is undoubtedly the highlight. The coastal scenery in particular, with dramatic volcanic cliffs, and all kinds of rocky islets is worth the visit alone. On top of that, there are some nice historic and cultural sights, as well as a chance to mingle with the friendly locals, who still live in rather cut off, insular communities.
One word of warning: there are too many museums on the Oki's. Many of the museums and other ticketed attractions are only somewhat interesting, without much on display. The islands would benefit from an amalgamation of museums!
Dogo
The largest island in the Oki's. The main town lies in the south, sprawling for several kilometers around rice-filled valleys, rocky hills, and the coastline of a beautiful natural harbour. This is where the main port is. The port area is quite pretty, and has the biggest concentration of restaurants in the Oki's. The main shopping area is a few kilometers inland, and includes the islands' only real supermarkets.
Elsewhere, the island is a mess of coastal fishing village, rocky highlands, and remote, forested hills. The sights are spread out, and beautiful scenery is just about everywhere, particularly along the coast.
COASTAL SCENERY
The coast is gorgeous pretty much everywhere. Given the dramatic nature of the volcanic coastline, there are few places with coastal roads. Accessing coastal scenic spots often involves long jaunts in and out of the interior. Here are some selections of nice spots, going clockwise around the island from the main port. No doubt there is plenty of dramatic scenery elsewhere as well.
Saigo Bay - The Bay shares its name with the island's main port. This is the best natural harbour on Dogo. There are some very pretty roads running alongside the bay.
Airport cliffs - Just below the airport are some beautiful, dramatic cliffs. They're most easily seen from the ferries.
Candlestick Rock - One of the island's most famous spots, this is a pointy rock which sticks out of the sea a little like a candle. It's surrounded by more dramatic coastal scenery. One way to see it is to take a sightseeing boat, though there are also some spots on the island from where you can see it and more dramatic scenery, including the pretty village of Kumi.
Shirashima - The island's most beautiful spot! Stunning volcanic scenery here, including gorgeous white cliffs, like a volcanic Dover. There are hiking trails along the cliffs, as well as a beautiful viewpoint. The nearby village of Igo is my pick as the island's prettiest, located in highlands overlooking a stunning bay, framed by volcanic scenery.
Nakamura - The village of Nakamura has more rocky cliffs, as well as a pretty little beach.
Jodogoaura - Another well known spot, with lots of little rocky islets, and dramatic cliffs, some so dramatic that they have fallen down and destroyed the hiking trails. Less visited (and indeed less beautiful) than Shirashima, there are still some hiking trails that remain here, as well as nice viewpoints.
Kuroshima - This is a small offshore island composed of hexagonal column rocks, a la the Giant's Causeway. The coastline here is very beautiful. There's a viewpoint on the main road, high above the sea, where you get nice views of the island.
INLAND SCENERY
We didn't visit much in the interior, but the mountains of Dogo hold various attractions, including a notable waterfall, some old cedar trees, and the habitat of the endemic Oki salamander. Many roads to these places are currently closed, making them difficult to visit. In the north of the island, there are some pretty highlands, including grasslands grazed by cows. Pheasants are also quite common.
CULTURAL SIGHTS
Nature Museum - Just across the street from the port is a nature museum, dedicated to the island's natural geography. It's not the most interesting museum in the country, but will at least teach you about some of the Oki's unique wildlife.
Tamawakasu-Mikoto Jinja - Within walking distance of the port, this shrine is the island's top cultural site. Three buildings here - the Honden, a small gate, and a house built for the shrine's priest - are an Important Cultural Property (ICP). The Honden is a large, beautiful structure in a style unique to the Oki islands. There's also a very old cedar tree on the shrine grounds. Next door is an interesting little museum, housing just a handful of historic artifacts. The highlight here are three copper artifacts from the Nara era - two bells used by official envoys traveling between the Oki's and the capital (Nara/Kyoto), as well as an official provincial government tax seal. All three are very rare official government articles of the era.
Kokubun-ji - Oki's Kokubun-ji bizarrely charges an entrance fee, though there isn't much to see. The temple burned down once in the 19th century and then again in the 20th century, so its old statues have been reduced to little more than charcoal. Slightly more interesting are a small collection of Nara era roof tiles which have been dug up at the site. The Kokubun-ji is also one of two locations in the Oki's which claims to have been the site of Go-Daigo's "palace", so there are also the ruins of that, as well as a small shrine dedicated to the former Emperor on the temple grounds.
Mizuwakasu Jinja - In the north of the island, in one of its larger valleys, this is another interesting shrine. The highlight here is the large, imposing Honden, built in the unusual local style. There are two museums next to the shrine. We only visited one, which is housed in a couple of interesting historic buildings, both of which were moved here from elsewhere on the island. One is an early Meiji Western-style office building, which once housed the Oki's main government offices; the other is a traditional farmhouse.
Isemikoto Jinja - If you can't get enough of Oki-style Honden, this shrine, in the pretty village of Kumi, has one dating from the late Edo period. It's noted for its rather distinctive carvings of dragons on the front of the building.
Tsuma Boathouses - The village of Tsuma is noted for its unusual boat houses, built on the beach. We didn't get a chance to visit.
Sasaki Residence - In the barely inhabited village of Kama, this residence is considered the best preserved old house on the Oki's. It was built for the local village chief, at a time when the village was much more prosperous. It's an impressive, rather upscale house, open with a ticket. If you speak Japanese, the caretaker will try and explain just about every artifact in the house to you, and may even inexplicably ply you with croissants.
Nishinoshima
The largest of the Dozen islands, this is a big step down from Dogo, with a fraction of its population. There are three main population centers, none of which is more than a small village: Beppu, where the main port and bulk of facilities are; a network of villages spread out around a very pretty bay, right in the middle of the island; and the very sleepy Urago, which has a modern coffee shop to help wake you up, but little else. The highlight of Nishinoshima is its incredible coastal cliffs.
KUROKI-GOSHO
Very close to Beppu port, this is the other site in the Oki's which claims to have once housed Emperor Go-Daigo. There's little to see at the site itself, though its located at the top of a little hill, and offers nice views. There's a tiny museum at the site, where Go-Daigo's story is told.
MT. TAKUHI
The tallest mountain in the Dozen islands, this is the remnant of the main volcano which created the islands in the first place. It's surrounded by a large caldera, most of which is under the sea, though the northernmost section connects Mt. Takuhi to the rest of Nishinoshima Island. The mountain is about 450 meters high. You can drive a car up to 210 meters, but from there on you must proceed on foot. About halfway up the mountain is a dramatic shrine, with its Honden installed partially within a natural cave formed out of a massive volcanic rock. The shrine has very pretty buildings, which are an ICP. From the shrine grounds, as well as the top of the mountain itself, there are spectacular views all over Dozen and beyond.
CANAL AND BAY
In the middle of Nishinoshima sits a large, and very pretty, bay. At the north end of the bay, a small canal cut in the Taisho era effectively cuts the island in two. There are some nice cliffs here, as well as a beach. The bay is best appreciated from the large bridge that stands at its mouth.
YURAHIME JINJA - The most important shrine on the island, Yurahime Jinja has very pleasant, though rather modern, buildings. The shallow inlet next to the shrine is said to be full of squid, though I didn't see any when I visited.
CLIFFS - This is what the island is known for! Most of Nishinoshima is essentially the edge of the caldera of a massive, extinct volcano, and the volcanic forces combined with erosion have created some of the most stunning scenery in the country - I kid you not! The north and western coasts of the island are full of incredibly impressive coastal cliffs. The best known and most easily accessible cliffs are called Kuniga and Matengai, and are linked by a 2km long hiking trail. Matengai sits 250 meters above the sea, at the top of a nearly vertical wall of volcanic rock. It is quite something! The clifftops are noted for unusual vegetation (for Japan), including lots of grasslands, and horses and cows are allowed to graze freely here. It's thus a rare spot in Japan where hikers can come toe to toe with cows and horses out doing their own thing. In addition to the cliffs, there's more volcanic fun, including lots of rocky islets, and a famous natural arch. It really is a beautiful and unique spot! Further to the south are more cliffs, as well as a couple of notable viewpoints. It's also possible to take a tourist boat around the cliffs, with sailings leaving from the previously mentioned Urago.
Ama
Ama is the flattest of the Dozen islands, or at least the north is. A couple of pretty valleys here are the only place in the Dozen's where rice is farmed. The south of the island is hilly and sparsely populated, with a rather wild cape at the very southern tip, where there's a little lighthouse. There are only a select number of places of interest on Ama.
AKIYA COAST - This is a beautiful little spot by the sea, in the northeast of the island. There are some lovely red-and-black volcanic cliffs here, an isolated little cove, lots of rocky islets off-shore. It's the island's number one scenic spot. It's been very lightly developed, with a public toilet, very simple campsite, and little else.
KONKO-JI - This temple has some kind of connection to Emperor Go-Toba, though I have no idea what it is. In fact, the temple itself is difficult to comprehend. It's very basic! It lies at the top of a tall, steep hill, and the main reason to come up is for the great views over the island.
GO-TOBA SITES - Emperor Go-Toba spent nineteen years on Ama, and a cluster of sites around his former "palace" (anywhere that an Emperor lives is automatically a palace!) celebrate the island's most famous resident. The ruins of the temple where he stayed are kind of interesting, with an old well and pond. Nearby is Go-Toba's main tomb. Apparently, most of the old emperor was buried here, though some of his bones were taken to Kyoto, where they were buried in Ohara. A separate tomb for him sits there, and is also open to the public, just behind the famous Sanzen-in. Back on Ama, there's also a small museum dedicated to Go-Toba (who was a noted poet and man of letters, as well as a failed government rebel), as well as the very grand Oki Shrine, dedicated to the Emperor, which dates from at least the early Edo period, though its present form is from the 20th century.
MURAKAMI HOUSE - Close to the Oki Shrine, this is a rather grand mansion built by a family of local notables. It's usually open as a museum, but is currently closed. The grounds are open, and are rather pretty.
Chibu
We didn't have time to visit Dozen's smallest inhabited island, with just 600 people and 600 cows. It appears to be little more than one, rather big hill. The main port, which appears to have very little, is on the north side of the island, though the main settlement is in the south. The island's best known tourist attraction are grand red cliffs, on the west coast. Presumably there's the chance to see some cows on the way there.
submitted by Giora_Thorntree to ThornTree [link] [comments]


2020.09.23 09:20 A-friendly-fellow WASTELAND 2 CALIFORNIA GAMEPLAN

Before we start, here's a quick summary of my team.
First is Caleb, the leader. He is a tank that (with varying degrees of success) takes all the hits and packs a wallop if he manages to land a hit, having a strength of 7, 375 CON and has the Heavy Handed trait. He has Leadership of 6 and, unfortunately, only 5 in Blunt and Heavy Weapons. He has perks that increase his bullet sponge effectiveness such as Weathered and Healthy as well as the Leadership debuffs Taunt and Enrage. Not Hardened though. Probably should get that.
The second is Ahusaka, the medic and also a gunslinger, not doing much damage but firing off many rounds during a, well, a round. At least that was the idea, it didn't work out very well. Extremely accurate with a coordination of 9 as well as the Mysophobic trait to boost his healing capabilities. Honestly, this was probably a mistake to put on a pistol user. He has a full 10 in Pistol and all the perks within that tree, same goes for the Field Medic perks, the skill being only at 7.
Next is Hisa, the thief with perhaps too many responsibilities. In combat she is so fast she's disappeared over the horizon before the others have even reached the door. This is in part due to her 7 speed and the Twitchy trait. She has only 241 CON but can hardly be hit with an evasion of... 10%. Which is more than Ralphy at 11% with 278 CON. With so many skills to keep up, with Lockpicking, Safecracking, Smart-Ass and it would've been Alarm Disarming if Rose didn't come along, her blade skill even reaching 7 is miraculous. It's unfortunate that there isn't many perks that increase evasion. Oh, except for the tree that she would've gone down if it wasn't for Rose. So, so annoying. Well, she has Turtle so that's something. I might consider getting Limber. I didn't realise crouching raises evasion even if you're not in cover.
Finally, my main damage dealer, Jessica. Her 7 Awareness means she's almost guaranteed to go first, until recently anyway, and her 8 Coordination and 9 in Sniper Rifle skill means she's almost guaranteed to hit. For now anyway. The Brittle Bones trait did not give her the option to shoot three times at the beginning like I had hoped but the decrease in speed isn't really an issue since she doesn't move. Until recently anyway. She also has Demolitions skill of 8 and some of the perks within so she chucks in some grenades from time to time.
For the extra companions...
I have Rose with maxed out Energy Weapons and Surgeon skill, currently on 5 in Weapon Crafting. Her perks are suited mainly for robot enemies. Even though she has Overload and Atomise she does nothing more than give little electric shocks to her foes.
Ralphy and his godawful voice acting with 7 in all three of his skills, Brawling most importantly, with every Brawling perk available at that level. He's a powerhouse with his fists by the way, when he lands a crit at least.
For the final companion I replaced Scotchmo with Brother Thomas. He hasn't been in my party for long so he hasn't been altered in any way. “Finally, someone who can deal decent damage” I said, and then he proceeded to get mowed down immediately in the next two fights we've been in. *Sigh* I miss Angela.
Now. Moving on.
I've got to the point of the game where my team of 4, plus three others, were sweeping entire settlements with relative ease. My team's main damage dealer among my four main cast, the absolutely unstoppable Jessica the Teenage Sniper, could mow down hundreds on their own with little assistance needed from the other members. We were on top of the world, until two things happened. First, I lost Angela, who, along with Jessica, was the one who carried the team when it came to combat. Second, I moved to California.
My confidence was mercilessly dashed the moment my team stepped from the burning helicopter and was shortly mauled by a bunch of dogs and badgers. We struggled through it but it was clear then there was an unprecedented difficulty spike before us. I thought it might be doable once we got our hands on better weapons and... well, that was half-right. The Leather Jerks were doable as long as we took them on one at a time but the final boss was unbelievably rough.
As of writing this my team is limping away from Santa Monica after yet another brutal battle consisting of being two-shot by killer nuns with Rose and my gunslinger medic Ahusaka burning through their medkits and trauma kits desperately trying to keep everyone's heads above the rapids. This fight proceeded an impossible battle in the brothel that I was only able to win by using an RPG I bought form Pistol Pete. We are barely scraping by every encounter in the game up to this point, even the random ones; and when I encounter a CotD squad that's an almost guaranteed reload. It's become clear to me at this point that I need to drastically change up the way I play if I even have a chance in the fights to come, so I'm writing up a gameplan before I go any further and sharing it with you for... clout I guess? I don't know, maybe this can help someone or at least entertain them for a while.
So. After settling at the campfire with bandages and stitches on nearly every inch of the team's likely very scarred bodies at this point, Caleb, the team's leader, calls a meeting. I'm going to go over the flaws that I've identified and see if I can figure out how to address them.
Flaw One: Two many skills, not enough points.
I jumped into Wasteland completely blind, not knowing anything about how to build characters properly. I thought it was a Might and Magic situation where you were stuck with the characters you didn't realise that there were characters you could recruit. As a result, and because of my incessant need to experience every avenue of an RPG, complete every side quest, open every locked chest and door, repair every toaster and ensure there is not a single dot of fog of war seen on any map, I distributed my points to cover every single skill on the list. This has resulted in a lot of wasted points in skills that are never used. Ahusaka has points in surgeon and assault rifles, but then I got Rose and Angela. Caleb had Brute Force which became redundant since we had the Deth Machine. This would be fine, and it was pre-LA, but I also severely underestimated the importance of intelligence. If I were to start from the beginning, and I'd really prefer to not do that, I'd give Hisa, my “thief” member, a lot less coordination and a lot more intelligence since she covers the most amount of skills. Now it takes, like, five levels just to get enough to raise one skill and I have to choose between smart-ass, safecracking, lockpicking or blades, and so all are not nearly at the level they should be, especially blades at seven. This means pretty much every skill check has a 26% chance, maybe 63% if we're lucky, if it's not just impossible; and forget the brute force checks. Caleb is trying his hardest but he can't keep up.
But that's all more or less minor, right? If it gets bad enough then I can Just keep bumbling around looking for fights until we've get enough levels to get the skills to acceptable numbers. That's probably the best way to address this.
I suspect that this point in the game the main combat skills should be at or near ten. As of writing this only two members are at ten. Ahusaka's pistol and Rose's energy weapons. The weakest guns in terms of damage. Great. Jessica is at nine in sniper rifles so that's good but my melee lads are seriously lagging behind. Hisa and Ralphy is 7 in blade and brawl respectively which is pretty bad but poor Caleb is at freaking FIVE in blunt weapons. Yeesh. So first order of business is get the melee skills to respectable levels and maybe stop wasting Caleb's points into heavy weapons since I barely ever use it.
Flaw Two: My builds don't work.
Hisa, as well as being the thief, specialises in blades. Her deal is that she doesn't have much hitpoints and doesn't hit hard but she is fast. She zips behind enemy lines and takes out the weaker but heavy-hitting enemies and dodges fire with her crazy-high evasion. She has a speed of seven with Twitchy so my girl can travel stupid far in one turn and still get off an attack. Then there's Caleb, who is the complete opposite. He is slow and typically starts his turn dead last but he can tank a lot of hits. His role is the bullet sponge, soaking up hits while the rest take them out. The problem is their weaknesses far exceed their strengths. Hisa is just way too flimsy that she gets taken out in three shots by those goddamn gunslingers! And due to how the AI seems to work, that being enemies attack the one who attacked them first, when Caleb walks out and does a “come at me bro” gesture, they completely ignore him, run straight past him and make a beeline for Jessica, who almost always attacks first because, well, she's the sniper, and because Caleb can only move about six tiles he can't catch up to them to protect her. Because of how slow he is it was rare that he manages to actually attack something back in AZ before the fight is finished. He's more like a giant cheerleader with his leadership buffs rather than contributing to the fight directly. Well, it's something.
Since then I've put some points into speed to mitigate that somewhat, bringing his speed up to three, but I wonder if that was the right move. As well as being one that can take hits, he was supposed to dish them out tenfold. With a strength of seven and with Heavy Handed, he's very inaccurate but on the occasions he does land a hit the opponent is in a world of hurt. Only he doesn't really hit all that hard. Maybe those two points in speed should've gone into strength. Oh well, can't be helped. I have tried having Caleb initiate the fight instead of Jessica so he's in range and can actually draw some fire but that usually ends up with me being seen first, which leads to arguably my most devastating weakness...
Flaw Three: The enemy always goes first.
If I had to pick the worst part of Wasteland, In pretty much every single battle I've been in, including AZ, If I didn't initiate the battle then I was in deep trouble. Every enemy goes first if they so much as catch a glimpse of you, even if you charge at them with a melee weapon. The game roots you in the spot as the enemy riddles you with bullets and descends down on you with their swords and mallets and what have you. As such it makes positioning pretty much impossible. What I wouldn't give for a pause feature.
But regardless of that, combat initiative is the bane of my current predicament. Beforehand I could just squeak by because I could go first if I initiate the fight, thus Jessica would be able to fire off two good shots at the beginning. This is no longer the case. No matter what I do the enemy always go first.
To counteract this I have two options before me. Either raise initiative across all my teammates or make it so I can weather the hits.
Flaw Four: Equipment leaves much to be desired.
I am fully up to date with my weapons, nothing wrong there. No, that's not the problem.
This is something I struggle myself with in RPG's. With games like Dungeon Siege and Torchlight I get to a point where I start ignoring rings and amulets. Anything below super-ultra legendary loot immediately gets tossed to the nearest merchant. I've got enough things to keep track of to worry about tiny loops that go around your fingers. That's kind of where I'm at with Wasteland 2. Whenever I'm presented with a trinket my eyes glaze over and I convince myself “nah, I don't need that” and throw it at the nearest shop as fast as possible. Note to self: Stop doing that.
What is rather embarrassing is that I don't actually have a trinket equipped on at least three of my squadmates and even more have trinkets that boost non-combat skills. In fact I've been so bad at this Ralphy still is holding the akita figurine I gave him when I first met him. Jessica's got a White Death, which raises her chance to hit with her rifle and lowers evasion, while Hisa is sporting some stylish aviator sunglasses, also boosting her chance to hit at the cost of one awareness. That's it, nothing more. It's as if Caleb, Ahusaka and Brother Thomas has the Ascetic trait except they're without the benefits.
Next is mods. Jessica is way too close to the frey and Hisa is wasting way too many AP on every swing of her sawblade. Why? I haven't got any. I've never recovered from Angela leaving my party. In hindsight it probably wasn't a smart move to rely on her so heavily early on and I've been suffering ever since her departure. Not only was she one of two of my main damage dealers as well as opening up new passageways with the heal of her toe but she was also my weapon modder. Since then we've swapped out to the latest fashion and haven't had the means to get them to a place where they're at their best effectiveness. Good news is since Rose is such a genius she's taken up weapon crafting since there's nothing else to sink her points into. She is currently at five so not quite ready for the top quality mods but the silver lining is that, unlike trinkets, I've kept at least one or two of every mod I've come across. At least, I'm pretty confident I did.
Trawling through forums of people in similar predicaments as mine, many people have stated that, though late game enemies excel in damage they are in fact lacking in armour penetration. Folks have indicated that if you're struggling to keep your squadmates upright it probably means you need better armour. Ahusaka is wearing a tactical suit, true, but Caleb and Not Angela does have power armour and they still go down pretty quickly so I'm not entirely convinced, but maybe there are some trinkets that can boost that. But I think it's time to give Hisa some decent armour. She's being shot down way to quickly to justify that small speed loss. So on the to-do list, give everyone power armour. Luckily the one thing I'm not struggling with is scrap.
Finally, part of the reason Angela was so good is because assault rifles are really good. It might be way too late but, well, Thomas has a lot of intelligence. He'd have to be level 38 to get to 10 skill in it but... it's an option. Better than SMG anyway.
Five: Targeted shots.
There's a mechanic that I've been neglecting for the entire game. In my defence I've never needed it. I do enough damage to almost one-shot every enemy and it's simply more accurate. My aforementioned trawling has given me insight on the necessity of this mechanic. There's no reason not to. My girl Jessica is crazy accurate, she could probably headshot folks for days from the other end of the map. In fact, Ahusaka does zero damage with his pistol despite being a crack shot. His skills are being wasted on heavily armoured foes. But if his skills were utilised in a more, say, indirect approach...
With all that in mind, here is my to-do list.
Step one: Grind. No matter which way you slice it, my team is currently not up to the task. Seven in the chosen weapon is simply too low at this level and don't get me started on Caleb. My team needs some more practice and I myself need practice using the targeted shots mechanic. This is going to be rough because every fight I'm usually holding on by a thread.
Step two: Upgrade. Once Rose has a firm grasp on screwing on random bits to weapons we need to hoof it back to the Springs to pick up those mods. I should also shop around for whatever trinkets I can find in the various locations I've visited as well as pick up some power armour.
Step three: Get smart. Brute force ain't gonna cut it anymore. I need to be more tactical, specifically making use of targeted shots. I think having Jessica exclusively go for headshots while Ahusaka shoots the limbs to disarm and slow since he doesn't do much damage. Once Hisa's sawblade is upgraded she could strike torsos to lower their armour. Other than that, positioning is even more important and treat elevated ground like a precious resource.
Step four: Assault rifles. consider training Thomas in the much superior firearm, or perhaps one of my other melee lads, of which there is perhaps one too many. I actually still have an AK-97. Ahusaka has it due to having 2 in Assault Rifles. At one point he was going to be proficient in both pistols and rifles but it's kind of late for that now.
In case I screw up so badly that I have to start again, as well as a gameplan for Wasteland 3, take note of which perks are in a skill tree. The Alarm skill for instance has perks that are perfect for Hisa, with Ghost and Quick Reflexes, that I never increased above one since Rose covered that. Thief characters with many responsibilities should have intelligence as a major priority so less coordination and more intelligence for her. Also, try not to cover every skill since there will be characters that will do that for you. Lastly, don't be afraid of setting a stat to one. Dump stats are a thing after all. While I did do it for all four of my guys and gals I was hesitant to do any more than one dump stat. Honestly, Caleb is the only one who really needs decent charisma. I just don't like the implication of having a character that is low in it.
This has been my attempt to identify the problems with my current setup in an attempt to salvage what I've got. I've got a bit of work to do to prepare but we'll see how it goes.
submitted by A-friendly-fellow to Wasteland [link] [comments]


2020.09.23 04:27 borednightnurse1990 Smile! You’re on camera! 😂

Currently working on a project regarding fellow females asking about whats life like in the military as a female. I plan on it being a series that i would then plug in this page and anywhere people want to see it. To those of you who requested them, please bear with me as i seem to be suffering from an extended period of stupidity writer’s block. In the meantime, enjoy some funny shenanigans.
I mentioned some details about this story in the comments section of a post in militarystories. I sanitized it as best as i can, so sorry for any potential disconnects that may have resulted.
Unknown date, time, and location
Nah. Just fucking with ya. I was in my work breakroom just killing time till i have to go back to work. Part of my job description involves defeating lock mechanisms, rather uhm, explosively. A part of me has always been curious what its like to defeat them like a proper villain.
So i got a set of lockpicks online. Its a small 15?25? piece beginner’s set. I had just gotten past the couple of Master brand locks i owned and was currently working on defeating an Abus brand lock.
It was in this state that my immediate boss found me when he walked in to get some coffee.
Boss: hey. Didnt know you pick locks. Btw, dya have a permit for that?
Me: uhm. No?
Boss: hate to be that guy, but consider this a verbal counselling then. Break in tools are regulated and required to be registered and anyone who wishes to possess them must have training certification and licensed by the (our federal level of government). Failure to do so as a civillian is a criminal offense. Failure to do so as a military member is conduct unbecoming and subject to disciplinary actions. Your disciplinary action today will be this verbal counselling. Understood?
Me: yes sir. I will fix this right away.
Boss: good. Ah. Before you put that away, mind doing me a favour?
Me: huh?
Boss: i just filed some important paperwork with MY boss. He’s already gone on personal leave and i just realized i fucked up some details on a couple of them. (Not a career ender type of fuck up, but definitely resulting in a loss of face for him since he just wasted his boss’ time if he had to redo less than ideal paperwork.)
Boss: think you can use those tools of yours to open his office and get those papers for me?
Me: uhm. I dunno sir. I just got slapped on the dick by my boss for using unlicensed tools.
Boss: do me a solid and ill make it worth your while.
Me: okayyyy. Im trusting you sir.
Deed done. Months passed by, never saw any record of that verbal counselling on my personnel file. I thought that was the solid he promised me. Until one day when he called me to his office.
Boss: here’s some paperwork. These are temporary detachment orders. You’re chopped on detached duty to (Some school. Its the school where our federal and military LEOs take on advanced fieldcraft and investigative training). The current crop of trainees are currently in their field phase. You will sit in with them and train with them, and audit their classes for the remainder of their training. Once done, their instructors will give you certification papers, a locksmith/lockbreaker license, and a permit to possess those handy dandy tools of yours. You wont be able to get the qualification for their actual training course, but youre not a cop anyway so it doesnt matter. Plus, it will raise some eyebrows if i push too hard on sending a (my trade) to cop school. Thats the best i can do for that solid you did for me last time. We even?
Me: fuck yeah. Were good sir. Might even owe you a beer for this.
fast forward to cop school.
I learned more than i bargained for. Oh. My. Gawd. Picking locks is the least of what i expected to learn to do. First off, i was expecting to go there and be a student. I never expected that i was sent to the “advanced” class. Teach the teacher kind of thing. Amongst other things, i also learned how to:
-jump start cars manually like how they do in movies
-high risk search techniques that only super advanced operators in my job are qualified to do
-crack a basic safe
-pick pocketing
-surveillance and counter surveillance techniques, both mounted and dismounted
-in person and online information gathering
-social media sleuthing
-evasive driving maneouvres
-aggressive driving maneouvres
-PIT maneouvres and J turns
-close protection techniques
-how to modify regular clothing and accessories to hide anything you want
But those are boring stuff. I also got the chance to chill and hang out with the cops and coppettes in my “class” after hours. Those guys practiced on each other ruthlessly. There is just no pause button with them. Drills and practice doesnt stop just because class is dismissed. To bring me up to speed and get me involved with their Gladiator-like sparring environment, they taught me everything they have been trained on. It was an intense 5 weeks.
But there’s a kicker. Let’s go back a bit: all the lockpicking and breaking in portion of the course was only taught in a matter of 2 weeks. A paperwork fuck up stated that I was on TDY for 5 weeks. Im guessing the clerks assumed that since i am going to audit a class that has only one 5 week training module left, that i will be attending that entire 5 week’s worth of training, not a sub, sub section of that module. So i have the choice of:
-go back home and enjoy a 2 week paid vacation
-stay and play tourist at (town where cop school is at)
-stay in cop school
With the LOL (Love Of my Life) gone on a joint ex with the Americans, i decided to stay in school once my two weeks was over. I approached my instructors and told them about my remaining 3 weeks. Technically, they no longer own me since they only signed off on having me as a guest for 2 weeks. BUT, my end of the paperwork says that they do. So i asked if i could stay and continue auditing their class. Housing, feeding, training, and being responsible for an extra human in combats for another 3 weeks is a big responsibility so i offered to have my name taken off the berthing and quartering nominal roll and ill just live and eat at the local Officer’s Club. They agreed with a couple conditions:
  1. I can’t mention any of this to anyone, let alone the bean counters.
  2. I have to help them fuck with their trainees’ heads for their field phase.
Okay. That’s all the backstory this post needs, i promise. Youre up to speed now. So, for the next 3 weeks, i was still at the school, attending classes, hanging out with my cop buddies, and picking their brains on everything they learned. Since i was literally the only female in their class, they were also interested in teaching me about female specific fieldcraft that they only learned about in theory.
Flirting. Lots of flirting. Thats what they taught me to do. That’s not a fair description for it, but thats basically what it is. How to exploit your “womanly” advantages and combine it with your basic interrogation skills, and then use it in an “information gathering” context.
For three weeks, i was a wolf amongst wolfdogs. They took me in as one of their own, taught me everything they knew, and trusted me completely, never knowing that every single scrap of knowledge they passed on to me was valuable currency being contributed to the “fuck fuck games with future po-lice trainers fund”.
Every night we would all troop to the local bar and have a few pints, shooting the shit and messing around with each other. Every single one of those nights, i turned the lesbian volume level down to zero, and cranked the little Lolita knob all the way up to bitchin.
Every female i personally know in any combat arms/national defense/intel job has one badass female icon they look up to and fantasize to be. For me, its a combo of ScarJo’s Black Widow and Bridget Fonda’s La Femme Nikita. For 3 weeks, I was La Femme Black Widow.
Every time i step out to go for a drink with the boys, i was always in my “dress to kill” outfits: either little black dresses that’s not too slutty but show just enough skin to get their attention, tight leggings and body hugging tops, and hair always down and flipped or flicked out of my face at strategic times in a sultry manner when im talking to someone.
I have no words to describe its effects on men. Let me clarify something here. While i wouldnt consider myself ugly or even average looking, i wouldnt exactly consider myself a smokeshow babe either. Im just your regular woman. I look good while wearing some stuff, i look average while wearing some others, and i look like a disgraceful abomination to my gender while wearing my regular daily wear. Good Lord. I have a picture of myself on my worst shark week ever, just days after having a new IUD installed, and i look like even Satan would be pushing rope once he saw me.
Anyways, yeah. Alcohol + men + loneliness + isolation from loved ones + foxy lay-deh all equals to stupid, monumental lapses of judgment. While im sure those men have absolutely no intention of cheating on their significant others, or even any ulterior motives on me (they respected me enough and professional enough for that), things definitely got, interesting.
During their final classroom lecture, where they are supposed to be doing the AAR for the class, the instructors called me up front and center.
Instructor: standing in front of you is a person, can anyone here tell me something about her?
Classmate 1: oh, that’s (my rank) u/borednightnurse1990, a (my trade) from (my branch). She’s an honourary member of our course, sent here to join and audit us 5 weeks ago. She’s (my age), married to (my wife), and loves doing (my hobbies).
Instructor: all good observations. Also, wrong. Tell me, what is wrong with your classmate’s observations?
crickets
Instructor: here’s what’s wrong: she was only your classmate for the first 2 weeks. For the rest, she was a combatant behind enemy lines. Her enemies are you, you, you, fuck it, all of you are her enemies.
Here, (turns around to the whiteboard) let me show you jackalopes something.
flips white board dramatically
On the whiteboard are several very compromising items on pretty much every single person in our class i had managed to collect.
-pieces of really personal info about every single individual that i social engineered from their relatives and friends as a result of unsecured online footprints
-copies of their really embarassing MySpace profiles. Do you know that MySpace has always defaulted to public profiles because it was created in a day and age when online persec was non existent? And that 9 out of 10 people who created MySpace accounts has already forgotten their log in/pws? Maaaan. The stupid embarassing shit left locked in public view in that site is just amazing. 😂
-a PKI card. I actually felt bad for this one. I was trying to pickpocket a buddy’s wallet from his coat and i panicked so i swiped the first card i could thumb out of it and quickly slipped it back in his coat before he realized. I was expecting an Interac or a credit card and was surprised when i saw a PKI card. He got a for realsies ass chewing on this one.
-and the coup de grace: i was wearing a reaaaaaaalllllyyyy discrete bodycam the whole time i was out with them. Maaaan. The footage is a pure gold mine. I cant get into the specifics of it: but just imagine a bunch of grown men, doing stupid things only a teenager would do, all to somewhat impress a “girl” cheering and egging them on. Okay, here’s one specific thing: i was wearing two cameras all the time at two different strategic locations on my body. There is a sped up montage of all footage i collected, with a counter on the top left of the screen counting how many times my coursemates made direct eye contact with my “cameras”. Ill let you put two and two together. The end part of that 2 minute montage is a video of me mailing CDs to their wives, girlfriends, and mothers. (All pretend of course. Just for shits and giggles) 😂😂😂
Once select video clips were played in class, it was pure pandemonium. Amidst the sound of general laughter from the staff and embarassment from the students, I was pelted with paper balls, boo’ed, and at one time got yelled at for being a “ya stinkin’ traitorous Whore of Babylon!”, to which i replied by curtsying using a single extended middle finger pinching an imaginary skit against my thumb.
Fun times were had and i returned back to my home unit with a whole bunch of new friends and a new arsenal of tools and skills to add to my toolbox as a certified, government trained mischief maker.
I hope my story is as entertaining to you in prose form as it was for me in reality.
submitted by borednightnurse1990 to FuckeryUniveristy [link] [comments]


2020.09.21 02:54 TheAusNerd Debris [Part 42]

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<"Dude, I love playing that when I was a kid!"> said Wora exuberantly over video chat. <"I can't believe they still make it.">
Le'quaren, the only friend Wora could name that wasn't perpetually surrounded by criminals and thugs, sat smiling, cradling her newborn in her arms. <"Jell told me it's getting even more popular at the store he frequents, but he's concerned that if his friends find out he plays, he's never going to hear the end of it.">
Wora giggled. She remembered feeling the same way in her youth, spending a solid chunk of the allowance she received from performing chores to buy a pack of cards just for the feeling of anticipation and mystery. It was simpler then, better. Wora thought. <"Hey...">
Today's lunch was a lonely one for Behn. While a significant portion of the women went to have their bi-weekly video calls, she abstained, choosing instead to get in line for food that, without the rest of the prison lining up for their meals and bringing things to a crawl, was comparatively fresh. The food, surprisingly refreshing though it was, was no replacement for Wora's lively demeanour and barbs at the brainless programmes on the television, which the prisoners noted to now be flickering somewhat; the women expected their food to soon take another dip in whatever quality it had left.
At last, and with a tray on which she swore she could see the scrapings from the bottom of the greasy pot in which her meal was cooked, Wora arrived, throwing herself onto the bench beside Behn. The mood was immediately lifted. <"Hey, girl. What'd I miss?">
<"Just some weather boy waffling on about expected wind speeds during Chill Winds. They're gonna be high, but nothing we haven't survived before."> As she heard the young man read the weather report, part of Behn was glad that Arnd apparently spent most of her time in X'rtani House, she would be nice and warm there.
<"Huh. Oh! Did I ever tell you about that one time when my aunt slipped on an ice patch and fell down the stairs of her apartment complex?"> Behn shook her head. <"Yeah. She was fine in the end, nothing more than a few bruises, but she screamed like a damn siren until she hit the floor. A cop came bursting in looking for his buddy's cruiser, muttering that he didn't get a call for a crime in progress! When he saw my aunt, he damn near pissed himself!"> Wora chuckled heartily, and Behn couldn't help but be drawn in. The two women laughed so hard that they missed the opening to that day's episode of MarkWatch.
The pair watched a man too average-looking to form an opinion on confront Mark on a bus, and a thought came to Wora's head. <"Do you have anyone to call on the outside? Friends, family?">
Behn swallowed hard after she removed her gaze from the television and processed the question. <"No. I hadn't noticed I left it all behind until I realized who I was running with. And before you ask: no, I'm not calling my mother."> she clarified, dim resentment on her tongue.
<"You think she would've called by now, given what you've told me.">
<"She's busy doing gods know what with Mark and all that government crap, I wouldn't be surprised if it was years before she called to talk.">
Wora nodded along as only a friend would, recognizing that words were no good here, and returned to her meal.

<"You reckon he couldn't have gone shorter? Show some arm?"> asked Wora in relation to the tailored suit MarkWatch's presenters accurately predicted he had arranged for.
<"Meh, it's probably fashionable where he's from. It's not my business in any case."> replied Behn, squat lifting the weight of the average prisoner in the complex. It was simple. It certainly wasn't a heavy machine gun, two backpacks worth of ammo, malante plate body armor... <'No, gods damn it! You're past that! The violence is no more! Just squat and breathe, Behn.'> She squatted, she breathed, she felt her thighs grow warm with the effort, focusing on that helped her stay in the moment.
<"Behn?">
<"Sorry, I spaced out a bit, what'd you say?">
Wora pointed past Behn, whose gaze followed her friends finger. Four surly women, with enough muscle between them to convince Behn that they could bend the collective population of the prison into thick knots. They closed in and Behn put the barbell back on the rack. She and the quartet's eyes met, and the clear challenge was recognized.
<"So,"> began a X'etish woman who dwarfed the others. <"Miss Ex-Fang here's got 48 lifetimes, eh? Not bad, pint-size."> She giggled, her yellowed and chipped fangs on full display. <"See, there's something about multiple life sentences that I'm sure you know: You step out of line, and you're in solitary.">
<"I'm aware."> replied Behn, knowing exactly where this was going.
<"So then you know that you can't fight anyone, correct?"> the woman sneered, leaning down so her jaw was inches from Behn's face. Behn didn't notice a X'rtani woman slinking out of view.
<"Correct.">
The woman stood back up. <"Good.">
Behn was seized from behind, a second X'rtani clamping her jaw shut <"Don't go crying now."> she taunted. Wora hollered for the guards, only to be grabbed by the jaw and thrown to the ground by the X'eti, who roughly held her face to the floor. Struggle as she might, Wora was helpless and silent in witnessing Behn's right arm being held out by a X'ogan woman, her mouth warped into a savage grin. <"You learn that we're the bosses in this yard right quick, or..."> And with a visceral crunch that turned both Behn and Wora's stomach, the woman bit down on Behn's thumb, removing it at the base. She spat it on the ground and chuckled, her jowls splotched with bloody yellow. Behn, pain and disgust twisting inside her, swayed at the sight of her own blood. Finally, the guards arrived, detaining the perpetrators. Upon her attacker's seizure, gore-induced vomit spilled from Behn's newly unclamped jaw, and she staggered to the floor, lightheaded and queasy.
As the assailants were taken away, a guard administered basic first aid to Behn while calling for a medical team for the two victims. Before long, a team arrived with a mag-lifted bed for Behn, they immediately administered an anesthetic and antibiotics to the wound, and they rushed Behn off to the prison station's medical ward. Wora, her head throbbing, was helped off the ground by the guard who stood beside Behn, and was led from the yard as she explained the altercation.

Wora's impatience was not due to the aches she felt as her injuries were examined in the medical ward.
<"You appear to have a mild concussion and some bruising."> noted the doctor. The guard present relayed this information to her fellow officers in Wora's arm of the prison. <"There's no cure for a concussion but rest and limiting stimulus; no television, no major physical activity, and keep socializing to a minimum for the next few days. I'll have pills regularly sent to your cell to help with pain, and I'll arrange for your meals to be sent to your cell, too. In the meantime, I can provide you with a blindfold and earmuffs to help limit stimulus."> The physician filled out application forms as she spoke. <"You should begin to first see results in a few days, and I'll have you come in for an examination in seven days.">
<"Fine, cool, whatever."> said Wora. <"Is Behn going to be okay?">
<"Your cellmate? Due to patient confidentiality, I can't give that information away. But I'll ask her if it's okay, and we'll go from there.">
<"Yes, please."> Restlessness was thick in her tone.
The doctor blinked at her for a moment, before turning back to her computer. <"Alright. We'll arrange someone to visit you in your cell as soon as possible."> She turned to the guard, handing her the stimulus-limiting headwear. <"Shel, please escort Miss Lakk back to her cell, and be sure to take the quiet routes.">
<"Of course, Doctor. You heard her, get these on you and I'll get you back safe."> the officer held the blindfold and earmuffs out to Wora, who took them begrudgingly.
The blindfold didn't so much as blind Wora, but rather kept her vision dim, which she admittedly appreciated given her injury, the earmuffs too aided in the easing of her headache; they didn't help ease the throbbing she felt from her bruises, though.
When Wora arrived back at her cell, she saw some pills already arranged on her bedside table; they tasted like everything and nothing at the same time, she nearly gagged. After chasing her medication with some water, she slumped down onto the bed and dozed, her body seemingly responding to the doctor's orders.
She later woke with a start as a guard outside her cell called for her attention. <"Miss Kell? Miss Kolr would like to see you in the medical ward, I'm here to escort you.">
Wora didn't miss a beat, immediately following the guard through the passageways prisoners usually only got to see if they were in deep trouble, add-years-onto-your-sentence trouble. All the way, she was thankful for the headwear provided, and was finally deposited into the medical ward after an uneventful journey. A doctor, noticeably armed - it was a prison, after all - directed Wora to Behn's bed.
Behn laid propped up in a hospital bed with her eyes closed, grimacing in pain. Her right arm and hand were held still by braces as a tissue replicator went to work reattaching her thumb with new bone, muscle fibers, and skin weaved from their constituent components coded with her DNA, given in a sample taken from the shredded stump of her thumb. Wora noticed that a small curtain had been set up to block Behn's view of her automated operation.
<"Behn, it's me."> said Wora, sitting by her bedside.
Behn's eyes slowly opened, brightening when her friend came into focus. <"Hey sis. Wh-ugh, what's with the sleepwear?"> she asked sardonically.
<"Concussion, but I'll be fine. How about you?">
<"I should be okay, too. The doc said that this should take just fine, given that it's mostly a reattachment. At best, I'm looking at minor scars.">
Wora raised an eyebrow. <"And at worst?">
<"My body rejects the new tissue, my thumb falls off, and they try again."> Behn explained nonchalantly, as though the sight of such wouldn't result in her puking again.
<"Ah."> Though her tone didn't show it, in truth, Wora was truly relieved that her friend, despite her gruesome injury, was still in high spirits. One question remained, however. <"So, you're looking at a stint in solitary?">
<"Nah, enough of the girls in the yard vouched for me that I'm off the hook this time. I got told that those dry cunts are in lockdown for half a month and their pay's been slashed. Next time they jump someone, they're in solitary for a month, with an extra month for each following attack. And the best part, I now have express permission to defend myself from those four in future."> Behn giggled. <"I mean, so long as I don't break anything.">
<"Oh, thank the gods, I didn't want to lose you."> expressed Wora, not realizing until after she had said it that she said the quiet part out loud.
<"Aww, you would've missed me?"> Behn barbed.
Wora knew there was no backing out now. <"Of course, you dumbass! You're the only cellmate I can name that I've gotten along with.">
Listening to Wora lay herself bare, Behn couldn't remember the last time her presence made someone genuinely happy beyond her deft handling of a firearm. She smiled warmly and extended her uninjured arm toward her friend, placing her hand on Wora's knee. <"Hey, I'm not shut in a hole just yet, so buck up!">
Wora sighed, content. <"You're right. Just don't go scaring me like that again, okay?">
<"Sure, sis.">
<"So, how long did the doc say you'd be stuck here for?">
<"They reckon they'll see if this'll take in a day or so. If it does, I'm free to go. Well, as free as I can be on this rock, at least. I'll be back to see your lack of modesty again soon.">
Wora's expression grew smug. <"You know you love it."> she mocked.
Behn sniggered, transitioning into full on laughter when Wora mockingly began lifting her shirt. Wora joined in, letting the joy of the moment wash away any lingering doubts and worries. Now she knew that she, her friend, and their bond, was safe.
~~~
The bus glode smoothly past shop-lined streets as Mark stared out the window, attempting to map out the city in his mind while wondering where he could get a set of headphones built for his ears. It stopped outside a family-owned grocer to let waiting passengers board. Before the bus could take off again, a thin man carrying a basket of food approached Mark.
<"What're you doing here?"> he asked belligerently.
Mark was shaken from his window watching by the man's question. "Can I help you?" he asked politely.
<"This bus isn't built for you."> the basket-carrier stated with certainty. <"Get off.">
Mark blinked. "... Pardon?"
The man's already scowl-creased face scrunched further, his jowls parted just enough for a thin white line of fangs to be visible between his jaws. <"Are you mocking me? Get off the damn bus!"> he insisted, shooting a finger at the side door.
Mark knew then what was happening. He knew it would happen eventually, but he wasn't entirely prepared for the sensation of the event itself. Still, he retained his composure. "Please leave me be, sir." he said firmly.
The man, clearly knowing that he wasn't going to get his way alone, stormed up to the driver's seat and demanded Mark to be removed from the vehicle. <"Buddy, the guy ain't causin' no trouble. You leave 'em alone or you're walkin'."> the driver said matter-of-factly.
The man, finally understanding his place in the proceedings, shot a nasty look Mark's way, and stepped off the bus.

"That guy on the bus surprised me. I've noticed that nobody here's all that subtle, but nobody's been that forward thus far." said Mark, recounting yesterday's encounter with a concerned citizen on public transport.
Rilk'r, Mark's companion at the cafeteria table, nodded along to the human's retelling, aware of the encounter in question from today's episode of MarkWatch. <"Don't let 'em get to you. You really shouldn't have to put up with that shit, but if it's just a handful of belligerent dicks, you don't have much to worry about. You stay the course, and they'll get over it eventually.">
While Mark wasn't entirely convinced, stressing over factors out of one's control did little good. "Yeah."
The conversation paused as the two men dug into their lunches, picking up again when Rilk'r asked: <"So, how's that gym treating you?">
"Pretty well, actually. It's a bit stuffy, but I can't complain too much. I imagine you learned about that from the news?"
Rilk'r looked hurt. <"The news? I helped put the damn thing together!">
Mark choked on his water, drawing eyes from employees that he had hoped would be used to his presence by now. "Wait, really? You never told me!"
<"I like my customers to leave their reviews after they've put my work to the test."> Rilk'r said smugly.
"Heh. Well, I've certainly seen worse equipment." He would never forget that one squat rack in Anytime Fitness that fell apart the instant he re-racked his bar.
Rilk'r chuckled. <"Glowing praise, that.">
And once again, the two men put their chat on hold while they ate. Rilk'r cleaned his tray before Mark, to neither's surprise, and waved as he returned to work. Uns'la pointed a finger gun as she linked up with Rilk'r, Mark returned it. As his tray neared empty, Arnd, who too was using the break in the day's lesson to eat her fill, came up to the table.
<"You think you could pick up the pace a bit? We still have the last decade of the Crisis of the Peaks to cover, and I don't want it spilling into my free day."> she asked, the tapping of her foot on the tiled floor akin to a metronome with no patience for rhythm.
"What do you think I'm doing?" replied Mark, now shoveling his gravy-soaked wobunil chunks into his mouth at as fast a pace as their size allowed. Before long, and with many painful attempts to swallow mouthfuls in excess of his throat's capacity, Mark emptied his tray. He also made a mental note to, if he ever made it back to Earth, tell Percy about that time he almost took too much meat for his throat to handle, giggling childishly to himself.
After he quickly gulped down water from a paper cup, Mark was ready to return. Arnd watched impatiently as Mark nodded to the guard stationed outside the bar, with her impatience morphing to simple annoyance when Mark paused to pull out his data pad. This annoyance turned to frustration when Mark turned on his heels and walked back toward her.
"I gotta go, T'aro wants me in R&D immediately. We'll pick up with Crisis when I get back." And with that, Mark was off toward the elevators and Arnd was left watching him go.
Jan'u came up to her, licking his jowls clean of gravy. <"What's he up to now?">
Arnd deflated. <"Doesn't matter. Come on, Nelert's Bones is out and I wanna see if it lives up to the trailers.">

Beneath the mountain, with K'ul stalwart by his side, T'aro paced, second-guessing whether this was a good idea.
Yesterday, as the moon shone as a silver crescent high above the city, T'aro oversaw the first test of a circular bone saw attachment to F'ejen's shield-focused surgical tool. The device whirred, the multitude of tiny energy blades blurring together to form a single, uniform disc of light at the tip of the apparatus. With precision, F'ejen lowered the device down on to, in absence of replicated human bone, a plate of what T'aro dubbed 'Malante Squared', a substance that acted as a less refined, less dense x'erren attempt at N.L.N.A, the substance that comprised the hull of Mark's detached cockpit. Upon contact, the saw squealed as it battled its target, but both it and F'ejen held firm, and the doctor soon excavated a near-perfect square from the mass. A few moments after F'ejen shut the device off, he was told that this attachment too passed safety and stability tests. F'ejen nodded proudly at this victory and ticked off yet another test on his notepad he pulled from his breast pocket; thus far, among other tools, he had successfully tested: a scalpel with adjustable length, a needle tip, a drill, and scissors.
F'ejen stepped out of the testing room, discarding his gloves and shoes, and loosing his ears. <"Well, what's next on the docket?"> he asked, softly massaging his aching ears.
<"Staples. Although how you plan on making this work, I have no clue."> replied T'aro, looking over the list of planned tools.
Listening to T'aro launch into further detail of the task's complications, F'ejen couldn't help but think. <"So, remind me; Mark's more or less on your side now?">
<"He promised that the antics were over, so ostensibly, yes.">
<"... Then shouldn't you tell him about all this?"> asked F'ejen, gesturing to the testing room where a team was examining the surgical apparatus.
T'aro looked at the doctor in stunned disbelief. <"Out of the question. If you've read Mark's contract, and I know you have, you'll know he has the legal right to shut this entire operation down at any time he so wishes. The instant he sees us developing this technology, I've no doubt in my mind that his first act would be to demand that development ceases. His second would be to demand a release from his contract, which is also his legal right.">
<"I take it then he still doesn't trust us?">
<"He said so himself."> said T'aro pointedly.
<"And do you think he'll trust us any more if we continue keeping secrets?"> questioned F'ejen, turning to face the administrator.
T'aro turned in kind. <"I am the director of this project and I will not be questioned.">
<"I have been a surgeon since before you came of age."> the doctor stated firmly, letting his experience drive his words. <"I have worked at many hospitals and have tended to very many patients. The longer you lie to a patient, even if the lie is entirely for the patient's benefit, the harsher they react when the truth comes out. When Mark tried to escape, he was in a panic, trying to tunnel away from the force he thought he could not fight. But what do you think he'll to do now that he's come to know us, to adapt to us? I know you have the means to bring him in again, but none of them are quiet enough for you to get away with it."> F'ejen leaned in, craning his neck upward to get face-to-face with his junior. <"You open up now, or the decades you've spent on this project go up in smoke.">
T'aro could say nothing to the physician as he produced a pack of lija from his pocket, bit down on a pod, and ambled out of the room saying that he was going to bed. T'aro stood blinking into the silent air for a few long minutes after the doctor had left, before deciding: <"Not the samples, that's too far.">

T'aro's pacing and fretting was interrupted by Mark rounding the corner into R&D, his face a portrait of curiosity and apprehension. "You called?" he said flatly.
T'aro straightened. <"Yes, I did. I'm glad you could make it so promptly.">
Mark shrugged. "You said immediately. So, what's up?"
T'aro turned, gesturing Mark to follow. <"As you well know, I wouldn't be doing my job as head of extraterrestrial affairs if I didn't look after the health of those that fall under my jurisdiction. I've already made steps to accommodate this in providing you proper nourishment and the personal gym - which I've noticed you've taken quite a fancy to."> Mark nodded, he would be lying if he denied his enjoyment of having regular, challenging exercise as part of his daily routine again. <"Regardless, this is just the surface; I'm frankly shocked you've not yet fallen ill, I'll chalk that up to your immune system being just as hardy as your body. That body, Mister Stevens, however durable, is still mortal. If you were to suffer an injury, it would need to be tended to. You could recover from nicks and bruises on your own, but more severe injuries: broken bones, deep lacerations, etcetera, those would require medical attention, even surgery.">
Mark didn't know whether or not to ease himself now that the man was getting to the damned point, as said point's subject matter put him on edge.
<"Unfortunately,"> T'aro continued. <"The same implacable nature of your physiology that keeps you safe from the same rounds that would put a hole in a x'erren man large enough to stick one's hand through, would similarly keep standard surgical tools from being able to do their work. Thus, when doctor Rour brought forth the idea of using projected shields in place of metal or glass blades, I had to jump at the chance.">
With impeccable timing that told Mark that T'aro had thoroughly rehearsed this speech of his, the X'erren gestured Mark through a door to his left. Upon entry, Mark realized that his initial mixed feelings were nothing compared to what he felt looking upon the implements in person, their pristine, rounded forms catching the light in a way that made them look both sacred and profane, and they weren't even turned on!
T'aro stood beside the human. <"As you can see, we've developed a range of attachments, with more on the way. I understand any apprehension you may have, Mister Stevens, but you must understand that without this, there is no way for anyone in x'erren space to aid you should the need arise.">
"... Have you tested these?"
<"On varying metals, yes. And I can confirm that these tools are up to the job.">
"Then, may I see them in action?"
T'aro knew not to ease himself just yet, but part of him was glad that Mark remained at least outwardly calm. <"If I can manage to rouse doctor Rour, then yes.">
In the tense calm following T'aro's message to F'ejen, Mark found his eyes always drifting toward the assortment of attachments laid out on the table beyond the viewing window, and tried to fit each adapter to a purpose. He was in the middle of inspecting the needle tip when the door opened to F'ejen, who, upon seeing Mark, immediately sported a smile.
<"Mark! How are you?">
"Just fine, thanks."
<"Mister Rour! Glad you're here. Now, shall we begin the demonstration?"> said T'aro as though yesterday's conversation never happened.
<"That we shall."> replied F'ejen in kind.
And after F'ejen donned his surgical garb, he did just that, lighting the space and filling the air with the sound of humming shields projectors and screeching metal as he sliced, drilled, and punctured a sheet of malante2. All the while, T'aro explained the substance's origin, reminding Mark that, given its nature as a recreation of an entirely human creation, he could shut down its production and research thereof at any moment. Mark politely declined.
Before long, each tool, including the staples, had been demonstrated in full, and F'ejen rejoined the pair in the viewing room. <"So,"> he said. <"what do you think?">
Mark thought a moment. "I think that this is not only a brilliant piece of tech, but that it exists for my sake is very considerate of you both." His words, while genuine, were tinged with doubt, something that his x'erren listeners were all too aware of. "I do wish, however, that you would have notified me beforehand, for both the tools and the metal."
F'ejen and T'aro apologized for their lack of foresight and, with a gesture from Mark that he was satisfied with the showcase, followed him out into the hallway.
As the trio made their way back to the surface, K'ul keeping stride with T'aro, Mark tapped F'ejen on the shoulder. "Hey, are you free for a bit? I have some questions I'd like to ask."
<"Of course, we can talk over lunch.">
T'aro was mildly distressed at the apparent desire for him to not be present, but he understood. He stopped the pair, telling them to go on without him as he had to oversee maintenance performed on the gym. He watched as Mark and F'ejen rounded a corner and hoped for the best.

F'ejen returned to the cafeteria table with a small mantan leaf wrap, understanding that Mark went without food because he had already ate. <"So, bud, what do you need to know?">
Mark had loosened somewhat in T'aro's absence, but still hesitated slightly when asking. <"Are those tools really for surgery?">
The doctor paused mid-bite. <"I brought up the idea of using shields as a substitute for metal, why wouldn't they be for surgery?">
"I know, but that's not what I meant. It's more..." Mark looked around to see if anyone suspicious was watching. "Are they really there to mend injuries, are they really there to help me?"
F'ejen laid his wrap down, sighing in understanding. <"Look, man, I get that you don't trust T'aro, I wouldn't trust him either after what he's pulled. But I can tell you straight that this is legit. You can trust this.">
Mark didn't know if he felt any better after having it said to him so plainly. "I just hope they never have to be used."
<"No true surgeon ever wants their tools to leave storage. If I had my way, everyone would always be healthy and surgery would be a dead field."> He bit into his wrap, and Mark agreed.
~~~
Du'fra stepped out through the hospital's front doors, a prescription for pain medication in his hand and a thick cast on his arm. It took time and a lot of pain to realign the halves of his shattered forearm, and by the time the cast was on, the doctors had confirmed that this level of damage could take at minimum four months to heal, and years to regain full strength once he had the internal plates and pins removed. Before he left the ward, he opted to hire a Spare Hand: a robotic arm strapped to one's shoulder controlled by brainwaves monitored by a small headpiece, to replace one's out of commission arm while it healed, held aloft in a sling. Healthcare was a dream in Ta'X'rtana, and thus the only money that left Du'fra's coffers was the hire fee for the Spare Hand, and a handful of chump change for a surprisingly good hospital meal on his way out. He finished his meal in the office courtyard, carelessly tossing the container aside when his taxi arrived.
As the vehicle navigated the city's airspace, Du'fra checked his cruiser's tracker, and found it to be impounded in a lot across town. He decided that it could rot there for all he cared, he still had the cruiser he got in his divorce. He was both shocked and glad that the parasites now sitting in the executive chairs at X'rtan Freight hadn't stolen anything from him while he was out. With that thought, he searched The Flow for any news pertaining to X'rtan Freight, and came by an article reporting on the new Acting Chief Vuk'li's ascension to the top of the company and his donation of 500 billion ker'se to the Men-te Relief Fund to commemorate his rise. <"That brakk fucker worked in marketing before he was hired there, of course he'd pull a stunt like this."> growled Du'fra. In his fury, he instinctively reached out for a pack of first-grade lija pods, and remembered the one thing in his old cruiser that he would miss.
Errant dust was blown off the rooftop by the taxi's arrival to Du'fra's apartment. Air-capable taxi fare took a bigger bite out of one's pockets than a standard ride, but Du'fra didn't care. Once inside his building, Du'fra quickly reminded himself where the set of keys to his ex wife's cruiser were, and then got to work. Where it once felt drab and lifeless, his office now felt fresh, given its new purpose. Typing with an artificial hand was awkward despite the practice doctors mandated before Du'fra could take it home with him, and he continually made spelling errors that served only to add to his mounting frustrations. Even with this new complication, however, it didn't take long for Du'fra to find what he was looking for.
Arnd Kolr's online life was scarce. All Du'fra could dig up was a seldom used Conclave account, the last activity of which was to trawl the forum of a middlingly popular book series and the account of her work hard-play hard daughter. A daughter that, with a quick search, Du'fra found to be in prison for gang activity dating back years. Familial association was not proper grounds for legal action, though, so he had to find another avenue. From news sources, he read claims that she was either hired by the government or arrested and held in X'rtani House until further notice. All Du'fra knew as of yet was that she, in her current position, was effectively untouchable. At least, if Du'fra was alone. It was common knowledge among those who did any cursory research that Arnd had close ties to Mark, someone who, though protected, was in a state of political flux, with talks going back and forth regarding the alien and how to handle him. And if politicians listened to anything, it was money, and significant public outcry.
And thus, the plan was simple: Either through generous donations, the outspoken voices of concerned citizens, or a mixture of both, swing the Council in opposition to Mark, destabilizing his and therefore Arnd's position. This should result in numerous investigations being launched, the likelihood being high that at least one would uncover the connection between Arnd and Vuk'li, putting Vuk'li's position in jeopardy and likely landing him with fines and jail time. The resulting controversy should put immense pressure on him, leaving nothing left to do but keep the pressure up until he resigns. It was elegant in its simplicity.
The only problem was getting started. He would have to be smart with his donations, hitting the sweet spot between being too small to notice and too large to be innocent. And thus he knew to start with his alternative solution; he would have to track down an anti-Mark group. But he was still weary from his surgery, and he wasn't too concerned with losing a day of progress, and decided instead to kick his feet up and relax, maybe fall asleep to reruns of that one talk show with the cute young presenter.
Prime kurjan ribs delivered to his door and top shelf X'ogan reed wine were the night's menu, with entertainment courtesy of one Wer'eled, a host who seemed determined to wear the thinnest and loosest fabric the censors would let her get away with. As Du'fra indulged, his mind drifted back, as it always would on nights like these, to the days of his relative youth. He was a 34 year old up-and-comer at X'rtan Freight after acing his interview for administrating light post in central Ta'X'rtana and surrounds, with a brand new studio apartment financed by his father, and a charming young woman to call his own: Ber'a Neyil. She had energy exploding from every inch of her tiny body and could talk her way in and out of damn near anything, which was useful skill for a saleswoman. On glorious, youthful nights when they were both tired from work and needed release, Ber'a was known to signal the beginning of the night's events by sporting a lacy gown and demanding that Du'fra follow his instincts. Looking back, Du'fra could name little else he enjoyed from his marriage. Time wore on and things grew comfortable, Du'fra couldn't be more content. Ber'a, however, viewed her continued entrenchment in a cozy routine to be increasingly stale, and sought an escape by suggesting to move away from the city. Du'fra disagreed, and thus the couple engaged in their first fight, with tempers and moods only worsening from there. Though it felt like an eternity of squabbling and growing resentment, only a few months had passed since that initial spat before divorce papers were being signed. By that point, Ber'a was more than done with Du'fra, not caring if he kept her cruiser. Du'fra never saw her again. Every time he reminisced on his marriage, Du'fra debated whether or not staying was a good idea, before shrugging and continuing on with whatever he was doing.
Stars twinkled faintly in the gaps between moonlit clouds, and Du'fra began to drift, slowly, into the waiting arms of sleep.

Day broke, and Du'fra was jolted awake by a sudden pain in his arm, the surgeon warned him about that. His unhooked the Spare Hand from his shoulder, the throbbing he felt was an indication that he should probably take it off before he goes to sleep in future. Breakfast was pe'ka pieces drowning in lija sauce that disappeared down Du'fra's gullet with grotesque haste, there was work to do. Simply typing Mark Stevens into a search bar brought up more results than he knew what to do with. Forums arguing back and forth over why he was on Kerc-en and whether or not he should be allowed to roam free; the supremely tacky MarkWatch page that practically begged him to appear on the show; and, oddly enough, a site claiming to 'spread truths' that would have a hard time convincing even the most hardcore conspiracy theorists. If the government was trying in earnest to kill Arnd, then how in the scream-rent flaming air of the Pit was she still alive? Laughable nonsense. Still, his search bore some fruit, with mentions of live meetings to debate all matters Mark, with an unsubtle negative lean in the poster's text. This, he could use.
The doorbell beeped, pulling Du'fra out of his concentration. He strapped on his Spare Hand and went to answer. The door opened to a police officer whose expression was nothing but business. <"Mister Du'fra Neem?"> he asked.
<"Yes.">
The officer glanced slightly to the left. <"Do you have a permit for that apparatus?">
Du'fra quickly flashed the document in question. <"Might I ask what this visit is about, officer?"> He knew he would get the answer either way, but asking helped his confidence.
<"You have been summoned to attend a hearing at the Central Municipal Tribunal, to determine your sentence for your engagement in an illegal Kre'gadol duel. This hearing will be undertaken on the 15th Dawn of Se'te. The full details are listed in this document."> With form befitting a man in uniform, the lawman presented an envelope.
Du'fra took the envelope only because waiting to let the situation sink in would take too long. The officer nodded, and left, the door slamming shut in his wake. A thorough reading of the summons told Du'fra that everything was as standard: He and the other guilty party were to each present a defense either with their own lawyers or lawyers provided by the state, with expected sentences ranging between two to seven months. At the mention of a month shy of an entire year being snatched away from him, Du'fra's grip tightened on the paper. However, he knew that he would have to face this some day soon, and he had slowly been steeling himself ever since he declared the duel that fateful night. Now, he knew there was no turning back, and he was prepared to learn just how much he was willing to pay for justice.
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2020.09.21 02:54 TheAusNerd Debris [Part 42]

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<"Dude, I love playing that when I was a kid!"> said Wora exuberantly over video chat. <"I can't believe they still make it.">
Le'quaren, the only friend Wora could name that wasn't perpetually surrounded by criminals and thugs, sat smiling, cradling her newborn in her arms. <"Jell told me it's getting even more popular at the store he frequents, but he's concerned that if his friends find out he plays, he's never going to hear the end of it.">
Wora giggled. She remembered feeling the same way in her youth, spending a solid chunk of the allowance she received from performing chores to buy a pack of cards just for the feeling of anticipation and mystery. It was simpler then, better. Wora thought. <"Hey...">
Today's lunch was a lonely one for Behn. While a significant portion of the women went to have their bi-weekly video calls, she abstained, choosing instead to get in line for food that, without the rest of the prison lining up for their meals and bringing things to a crawl, was comparatively fresh. The food, surprisingly refreshing though it was, was no replacement for Wora's lively demeanour and barbs at the brainless programmes on the television, which the prisoners noted to now be flickering somewhat; the women expected their food to soon take another dip in whatever quality it had left.
At last, and with a tray on which she swore she could see the scrapings from the bottom of the greasy pot in which her meal was cooked, Wora arrived, throwing herself onto the bench beside Behn. The mood was immediately lifted. <"Hey, girl. What'd I miss?">
<"Just some weather boy waffling on about expected wind speeds during Chill Winds. They're gonna be high, but nothing we haven't survived before."> As she heard the young man read the weather report, part of Behn was glad that Arnd apparently spent most of her time in X'rtani House, she would be nice and warm there.
<"Huh. Oh! Did I ever tell you about that one time when my aunt slipped on an ice patch and fell down the stairs of her apartment complex?"> Behn shook her head. <"Yeah. She was fine in the end, nothing more than a few bruises, but she screamed like a damn siren until she hit the floor. A cop came bursting in looking for his buddy's cruiser, muttering that he didn't get a call for a crime in progress! When he saw my aunt, he damn near pissed himself!"> Wora chuckled heartily, and Behn couldn't help but be drawn in. The two women laughed so hard that they missed the opening to that day's episode of MarkWatch.
The pair watched a man too average-looking to form an opinion on confront Mark on a bus, and a thought came to Wora's head. <"Do you have anyone to call on the outside? Friends, family?">
Behn swallowed hard after she removed her gaze from the television and processed the question. <"No. I hadn't noticed I left it all behind until I realized who I was running with. And before you ask: no, I'm not calling my mother."> she clarified, dim resentment on her tongue.
<"You think she would've called by now, given what you've told me.">
<"She's busy doing gods know what with Mark and all that government crap, I wouldn't be surprised if it was years before she called to talk.">
Wora nodded along as only a friend would, recognizing that words were no good here, and returned to her meal.

<"You reckon he couldn't have gone shorter? Show some arm?"> asked Wora in relation to the tailored suit MarkWatch's presenters accurately predicted he had arranged for.
<"Meh, it's probably fashionable where he's from. It's not my business in any case."> replied Behn, squat lifting the weight of the average prisoner in the complex. It was simple. It certainly wasn't a heavy machine gun, two backpacks worth of ammo, malante plate body armor... <'No, gods damn it! You're past that! The violence is no more! Just squat and breathe, Behn.'> She squatted, she breathed, she felt her thighs grow warm with the effort, focusing on that helped her stay in the moment.
<"Behn?">
<"Sorry, I spaced out a bit, what'd you say?">
Wora pointed past Behn, whose gaze followed her friends finger. Four surly women, with enough muscle between them to convince Behn that they could bend the collective population of the prison into thick knots. They closed in and Behn put the barbell back on the rack. She and the quartet's eyes met, and the clear challenge was recognized.
<"So,"> began a X'etish woman who dwarfed the others. <"Miss Ex-Fang here's got 48 lifetimes, eh? Not bad, pint-size."> She giggled, her yellowed and chipped fangs on full display. <"See, there's something about multiple life sentences that I'm sure you know: You step out of line, and you're in solitary.">
<"I'm aware."> replied Behn, knowing exactly where this was going.
<"So then you know that you can't fight anyone, correct?"> the woman sneered, leaning down so her jaw was inches from Behn's face. Behn didn't notice a X'rtani woman slinking out of view.
<"Correct.">
The woman stood back up. <"Good.">
Behn was seized from behind, a second X'rtani clamping her jaw shut <"Don't go crying now."> she taunted. Wora hollered for the guards, only to be grabbed by the jaw and thrown to the ground by the X'eti, who roughly held her face to the floor. Struggle as she might, Wora was helpless and silent in witnessing Behn's right arm being held out by a X'ogan woman, her mouth warped into a savage grin. <"You learn that we're the bosses in this yard right quick, or..."> And with a visceral crunch that turned both Behn and Wora's stomach, the woman bit down on Behn's thumb, removing it at the base. She spat it on the ground and chuckled, her jowls splotched with bloody yellow. Behn, pain and disgust twisting inside her, swayed at the sight of her own blood. Finally, the guards arrived, detaining the perpetrators. Upon her attacker's seizure, gore-induced vomit spilled from Behn's newly unclamped jaw, and she staggered to the floor, lightheaded and queasy.
As the assailants were taken away, a guard administered basic first aid to Behn while calling for a medical team for the two victims. Before long, a team arrived with a mag-lifted bed for Behn, they immediately administered an anesthetic and antibiotics to the wound, and they rushed Behn off to the prison station's medical ward. Wora, her head throbbing, was helped off the ground by the guard who stood beside Behn, and was led from the yard as she explained the altercation.

Wora's impatience was not due to the aches she felt as her injuries were examined in the medical ward.
<"You appear to have a mild concussion and some bruising."> noted the doctor. The guard present relayed this information to her fellow officers in Wora's arm of the prison. <"There's no cure for a concussion but rest and limiting stimulus; no television, no major physical activity, and keep socializing to a minimum for the next few days. I'll have pills regularly sent to your cell to help with pain, and I'll arrange for your meals to be sent to your cell, too. In the meantime, I can provide you with a blindfold and earmuffs to help limit stimulus."> The physician filled out application forms as she spoke. <"You should begin to first see results in a few days, and I'll have you come in for an examination in seven days.">
<"Fine, cool, whatever."> said Wora. <"Is Behn going to be okay?">
<"Your cellmate? Due to patient confidentiality, I can't give that information away. But I'll ask her if it's okay, and we'll go from there.">
<"Yes, please."> Restlessness was thick in her tone.
The doctor blinked at her for a moment, before turning back to her computer. <"Alright. We'll arrange someone to visit you in your cell as soon as possible."> She turned to the guard, handing her the stimulus-limiting headwear. <"Shel, please escort Miss Lakk back to her cell, and be sure to take the quiet routes.">
<"Of course, Doctor. You heard her, get these on you and I'll get you back safe."> the officer held the blindfold and earmuffs out to Wora, who took them begrudgingly.
The blindfold didn't so much as blind Wora, but rather kept her vision dim, which she admittedly appreciated given her injury, the earmuffs too aided in the easing of her headache; they didn't help ease the throbbing she felt from her bruises, though.
When Wora arrived back at her cell, she saw some pills already arranged on her bedside table; they tasted like everything and nothing at the same time, she nearly gagged. After chasing her medication with some water, she slumped down onto the bed and dozed, her body seemingly responding to the doctor's orders.
She later woke with a start as a guard outside her cell called for her attention. <"Miss Kell? Miss Kolr would like to see you in the medical ward, I'm here to escort you.">
Wora didn't miss a beat, immediately following the guard through the passageways prisoners usually only got to see if they were in deep trouble, add-years-onto-your-sentence trouble. All the way, she was thankful for the headwear provided, and was finally deposited into the medical ward after an uneventful journey. A doctor, noticeably armed - it was a prison, after all - directed Wora to Behn's bed.
Behn laid propped up in a hospital bed with her eyes closed, grimacing in pain. Her right arm and hand were held still by braces as a tissue replicator went to work reattaching her thumb with new bone, muscle fibers, and skin weaved from their constituent components coded with her DNA, given in a sample taken from the shredded stump of her thumb. Wora noticed that a small curtain had been set up to block Behn's view of her automated operation.
<"Behn, it's me."> said Wora, sitting by her bedside.
Behn's eyes slowly opened, brightening when her friend came into focus. <"Hey sis. Wh-ugh, what's with the sleepwear?"> she asked sardonically.
<"Concussion, but I'll be fine. How about you?">
<"I should be okay, too. The doc said that this should take just fine, given that it's mostly a reattachment. At best, I'm looking at minor scars.">
Wora raised an eyebrow. <"And at worst?">
<"My body rejects the new tissue, my thumb falls off, and they try again."> Behn explained nonchalantly, as though the sight of such wouldn't result in her puking again.
<"Ah."> Though her tone didn't show it, in truth, Wora was truly relieved that her friend, despite her gruesome injury, was still in high spirits. One question remained, however. <"So, you're looking at a stint in solitary?">
<"Nah, enough of the girls in the yard vouched for me that I'm off the hook this time. I got told that those dry cunts are in lockdown for half a month and their pay's been slashed. Next time they jump someone, they're in solitary for a month, with an extra month for each following attack. And the best part, I now have express permission to defend myself from those four in future."> Behn giggled. <"I mean, so long as I don't break anything.">
<"Oh, thank the gods, I didn't want to lose you."> expressed Wora, not realizing until after she had said it that she said the quiet part out loud.
<"Aww, you would've missed me?"> Behn barbed.
Wora knew there was no backing out now. <"Of course, you dumbass! You're the only cellmate I can name that I've gotten along with.">
Listening to Wora lay herself bare, Behn couldn't remember the last time her presence made someone genuinely happy beyond her deft handling of a firearm. She smiled warmly and extended her uninjured arm toward her friend, placing her hand on Wora's knee. <"Hey, I'm not shut in a hole just yet, so buck up!">
Wora sighed, content. <"You're right. Just don't go scaring me like that again, okay?">
<"Sure, sis.">
<"So, how long did the doc say you'd be stuck here for?">
<"They reckon they'll see if this'll take in a day or so. If it does, I'm free to go. Well, as free as I can be on this rock, at least. I'll be back to see your lack of modesty again soon.">
Wora's expression grew smug. <"You know you love it."> she mocked.
Behn sniggered, transitioning into full on laughter when Wora mockingly began lifting her shirt. Wora joined in, letting the joy of the moment wash away any lingering doubts and worries. Now she knew that she, her friend, and their bond, was safe.
~~~
The bus glode smoothly past shop-lined streets as Mark stared out the window, attempting to map out the city in his mind while wondering where he could get a set of headphones built for his ears. It stopped outside a family-owned grocer to let waiting passengers board. Before the bus could take off again, a thin man carrying a basket of food approached Mark.
<"What're you doing here?"> he asked belligerently.
Mark was shaken from his window watching by the man's question. "Can I help you?" he asked politely.
<"This bus isn't built for you."> the basket-carrier stated with certainty. <"Get off.">
Mark blinked. "... Pardon?"
The man's already scowl-creased face scrunched further, his jowls parted just enough for a thin white line of fangs to be visible between his jaws. <"Are you mocking me? Get off the damn bus!"> he insisted, shooting a finger at the side door.
Mark knew then what was happening. He knew it would happen eventually, but he wasn't entirely prepared for the sensation of the event itself. Still, he retained his composure. "Please leave me be, sir." he said firmly.
The man, clearly knowing that he wasn't going to get his way alone, stormed up to the driver's seat and demanded Mark to be removed from the vehicle. <"Buddy, the guy ain't causin' no trouble. You leave 'em alone or you're walkin'."> the driver said matter-of-factly.
The man, finally understanding his place in the proceedings, shot a nasty look Mark's way, and stepped off the bus.

"That guy on the bus surprised me. I've noticed that nobody here's all that subtle, but nobody's been that forward thus far." said Mark, recounting yesterday's encounter with a concerned citizen on public transport.
Rilk'r, Mark's companion at the cafeteria table, nodded along to the human's retelling, aware of the encounter in question from today's episode of MarkWatch. <"Don't let 'em get to you. You really shouldn't have to put up with that shit, but if it's just a handful of belligerent dicks, you don't have much to worry about. You stay the course, and they'll get over it eventually.">
While Mark wasn't entirely convinced, stressing over factors out of one's control did little good. "Yeah."
The conversation paused as the two men dug into their lunches, picking up again when Rilk'r asked: <"So, how's that gym treating you?">
"Pretty well, actually. It's a bit stuffy, but I can't complain too much. I imagine you learned about that from the news?"
Rilk'r looked hurt. <"The news? I helped put the damn thing together!">
Mark choked on his water, drawing eyes from employees that he had hoped would be used to his presence by now. "Wait, really? You never told me!"
<"I like my customers to leave their reviews after they've put my work to the test."> Rilk'r said smugly.
"Heh. Well, I've certainly seen worse equipment." He would never forget that one squat rack in Anytime Fitness that fell apart the instant he re-racked his bar.
Rilk'r chuckled. <"Glowing praise, that.">
And once again, the two men put their chat on hold while they ate. Rilk'r cleaned his tray before Mark, to neither's surprise, and waved as he returned to work. Uns'la pointed a finger gun as she linked up with Rilk'r, Mark returned it. As his tray neared empty, Arnd, who too was using the break in the day's lesson to eat her fill, came up to the table.
<"You think you could pick up the pace a bit? We still have the last decade of the Crisis of the Peaks to cover, and I don't want it spilling into my free day."> she asked, the tapping of her foot on the tiled floor akin to a metronome with no patience for rhythm.
"What do you think I'm doing?" replied Mark, now shoveling his gravy-soaked wobunil chunks into his mouth at as fast a pace as their size allowed. Before long, and with many painful attempts to swallow mouthfuls in excess of his throat's capacity, Mark emptied his tray. He also made a mental note to, if he ever made it back to Earth, tell Percy about that time he almost took too much meat for his throat to handle, giggling childishly to himself.
After he quickly gulped down water from a paper cup, Mark was ready to return. Arnd watched impatiently as Mark nodded to the guard stationed outside the bar, with her impatience morphing to simple annoyance when Mark paused to pull out his data pad. This annoyance turned to frustration when Mark turned on his heels and walked back toward her.
"I gotta go, T'aro wants me in R&D immediately. We'll pick up with Crisis when I get back." And with that, Mark was off toward the elevators and Arnd was left watching him go.
Jan'u came up to her, licking his jowls clean of gravy. <"What's he up to now?">
Arnd deflated. <"Doesn't matter. Come on, Nelert's Bones is out and I wanna see if it lives up to the trailers.">

Beneath the mountain, with K'ul stalwart by his side, T'aro paced, second-guessing whether this was a good idea.
Yesterday, as the moon shone as a silver crescent high above the city, T'aro oversaw the first test of a circular bone saw attachment to F'ejen's shield-focused surgical tool. The device whirred, the multitude of tiny energy blades blurring together to form a single, uniform disc of light at the tip of the apparatus. With precision, F'ejen lowered the device down on to, in absence of replicated human bone, a plate of what T'aro dubbed 'Malante Squared', a substance that acted as a less refined, less dense x'erren attempt at N.L.N.A, the substance that comprised the hull of Mark's detached cockpit. Upon contact, the saw squealed as it battled its target, but both it and F'ejen held firm, and the doctor soon excavated a near-perfect square from the mass. A few moments after F'ejen shut the device off, he was told that this attachment too passed safety and stability tests. F'ejen nodded proudly at this victory and ticked off yet another test on his notepad he pulled from his breast pocket; thus far, among other tools, he had successfully tested: a scalpel with adjustable length, a needle tip, a drill, and scissors.
F'ejen stepped out of the testing room, discarding his gloves and shoes, and loosing his ears. <"Well, what's next on the docket?"> he asked, softly massaging his aching ears.
<"Staples. Although how you plan on making this work, I have no clue."> replied T'aro, looking over the list of planned tools.
Listening to T'aro launch into further detail of the task's complications, F'ejen couldn't help but think. <"So, remind me; Mark's more or less on your side now?">
<"He promised that the antics were over, so ostensibly, yes.">
<"... Then shouldn't you tell him about all this?"> asked F'ejen, gesturing to the testing room where a team was examining the surgical apparatus.
T'aro looked at the doctor in stunned disbelief. <"Out of the question. If you've read Mark's contract, and I know you have, you'll know he has the legal right to shut this entire operation down at any time he so wishes. The instant he sees us developing this technology, I've no doubt in my mind that his first act would be to demand that development ceases. His second would be to demand a release from his contract, which is also his legal right.">
<"I take it then he still doesn't trust us?">
<"He said so himself."> said T'aro pointedly.
<"And do you think he'll trust us any more if we continue keeping secrets?"> questioned F'ejen, turning to face the administrator.
T'aro turned in kind. <"I am the director of this project and I will not be questioned.">
<"I have been a surgeon since before you came of age."> the doctor stated firmly, letting his experience drive his words. <"I have worked at many hospitals and have tended to very many patients. The longer you lie to a patient, even if the lie is entirely for the patient's benefit, the harsher they react when the truth comes out. When Mark tried to escape, he was in a panic, trying to tunnel away from the force he thought he could not fight. But what do you think he'll to do now that he's come to know us, to adapt to us? I know you have the means to bring him in again, but none of them are quiet enough for you to get away with it."> F'ejen leaned in, craning his neck upward to get face-to-face with his junior. <"You open up now, or the decades you've spent on this project go up in smoke.">
T'aro could say nothing to the physician as he produced a pack of lija from his pocket, bit down on a pod, and ambled out of the room saying that he was going to bed. T'aro stood blinking into the silent air for a few long minutes after the doctor had left, before deciding: <"Not the samples, that's too far.">

T'aro's pacing and fretting was interrupted by Mark rounding the corner into R&D, his face a portrait of curiosity and apprehension. "You called?" he said flatly.
T'aro straightened. <"Yes, I did. I'm glad you could make it so promptly.">
Mark shrugged. "You said immediately. So, what's up?"
T'aro turned, gesturing Mark to follow. <"As you well know, I wouldn't be doing my job as head of extraterrestrial affairs if I didn't look after the health of those that fall under my jurisdiction. I've already made steps to accommodate this in providing you proper nourishment and the personal gym - which I've noticed you've taken quite a fancy to."> Mark nodded, he would be lying if he denied his enjoyment of having regular, challenging exercise as part of his daily routine again. <"Regardless, this is just the surface; I'm frankly shocked you've not yet fallen ill, I'll chalk that up to your immune system being just as hardy as your body. That body, Mister Stevens, however durable, is still mortal. If you were to suffer an injury, it would need to be tended to. You could recover from nicks and bruises on your own, but more severe injuries: broken bones, deep lacerations, etcetera, those would require medical attention, even surgery.">
Mark didn't know whether or not to ease himself now that the man was getting to the damned point, as said point's subject matter put him on edge.
<"Unfortunately,"> T'aro continued. <"The same implacable nature of your physiology that keeps you safe from the same rounds that would put a hole in a x'erren man large enough to stick one's hand through, would similarly keep standard surgical tools from being able to do their work. Thus, when doctor Rour brought forth the idea of using projected shields in place of metal or glass blades, I had to jump at the chance.">
With impeccable timing that told Mark that T'aro had thoroughly rehearsed this speech of his, the X'erren gestured Mark through a door to his left. Upon entry, Mark realized that his initial mixed feelings were nothing compared to what he felt looking upon the implements in person, their pristine, rounded forms catching the light in a way that made them look both sacred and profane, and they weren't even turned on!
T'aro stood beside the human. <"As you can see, we've developed a range of attachments, with more on the way. I understand any apprehension you may have, Mister Stevens, but you must understand that without this, there is no way for anyone in x'erren space to aid you should the need arise.">
"... Have you tested these?"
<"On varying metals, yes. And I can confirm that these tools are up to the job.">
"Then, may I see them in action?"
T'aro knew not to ease himself just yet, but part of him was glad that Mark remained at least outwardly calm. <"If I can manage to rouse doctor Rour, then yes.">
In the tense calm following T'aro's message to F'ejen, Mark found his eyes always drifting toward the assortment of attachments laid out on the table beyond the viewing window, and tried to fit each adapter to a purpose. He was in the middle of inspecting the needle tip when the door opened to F'ejen, who, upon seeing Mark, immediately sported a smile.
<"Mark! How are you?">
"Just fine, thanks."
<"Mister Rour! Glad you're here. Now, shall we begin the demonstration?"> said T'aro as though yesterday's conversation never happened.
<"That we shall."> replied F'ejen in kind.
And after F'ejen donned his surgical garb, he did just that, lighting the space and filling the air with the sound of humming shields projectors and screeching metal as he sliced, drilled, and punctured a sheet of malante2. All the while, T'aro explained the substance's origin, reminding Mark that, given its nature as a recreation of an entirely human creation, he could shut down its production and research thereof at any moment. Mark politely declined.
Before long, each tool, including the staples, had been demonstrated in full, and F'ejen rejoined the pair in the viewing room. <"So,"> he said. <"what do you think?">
Mark thought a moment. "I think that this is not only a brilliant piece of tech, but that it exists for my sake is very considerate of you both." His words, while genuine, were tinged with doubt, something that his x'erren listeners were all too aware of. "I do wish, however, that you would have notified me beforehand, for both the tools and the metal."
F'ejen and T'aro apologized for their lack of foresight and, with a gesture from Mark that he was satisfied with the showcase, followed him out into the hallway.
As the trio made their way back to the surface, K'ul keeping stride with T'aro, Mark tapped F'ejen on the shoulder. "Hey, are you free for a bit? I have some questions I'd like to ask."
<"Of course, we can talk over lunch.">
T'aro was mildly distressed at the apparent desire for him to not be present, but he understood. He stopped the pair, telling them to go on without him as he had to oversee maintenance performed on the gym. He watched as Mark and F'ejen rounded a corner and hoped for the best.

F'ejen returned to the cafeteria table with a small mantan leaf wrap, understanding that Mark went without food because he had already ate. <"So, bud, what do you need to know?">
Mark had loosened somewhat in T'aro's absence, but still hesitated slightly when asking. <"Are those tools really for surgery?">
The doctor paused mid-bite. <"I brought up the idea of using shields as a substitute for metal, why wouldn't they be for surgery?">
"I know, but that's not what I meant. It's more..." Mark looked around to see if anyone suspicious was watching. "Are they really there to mend injuries, are they really there to help me?"
F'ejen laid his wrap down, sighing in understanding. <"Look, man, I get that you don't trust T'aro, I wouldn't trust him either after what he's pulled. But I can tell you straight that this is legit. You can trust this.">
Mark didn't know if he felt any better after having it said to him so plainly. "I just hope they never have to be used."
<"No true surgeon ever wants their tools to leave storage. If I had my way, everyone would always be healthy and surgery would be a dead field."> He bit into his wrap, and Mark agreed.
~~~
Du'fra stepped out through the hospital's front doors, a prescription for pain medication in his hand and a thick cast on his arm. It took time and a lot of pain to realign the halves of his shattered forearm, and by the time the cast was on, the doctors had confirmed that this level of damage could take at minimum four months to heal, and years to regain full strength once he had the internal plates and pins removed. Before he left the ward, he opted to hire a Spare Hand: a robotic arm strapped to one's shoulder controlled by brainwaves monitored by a small headpiece, to replace one's out of commission arm while it healed, held aloft in a sling. Healthcare was a dream in Ta'X'rtana, and thus the only money that left Du'fra's coffers was the hire fee for the Spare Hand, and a handful of chump change for a surprisingly good hospital meal on his way out. He finished his meal in the office courtyard, carelessly tossing the container aside when his taxi arrived.
As the vehicle navigated the city's airspace, Du'fra checked his cruiser's tracker, and found it to be impounded in a lot across town. He decided that it could rot there for all he cared, he still had the cruiser he got in his divorce. He was both shocked and glad that the parasites now sitting in the executive chairs at X'rtan Freight hadn't stolen anything from him while he was out. With that thought, he searched The Flow for any news pertaining to X'rtan Freight, and came by an article reporting on the new Acting Chief Vuk'li's ascension to the top of the company and his donation of 500 billion ker'se to the Men-te Relief Fund to commemorate his rise. <"That brakk fucker worked in marketing before he was hired there, of course he'd pull a stunt like this."> growled Du'fra. In his fury, he instinctively reached out for a pack of first-grade lija pods, and remembered the one thing in his old cruiser that he would miss.
Errant dust was blown off the rooftop by the taxi's arrival to Du'fra's apartment. Air-capable taxi fare took a bigger bite out of one's pockets than a standard ride, but Du'fra didn't care. Once inside his building, Du'fra quickly reminded himself where the set of keys to his ex wife's cruiser were, and then got to work. Where it once felt drab and lifeless, his office now felt fresh, given its new purpose. Typing with an artificial hand was awkward despite the practice doctors mandated before Du'fra could take it home with him, and he continually made spelling errors that served only to add to his mounting frustrations. Even with this new complication, however, it didn't take long for Du'fra to find what he was looking for.
Arnd Kolr's online life was scarce. All Du'fra could dig up was a seldom used Conclave account, the last activity of which was to trawl the forum of a middlingly popular book series and the account of her work hard-play hard daughter. A daughter that, with a quick search, Du'fra found to be in prison for gang activity dating back years. Familial association was not proper grounds for legal action, though, so he had to find another avenue. From news sources, he read claims that she was either hired by the government or arrested and held in X'rtani House until further notice. All Du'fra knew as of yet was that she, in her current position, was effectively untouchable. At least, if Du'fra was alone. It was common knowledge among those who did any cursory research that Arnd had close ties to Mark, someone who, though protected, was in a state of political flux, with talks going back and forth regarding the alien and how to handle him. And if politicians listened to anything, it was money, and significant public outcry.
And thus, the plan was simple: Either through generous donations, the outspoken voices of concerned citizens, or a mixture of both, swing the Council in opposition to Mark, destabilizing his and therefore Arnd's position. This should result in numerous investigations being launched, the likelihood being high that at least one would uncover the connection between Arnd and Vuk'li, putting Vuk'li's position in jeopardy and likely landing him with fines and jail time. The resulting controversy should put immense pressure on him, leaving nothing left to do but keep the pressure up until he resigns. It was elegant in its simplicity.
The only problem was getting started. He would have to be smart with his donations, hitting the sweet spot between being too small to notice and too large to be innocent. And thus he knew to start with his alternative solution; he would have to track down an anti-Mark group. But he was still weary from his surgery, and he wasn't too concerned with losing a day of progress, and decided instead to kick his feet up and relax, maybe fall asleep to reruns of that one talk show with the cute young presenter.
[Continued in the comments]
submitted by TheAusNerd to HFY [link] [comments]


2020.09.21 00:52 500scnds [Table] I made a free alternative to Photoshop, that is used by 7 million people. Ask me Anything!

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I understand that people are always hesitant to answer this very specifically, but I'm always curious - given 7 million visitors, what your ballpark profit? And what's the ratio of the profit-to-expenses, which I assume is mostly server hosting costs as a one man operation? Most of my profit comes from ads. I make around 5 cents for every hour someone spends in Photopea (on average). In 2019, people spent 5 million hours working in Photopea, so I made around $250,000. I hope it could be 2x to 4x more this year :)
Photopea runs completely in your computer (after Photopea.com loads, you can disconnect from the internet and use it offline). I use only a file hosting, for which I pay around 50 USD a year.
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How is that possible to only pay 50 USD/year when you get ~7 million people in a month and your site is 1.8mb. That's around 12tb/month. I don't know of any host willing to do 12tb of data for $50/12 I don't understand it either :/ I will ask my hosting provider.
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Don’t! :) I already did :)
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I'm glad you have a subscription option. As a policy I don't turn my adblocker off, but I'll totally subscribe as your rates are quite reasonable! If you're around and don't mind answering, how many subscriptions do you have? There are hundreds of people paying for Premium :) so about 0.01% of all users :)
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How much do you think you're losing out because of adblockers? It is hard to tell, maybe between 10 to 40 percent :/
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You should implement a donation feature as well, to offer more ways for users to support you. People can already order a Premium. I think it is better to get something in return (removing ads), so anybody who wants to support us can do it :)
First of all, thank you for making a great alternative. My question is, how would you compare Photopea to The Gimp in terms of features and interface? The interface of Photopea is closer to Photoshop than GIMP (so it is more comfortable to Photoshop users). I think all you can do in GIMP you can do in Photopea, but with a different workflow. You can open GIMP files (XCF) in Photopea.
There are many advanced features in Photopea, that are not in GIMP. The most important is probably the full support of a PSD format.
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Have to confess I'd never heard about this software until reading your post, but your mention of the PSD feature makes me want to check it out immediately. I admire your determination, dedication, and skills. Thank you :)
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Does it support vectors better than Photoshop? I don't like how limited it is in Photoshop. Even illustrator is annoying Photopea can open SVG and PDF images better than Photoshop. Just try it!
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Thank you for your program. I use it to make memes and do photoshopped things! You are welcome! I am happy that Photopea is useful to you :)
How did you learn how to make software? I was interested in computers since I was 14. I was studying computer science at the university between 18 and 25 years of age.
I studied theoretical computer science at the Charles university in Prague. Finishing the university was probably the hardest thing in my life (I do not enjoy learning as much as I enjoy creating stuff). But I also think it was the most valuable and productive part of my life and I am very proud of it :)
Here to say I've been using it, maybe the only white listed site on my ad-block. What was the hardest part to implement? The advanced foreground selection was quite hard. It is used e.g. in MagicCut. I wanted to reach the quality of remove.bg (where you pay $2 per image), but it still does not work that well.
Anyway, I think MagicCut works better than all other free tools and many commercial tools, so it can save you a lot of money :)
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You should look at U-2 Net https://github.com/NathanUA/U-2-Net a recently released paper with code that has amazing results I know quite a lot about this research :) The problem is, that people use Photopea for free, so it would have to run on their computers. They would have to download a 200 MB network, and unless they don't have a $2000 GPU, they would have to wait for hours to do such foreground / background detection.
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From the paper: "To facilitate the usage of our design in computation and memory constrained environments, we provide a small version of our U2-Net, called U2-Net† (4.7 MB). The U2-Net† achieves competitive results against most of the SOTA models (see Fig. 1) at 40 FPS." Unless there's something similar but better or they're outright lying, 4.7 MB sounds like an extremely reasonable memory footprint and it's pretrained so nobody's going to max out their GPU. You might want to give it another look. Wow, that sounds great, I will put it into my issues: https://github.com/photopea/photopea/issues/2368
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Not 100% sure, but a GPU is needed to train the network (which can take hours) and the trained networks usually do things in seconds or even faster. Users would still need to download the network, but it wouldn't be very computationally expensive. Such trained network can process the input in seconds on the GPU. If you process the input of the network on a CPU (even with multiple cores), it can take minutes or even hours. And training on a CPU can take weeks :)
I use Photopea regularly when developing web sites. I don't have to fire up my VM or limit myself to GIMP or Krita. The third most popular tech magazine in the Czech Republic, Letem světem Applem, was developed with the help of your tool. Díky! My question: will you ever open-source Photopea, at least partially? Hi, thanks a lot!
A huge part of Photopea is open-sourced and available at https://github.com/photopea?tab=repositories
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I'm scared to even open that repo 😂. What hosting provider are you using that can handle 5 million users in a year? I have a local hosting provider from the Czech Republic. It is just distributing HTML, CSS and JS files (no server-side computations like PHP or SQL databases), so it is not that hard.
Hi! Two questions 1. Does photopea have support for RAW photo files of varying cameras? (.ARW for example) 2. Why do you think Adobe charges so much for their platform when your model is clearly fairly simple to produce (if one person can do it alone) and functions profitably? Hi! Yes, Photopea can open .DNG, .CR2, .NEF and .ARW files :)
There are programs that are much more expensive than Adobe products :) It is hard to tell, but I think it is because there are no reasonable alternatives, or the alternatives are not known very well.
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As a Fuji user, .RAF support coming at some point? Hi, the .RAF format was invented by Fuji and has never been publicly described anywhere. I tried to ask Fuji to provide a description of their format, so that I can implement it into Photopea, but nobody replied :(
I think Fuji does not want you to open their files in any other software than their software.
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I don't think fuji has their own editing software, most people use either Capture One or Lightroom, or Irident X-Transformer to convert into a DNG Photopea can open DNG without any problems :) but it is a real pity they don't store it in DNG directly.
I just discovered this software and it is bloody amazing. As a hobby animator, I'm wondering - Do you have any plans, or have you at least thought about, making an animation software in the same way you have achieved this? Something like Adobe Flash/Animate or Toon Boom Harmony. (I'm already sold on your idea for a video editor, since Davinci Resolve's free version has NEVER been able to render videos for me without crashing) There is a distinct lack of reasonably priced animation software that achieves nearly as much as these two ridiculously expensive subscription programs, without sacrificing something really important to animation. The closest thing to achieving what Animate or Harmony has is Blender's new 2d animate mode, and even then, you have to sacrifice convenient features like easy tweening. An alternative free (or one-purchase) animation software would make me - and so many other people happy. Now that I know this software exists, I'll be sure to donate to its production. Thanks! You are not the first one asking for this :) I wish I could make so many tools, but I am afraid my life is too short for all that work :D
If I manage to make a good team of programmers in the future, I would love to make such animation software.
Is there a comprehensive guide I can find for all the tools in photopea? I’m new to photo editing and still confused by the interface. Photopea is an advanced editor and it is hard to learn simply by using it. I wrote a manual here: www.Photopea.com/learn .
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You made documentation? What kind of unholy programmer from the abyss are you? Don’t let our bosses find out or we’re screwed. I made it after several years of explaining people how to do things in emails, etc :) Now, I can simply send them links to my documentation. It took me less than a week :D
I love using photopea! I open it almost daily. Is there a way to review the source and contribute pull requests? Have you thought about providing an offline or self-hosted release? Thanks! The open-source parts of Photopea are published on our GitHub: https://github.com/photopea?tab=repositories . We provide a self-hosted versions for money, as it needs to be updated regularly.
How would you compare it to photoshop? Photopea has about 90% of features of Adobe Photoshop, but there are some features of Photopea that Photoshop doesn't have (e.g converting PDF, SVG, Sketch, XD, Figma to layered PSD documents).
Also, only Photoshop and Photopea fully support the PSD format, so I think Photopea is the best alternative to Photoshop at the moment.
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What do you think about GIMP? GIMP is great, but it can not work with PSD files properly. Also, the interface is quite different from Adobe Photoshop, and it is hard to use for former Photoshop users.
https://www.facebook.com/photopea/photos/a.1703140446613703/2373211539606587/
Do you pronounce it photo-pea, or photo-pee-ah? I pronounce it Photo-pea, but most of people pronounce it photo-pee-ah.
It is probably the most asked question in our subreddit :) /photopea.
EDIT: I did a quick search and here is what I found :)
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Good to know I got its pronunciation right :D I like photos and I like peas. What made you call it photopea? I wanted it to be PhotoSomething, and I wanted a domain PhotoSomething.com . Most of domains were occupied, until I found Pea :)
Not a question, but I just want to put this out there for all the non-developers, but the fact that Photopea was created by a single programmer is absolutely astounding. As a developer myself, I cannot fathom the productivity of this developer nor have I ever met someone that could be this productive. Teams of 10-20 developers could not match the functionality and feature list of photopea. And actually, here is a question after all, have you ever recorded or livestreamed yourself coding? I'm having a hard time imagining the pace required to be this productive. Do you have an estimate of the number of hours you have put into this? Hi, thanks a lot! I think I put between 15 000 and 20 000 hours into Photopea :) I never recorded myself programming, but most of it is just staring into the wall thinking, opening Youtube or Reddit from time to time (to "relax" a bit), and I writing code once in a while :)
Any chance your program can export files to work with a cnc machine? Sure, just tell me what format does that machine accepts? Is than an open format? Can you use e.g. an SVG?
Manufacturers often create their proprietary formats to make you dependent on their software.
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G-Code is pretty common, although I'm unsure as to what Z-axis information you would capture in an image format unless it was texturized somehow and interpreted that as topography? Maybe like the color coded images to show 3 dimensions in a planar view. I know lasewaterjet cutting and similar that do 2D operations typically ask me for a DXF file or equivalent. I've never used Photopea for this (or even tried) but typically I take a vector format and import into CAD software to generate a DXF for this purpose. I know my media guy can never get me a format I need to import a logo and such for mechanical design. A DXF or similar vector would be amazing if it doesn't exist already. Hi, would you be able to write this into our GitHub? https://github.com/photopea/photopea/issues . And most importantly, would you be able to discuss it there with me, if I have any questions? I never worked with any CNC machine.
Hi !! Can I know about your backend ? There is a webhosting which stores one HTML, one CSS and several JS files. Photopea is written in Javascript and runs completely in a computer of the visitor.
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Have you used any frontend frameworks? No, I wrote my own Javascript, HTML and CSS. I usually prefer to use what I know, instead of learning how to use new tools :)
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How do you handle users that pay for premium? There must be some sort of database right? Yes, there is a database. I just wanted to say, that out of these 7 million people, the database is needed maybe for a hundred of them.
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Not without dinner first Take my upvote, too :)
Are there any new browser features or HTML features that will make your code a lot simpler? I would love if browsers let Photopea know, when Ctrl+T was pressed on the keyboard. People have been using the Ctrl+T shortcut in Adobe Photoshop for decades and almost every week, someone asks why it does not work in Photopea.
At the moment, when you press Ctrl+T in any browser, it opens a new tab (panel), and a we can not do anything about it :( I have been personally arguing about it with browser developers for over five years.
"Fighting" with browser developers is quite a big part of my work, which is quite sad :(
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When in fullscreen Ctrl+T works in both Chrome and Edge, it triggers the transform tool. Maybe prompt the user to switch Photopea to fullscreen ? The website feels like a standalone app so it makes sense to get rid of the browser UI anyway. I think the Ctrl+T should be usable even when not in the fullscreen mode.
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I'm sure you must've researched this thoroughly over the years but maybe stackoverflow seems to have a couple good answers on disabling new tab shortcut keys. Maybe have a look? Esp these 2: 1 - https://stackoverflow.com/questions/38442886/chrome-disable-ctrlt-shortcut - you could make your own extension and then make that extension do the "Free Transform"? 2 - https://stackoverflow.com/questions/18625091/how-to-disable-firefox-new-tab-action-when-pressin-ctrl-and-clicking-a-link-wi I'm no good at js but maybe have a look... I guess I could also just make my own web browser and ask users to install it :D
How about a Desktop version? That'd be great! You can go to Photopea.com and press More - Install Photopea. It will add an icon to your homescreen, which will start Photopea without the browser UI. But it works only in the latest Chrome, Edge and Opera. https://www.facebook.com/photopea/photos/a.1703140446613703/2120885974839146
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What Api does that? Seems chromium only but i wouldn't care. Never heard of that. It is called PWA - progressive web apps, and the app can trigger the installing process https://medium.com/@dhormale/install-pwa-on-windows-desktop-via-google-chrome-browser-6907c01eebe4
What are your plans for the video editor, and how can I keep up to date on its progress? (video editor here that loves what you did with photopea) I do not have any specific plans about the video editor yet. You can follow Photopea on Facebook or Twitter to know about the progress (links in my original post) :)
You mentioned your income is through ads. Have you thought of other avenues for revenue sources or ways to increase your current revenue even more to be able to hire more employees? Yes, I have thought about it, but I don't know about any ways, which could work better than ads.
Most of the current Photopea user can not afford to pay for the software, so I don't want to make half of features available only after the payment.
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Would a premium version that's identical in features but without ads be an option? Unless this is already a thing? It is already a thing :) You can hide ads for $10 for three months. Also, there is no subscription, you pay manually any time you want. Ads come back once it runs out :)
What things does Photoshop do better than your alternative? Photoshop can open almost all RAW image formats (in their Camera Raw program). I think Adobe pays the camera manufacturers, so that they allow Adobe to open raw files from their cameras.
At the moment, Photopea can open only four RAW formats, which cover around 80% of the market.
Do you think that photopea has been a success? I use it for work everyday and I certainly think it is! I think it is the most useful thing I made in my life so far, so it is a success :)
Good stuff. Love a free image editor. Why is this already on the front page, with just 6 comments and 22 points? I don't know much about the Reddit algorithm, but I think it is also about how old the post is. E.g. if you get 20 points in 5 minutes, you will be on top of a post, which received 50 points in an hour.
What's your favourite video game? Also thank you the amount if complete trash I have cropped using photopea is immeasurable I received my first computer when I was 13 and PC games seemed too complicated to me (and most of them were in English, which I did not know well). I never had a playstation or a gameboy. So I never played video games much.
The first game I "understood" and truly enjoyed playing was Serious Sam :) I also spent A LOT of time playing Clash of Clans.
Will it stay free or is there a possibility that you're gonna put a price on that? Photopea has been free to use since the first release seven years ago, and I would like to keep it free to use in the future, too.
Love photopea, I use it all the time! Does anyone trouble you with any legal issues since it's basically an online photoshop? Thanks! I think the similarity of the interface of Photoshop and Photopea (and other photo editors) is a good thing. Imagine if each brand of computers had a different layout of a keyboard, because they wanted to be "different". I am very happy, that I can simply take any keyboard and start typing on it right away.
Maybe one time someone will come and say, that we have to make the background red, because the dark grey color is already used in their program. And we have to rename the Brush tool to "hair on a stick tool", because the Brush tool is already used in their program. But I hope such time will never come :D
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Please make an April 1st version with copyright-friendly tools, that would be awesome. Brush – Hair on a stick Bucket – Metal container Move – Relocate and so on. Edit: April Tools’ Day That is a graet idea! :D
How do you approach creating something that is intuitive? How do you know that your logic is universally understood? Are there any examples of tools, tasks, icons that you have had to change based on feedback? Thank you and great work! The user interface of Photopea has been evolving for seven years and there were probably hundreds of suggestions from users, which I listened to and modified, to get what we have now :)
Hi Ivan, I've used Photopea for a couple of years for basic editing. Congratulations - it's an amazing tool. The only feature that prevents me from upgrading to a paid version is the font selection interface. There are far too many fonts available, they load slowly, are all obscure and not represented well in preview. Would you consider curating/refining the available fonts? Hi, thanks! It is completely fine to use Photopea for free, you don't have to pay for Premium :)
You can mark some fonts with a star, and then, you can display only the "starred" fonts. You can use filters to see e.g. only "sans" fonts and hide "comic" or "handwritten" fonts. You can enable Latin-1 and other language categories, to see only fonts with many letters (only professional fonts support more than 200 letters).
Have you experienced any pushback/pressure from the bigger players? No :) I have been in touch with people from Google, Adobe, Corel, Canva and other companies, evrybody was very friendly and helpful :)
Thanks for making Photopea- I'm certainly loving it. Will there ever be an offline version? Hi, thanks!
A big challenge is, that Photopea can not use fonts from your computer, and it downloads fonts from our server, when you choose to use that font. So changing fonts would not work in an offline version (except of a couple of fonts we could pre-store).
I think the amount of time people spend using their computer offline is decreasing, and will be almost zero at some point :)
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If I use a font I have purchased, is it easy to implement, if you don't have that font on your server? Hi, just press File - Open in Photopea to load a font (TTF or OTF file) :)
Do you plan to keep photopea solely browser based? Many people think that browser programs are slower or "less capable" than desktop programs, but it is not true in the last five years. So a "download and install" version of Photopea would not have many advantages.
I could provide an offline version of Photopea, but at the moment, most of money come from ads, which would not work offline :/
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You can try and make an Electron app, I know its essentially a browser but it would give that "native" feel to users. Hi, you can already press More - Install Photopea in Photopea and use it as a PWA :)
Great. Now can we please start working on a viable PDF editor that doesn't cost hundreds of dollars per year? Photopea can already do it to some degree :) have you tried it?
The PDF format was not meant to be edited further. But we are improving.
Thanks for developing Photopea. After your last AMA, I started using it. Is there a way for size of a new document to default to image dimensions on the clipboard? That's one of the handiest things in Photoshop so you don't have to either enter manually or overguess then crop down later. The size of a new document should be set by default to the dimension of the content of the clipboard.
But it works only in Chrome, Edge and Opera. Firefox did not implement the necessary standard yet. Don't know about Safari :/
You mentioned you plan on making a video editor. Have you considered an Illustrator alternative as well? Photopea already has many vector-related capabilities. It can open, edit and save SVG and PDF files. Somehow, I feel like a video editor would be more fun to make than an advanced vector editor.
the below is a reply to the above
Didn't know it supported editing SVGs. How does it compare to something like Inkscape? The interface is a lot different than Inkscape. Just try it and see how it works :)
I know this is a long shot, but any chance I can join on board with little to no knowledge so I can learn (for free of course)? 😁 It could be doing menial tasks for all I care. If not, any advice for someone like me wanting to change career path and code? I'm just tired of what I've been doing so I just recently starting some online coding courses but would like to learn more hands on if possible. Hoping to change career path for the future. Well, if I spend time teaching you, I will have to invest less time into developing Photopea :D
I have been often tired of what I did, I get tired of Photopea-related work from time to time. There is not just a bad job and a good job, there are many things in between. But whenever you have to choose between a simple goal and a hard goal, don't be afraid to go for a hard goal :)
How did you begin to scale up the workforce? What positions did you prioritise and how did the recruitment process go? I'm in an early process of starting up a web application and can see it being difficult going from working alone on a project to trusting people to share the same determination to grow it. Thanks I do not have any team, I still work on Photopea alone.
Hi. Great stuffs. I will definitely give it a try soon. May I give a suggestion ? I use GIMP for Image editing since I usually have to make some illustrations for my work. And GIMP provides me with the function of adding Text from another format, like LaTeX (to write math formula). Do you think this would be possible to implement in your app ? Hi, is the LaTeX text rasterized to pixels after you insert it? Or you can modify it in GIMP?
the below is a reply to the above
the LINUX version of GIMP has a module in the Render section which allows me to type in the LaTeX code and product an image of the formula. I am not really used to the terminology of image like vector or raster image. But once the formula is produced, it is not modifiable. So if I messed up, I have to redo the process from the beginning. We don't have such thing in Photopea at the moment.
I used to write my masters thesis in https://www.sharelatex.com/ . You can also convert LaTeX to a PNG image here: http://latex2png.com/ (right-click the image - Copy Image, and paste it in Photopea).
Can it do animations? The only thing I use photoshop for at this point is it's animation ability, especially it's keyframe animations, where you can make a single frame last however many seconds you like. If it can do that, i can finally delete photoshop. Hi, we do not have such animation capabilities as Photoshop. But there is a special mechanism for making animations from layers: https://www.photopea.com/learn/animations
the below is a reply to the above
This kind of animation capability is exactly what I was looking for. Does it allow you to view the animation as a preview before you choose EXPORT? Of course :) Just drag-and-drop a GIF into Photopea and try to export it as a GIF, it will take you around seven seconds :)
what was your eureka moment for photopea that whoa this is possible? Sometimes, when I learn about a new algorithm or a method, I wonder how elegant and ingenious it is :) Like - the person who came up with it should have been really smart, I wish I was also that smart :D
Have you considered using Patreon? Have you considered letting people subscribe for a fixed period if no ads? Hi, we already offer a Premium account, where you pay and it hides ads for a period of time. I know about Patreon, but I feel a bit uncomfortable about accepting money for nothing in return.
Is there a downloadable version available/in the works? You can go to www.Photopea.com and press More - Install Photopea, to get an icon to your homescreen.
https://www.facebook.com/photopea/photos/a.1703140446613703/2120885974839146
i tried using it on my display tablet, there doesn't seem to be any pressure sensitivity? Hi, try to update your tablet (drivers, browser, os, etc). But it works on the latest iPad and on my old Android phone (it tracks the pressure of my finger). If it does not help, try to report it to the tablet manufacturer (as it will not work in any website, not just Photopea).
Is there support for sprite editing tools or just tools in general for game devs? Do you mean generating sprites, etc? It can do most of things Photoshop can do, but if you need something more, you can always suggest it here :) https://github.com/photopea/photopea/issues
What made you decide to create a free photo editor? It was just an experiment of analyzing PSD files in a browser. I gradually improved it. I did not want to make a photo editor during the first two years of work. But at some point, I realised - hey, it should not be that hard to make it into a photo editor.
How is this compared to GIMP? Hi, you can read this article: https://www.techrepublic.com/article/photoshop-alternative-no-its-not-gimp/
But it is about Photopea from two years ago. Photopea improved significantly since then.
So is it WASM or just regular old JS + WebGL? I found this looking for a browser based paint.net alternative a while back and thought it was awesome, but the controls were a bit too advanced/inaccessible for my requirements. If you're serious about growing the dev team I'm a self employed engineer if you want to hit me up. I wrote only JS and GLSL (for GPU processing). I use three WASM libraries, which I did not make. Thanks for your offer, but I would like to hire someone I could work with in person.
I’ve been using photopea ever since your previous AMA a year ago. My question is: how often are do you AMA and how did it impact traffic to photopea? I did only three AMAs with about a year between them. The traffic grows by about 10 - 20%, which lasts for a day or two :)
How much time have you invested in creating this tool? Or what's your weekly time investment? I never measured it, but I think it is about the "regular" 40 hours a week.
Did you know most of what you needed before starting on Photopea or did you learn as you went along with adding new features? What unexpected difficulties presented themselves while working on Photopea? It is like I knew how to use a chisel, but I never carved a statue that big.
I learned many practical things (state-of-art algorithms etc), I used many things I learned at the university, which I thought I will never use :)
How do I start contributing to Photopea? What would you like to contribute with? You can help us find bugs or help beginners at our subreddit: www.reddit.com/photopea
I hope this hasn't been asked, but why haven't you made a downloadable/fully offline version of your program yet? I know that as soon as you load the site you can use it offline, but there are times when people need to edit pictures without any internet connection at all. The online version makes it much easier to release new versions and do updates. I update Photopea about 30 times a week (with minor fixes).
Also, it feels a little uncofmortable to imagine, that someone is using a two year old version of Photopea and is cursing me because of some bug, which I already fixed, and I can not do anything about it at that moment :/
What technologies did you use to build this? I used Javascript and WebGL :)
It's really great that you're offering an alternative to Photoshop! I was wondering, what language or software did you use to write Photopea? I wrote my code in Javascript, but in my opinion, the language is not important at all.
The best language is the one you know how to use. Also, for me, it is important, that there is a way to execute my code fast, which is possible with Javascript in modern browsers.
[removed] Hi, you should not use Auto-translate, as we have a professional Swedish translation. Just press More - Language - Svenska. You can switch languages without restarting Photopea.
Photopea.com should be in Swedish the first time you open it, if Swedish is set as your main language.
What's your End User Licensing Agreement looking like? How is this licensed? I like to know before end users start requesting such as im sure someone now wants to install this in a corporate environment... Photope works in your computer and it never sends any data outside your computer. It is just like buying the cheapest calculator and using it. You don't get a licence to use such calculator, the numbers that you enter into a calculator don't leave the calculator.
Our terms of service are here: https://www.photopea.com/privacy.html
What's your opinion of the current state and direction of front-end development? I think I don't know much about it. I write my JS code in notepad and that code is precisely the code which runs in the browser of a user (without any modification). I did not change the way I develop webapps in the last six years.
the below is a reply to the above
Straight up Windows Notepad? Not notepad++ or Visual Studio Code or Atom or anything else??? I use Notepad++ :)
Are you planning in translating it? If so, I'd be glad to work on the italian version. Hi, it is already translated into 40 langauges, just press More - Language - Italiano :)
Hey Ivan, i'm very impressed by your work, but i'm an avid GIMP user. As you can imagine switching editors is always a hassle once you've got used to one. So can you give me some bullet points why it would be worth to switch from GIMP to Photopea? Thanks for the AMA! Hi, I think you should stay with GIMP, since you already know how to use it :) And if there is nothing specific you miss in GIMP, you probably don't need such features :)
Hey ivanhoe90 I noticed today that the pen tool behaves backward when clicking the second point and dragging. It's like the curve goes the opposite direction than anyone would expect. I almost filed a github issue on it but I just didn't have time. Is that a bug? Oh, I am very sorry, it is fixed now.
Hi, I wanted to know what's your story. That is your biography. And what did you study too get here? How did you get the idea for photopea? Hi, I gave a talk about it in France a year ago :) https://www.youtube.com/watch?v=IZmaeC_Ma5A
DUDE! Your program saved me in the final semester of my Masters. I needed to upload images and I don't have a scanner so I used my phone and fixed the colour and tones in Photopea. Bless you for your hard work. I guess my question is what kind of cheese do you like? Thanks a lot! If you only knew how happy I am about such comments :)
I like all cheeses, as I think they are all amazing, each one in a different way.
I love this software and I use it daily, Every time I think to myself "I wonder if can also do" the answer has been yes. I love showing my co-workers this software while working in Citrix, it always blows people away that this works. Question: Any change of seeing a feature that doesn't automatically export local files to the download folder? I would love to select where I want to automatically save them or just save as > location (The google drive system already amazing though) It's that one minor thing that makes me end up with File(17).png Hi, thanks! The saving mechanism depends on the settings of the web browser. The browser usually handles the file saving the same way for all websites. So just change the browser settings - make the browser ask you about where you want the files to be saved (we can not do anything about it as a website).
Do you think Photopea can have more active users than Photoshop? And why? It is hard to tell. There are many features in Photoshop and other editors, which Photopea can not do. Even if Photopea has more active users, it does not mean it makes more money.
Well I'm 9 hours late and maybe it was already asked and answered, but if you feel like responding... do you have to recreate stuff like puppet warp or quick select from scratch? Like you have to go back and read some old white paper on the algorithm, and then sort of reinvent the wheel? Hi, that is correct, there are usually no free implementations of such algorithms, and if there are, they are not in Javascript or are not good enough :/
Actually, the Puppet Warp is based on a 2009 paper from Takeo Igarashi. I found a mistake in it and I wrote him an email, and it took me several emails to persuade him that he really made a mistake in his paper :) But many other authors refuse to look deep into papers they wrote a long time ago.
Who would you prefer Photopea being aquired by, and why? I don't know. I am not looking for an acquisition at the moment.
I'm getting into video editing. I'm a noob to photoshop and video editing. Are there any tools in this that can complement my video editing? I was thinking of being able to create custom graphics for the videos but what else are the capabilities? I dont know much about video editing, but you can use Photopea for photo editing. I think the more time you spend learning a tool, before actually using it, the less time you will spend in total (e.g. doing something by "trial and error" in 3 hours vs. learning it in 1 hour and doing it in 30 minutes, because you learned how to do it).
How were you able to acquire such a vast amount of knowledge about editors and programming? I studied programming at the university for many years. Learning how to use Photoshop or any other editor is easier, but still can take weeks or months.
the below is a reply to the above
I'm currently studying programming at uni too. Am I correct in assuming that the vast majority of the code for photopea is JavaScript since it's a web application? Yes, I wrote my programs in Javascript :) But I did not have any Javascript class ever in my life. I think the programming skills are not related to the knowledge of a specific programming language.
Could you comment on https://github.com/photopea/JS-guide a bit? I don't quite understand why you're against using syntactic sugar. Especially let, const, and strict equality. I'm not claiming to be an expert at all, but most of these guidelines are in opposition to modern day JS practices. So I was just curious if you could elaborate on your decision making! I think it is up to you what you write. But I am used to writing as "simple" code as possible, and it just looks cleaner to me if you use "var" instead of let/const (and it has no impact on the speed).
[deleted] I think the knowledge is the most important. Also, it should be someone friendly, calm, rational, etc :D
Hey, I don't know if this has been asked before but since you have mentioned that Photopea can run offline after it's been loaded (meaning that there is no server backend), have you ever considered packing the app into a desktop app (e.g. with Electron or nw.js)? Hi, I think opening a website is faster and more comfortable than downloading and installing something. Also, the electron version would be hard to update (unless it is just an iframe with Photopea inside it).
Have you ever considered making Photopea into a mobile app? Hi, half of our users use Photopea on phones. It works quite well. If you look for "photopea" on Youtube, most of videos are recorded on phones.
My Reddit client doesn’t have a comment search feature, but have you considered bundling an electron version for people to download? Seems like a quick win, and even gets around ad blockers. Or if it’s a premium only offering, is just icing on the cake Hi, I was a bit lazy to maintain a separate version of Photopea. I don't see any advantages it would have over the basic version.
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2020.09.20 08:20 NSEagleEyes You know what, I've seen many anime and personally I've never really asked people to either rate my taste or give any recommendations to my list. If any of you lovelies want to recommend something on this list that I haven't seen. Have at it...or just rate my taste :)

Table of context
° - Is a sign that the anime has amazing art and animations (In my Opinion)
Anime you must watch list:
Best Animes of all time: (My Opinion Obviously)
-Laughing under the Clouds ***°
Long Action/Adventure anime:
Action/Adventure anime:
Action / Adventure (Gaming / Isekai anime):
Sad/Feels anime:
-Your Lie in April**
HorroAction/Gore Anime:
Ecchi anime ( ͡° ͜ʖ ͡° ):
-Highschool DxD* (this actually has a good plot BTW XD)
-KissXSis (incest BTW :/)
-To Love Ru Series
-Prison School (this is one is funny as well)
-Highschool of the dead
-The Testament of Sister New Devil BURST
There isn’t much anime that go as far as
Ecchi as these, have fun with these you horny bastard's 乁( ツ )ㄏ
Harem anime:
Time Travel/Action/Mystery anime:
-Steins:Gate***
-Steins:Gate 0***
-Erased**
-Re:ZERO -Starting Life in Another World**
-ReLIFE**
-Oda Nobuna no Yabou**
I’m a sucker for time Travel anime and plot XD, these are all highly recommend
Romance Anime:
They are all unique and have something different from all the other Romance Animes I’ve seen :)
Fantasy Anime:
Comedy Anime:
-Konosuba**
Sports Anime:
Mystery Anime:
Anime that keep you from ending it all:
Drama Anime:
Adult Anime:
Random stuff I found that’s underappreciated:
MUST WATCH MOVIES:
Animes I'm currently waiting to watch:
Sing “Yesterday” for me
Kakushigoto
Appare-Ranman!
Princess Connect! Re:Dive
Love to Lie Angle
Seiren
Koi to Senkyo to Chocolate
Heavy Object
Hitori no Shita: The Outcast
Tsugumomo
Wave, Listen to Me!
Seto no Hanayome
Bungaku Shoujo
Movies I’m currently waiting to watch:
Gekijouban Kara no Kyoukai: The Garden of Sinners
Kiki's Delivery Service (Sub) Movie (HQ)
Redline
Weathering With You
When the Promised Flower Blooms
Ni no Kuni
Maquia
Children of the sea
When Marnie Was There
Hakubo
Towa no Quon
Tokyo Godfathers
Tibet Inu Monogatari
The Secret World of Arrietty
The Place Promised in Our Early Days
Hello World
Black Fox
Sword of the Stranger
Steamboy
Tekkonkinkreet
Ghost in the Shell
I do have stuff for Manga but I left it out since I'm look for more things to watch then read :/
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2020.09.19 16:56 CaspianX2 Full list of upcoming games on the Nintendo Switch (US) (Updated 9/19/2020)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page with noteworthy releases on Switch for September 2020. Please give them a look if you want to see what games are likely to be some of September's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Undead Darlings ~No Cure For Love~ 9/28/20 Nintendo.com
Alwa's Legacy 9/29/20 Nintendo.com
Bacon Man: An Adventure 9/29/20 Nintendo.com
Projection: First Light 9/29/20 Nintendo.com
Detective Case and Clown Bot in: Murder in The Hotel Lisbon 9/30/20 Nintendo.com
MindSieze 9/30/20 Official Twitter Post
Curved Space September 2020 Official Trailer
Drive Buy September 2020 Official Trailer/Official Twitter Post
Gamer Girl September 2020 Official Trailer (Trailer no longer available)
Calico Summer 2020 Official Website
Eldest Souls (Timed Console Exclusive) Summer 2020 Nintendo.com
King of the Hat Summer 2020 Nintendo.com
Rogue Heroes: Ruins of Tasos Summer 2020 Official Website
Alter Cosmos Q3 2020 Official Website
Counter Terrorist Agency Q3 2020 Official Website
Crown Trick Q3 2020 Official Website
Driftland: The Magic Revival Q3 2020 Official Website
Dungeon Defenders Awakened (Timed Exclusive) Q3 2020 Official Twitter Post
Farm Mechanic Simulator Q3 2020 Official Website
Lord Winklebottom Investigates Q3 2020 Official Website
Nogunz: Doppelganger Edition Q3 2020 Official Trailer
The Academy: The First Riddle Q3 2020 Official Trailer
Train Mechanic Simulator Q3 2020 Official Website
Candy Raid: The Factory 10/1/20 Nintendo.com
Farm Builder 10/1/20 Nintendo.com
Filament 10/1/20 Nintendo.com
Hot Shot Burn 10/1/20 Nintendo.com
Liege Dragon 10/1/20 Nintendo.com
Nubarron: The Adventure of an Unlucky Gnome 10/1/20 Nintendo.com
Orangeblood 10/1/20 Nintendo.com
Powertris 10/1/20 Nintendo.com
Smoots World Cup Tennis 10/1/20 Nintendo.com
Super Mario Bros. 35 (Limited Release, Nintendo Switch Online Subscription Required) 10/1/20 Nintendo.com
Warsaw 10/1/20 Nintendo.com
Ys Origin 10/1/20 Nintendo.com
103 10/2/20 Nintendo.com
Birthday of Midnight 10/2/20 Nintendo.com
Grim Legends 2: Song of the Dark Swan 10/2/20 Nintendo.com
Let's Sing Queen 10/2/20 Nintendo.com
Logic Puzzle Collection: Sudoku - Permudoku - Nonodoku 10/2/20 Nintendo.com
Make a Killing 10/2/20 Nintendo.com
Space Grunts 10/5/20 Nintendo.com
9th Dawn III 10/6/20 Nintendo.com
Agatha Christie - The ABC Murders 10/6/20 Nintendo.com
Charterstone: Digital Edition 10/6/20 Nintendo.com
Nickelodeon Kart Racers 2 10/6/20 Nintendo.com
Shmubedi Boo 10/7/20 Nintendo.com
Adventures of Chris 10/8/20 Nintendo.com
Aery: Sky Castle 10/8/20 Nintendo.com
Falcon Age 10/8/20 Nintendo.com
Game Dev Tycoon 10/8/20 Nintendo.com
Home: Postmortem Edition 10/8/20 Nintendo.com
I Am Dead (Timed Exclusive) 10/8/20 Nintendo.com
Ikenfell 10/8/20 Nintendo.com
Neighbors Back From Hell 10/8/20 Nintendo.com
Piofore: Fated Memories 10/8/20 Nintendo.com
Puddle Knights 10/8/20 Nintendo.com
Torn Tales: Rebound Edition 10/8/20 Nintendo.com
WarriOrb 10/8/20 Nintendo.com
Ben 10: Power Trip! 10/9/20 Nintendo.com
FIFA 21 Nintendo Switch Legacy Edition 10/9/20 Nintendo.com
Street Racer Underground 10/9/20 Nintendo.com
The Survivalists 10/9/20 Nintendo.com
GI Joe: Operation Blackout 10/13/20 Nintendo.com
Prinny 1•2: Exploded and Reloaded 10/13/20 Nintendo.com
Prinny: Can I Really Be the Hero? 10/13/20 Nintendo.com
Prinny 2: Dawn of Operation Panties, Dood! 10/13/20 Nintendo.com
Robotics;Notes Double Pack 10/13/20 Official Trailer
Woodsalt 10/13/20 Nintendo.com
Vigil: The Longest Night 10/14/20 Nintendo.com
Alpaca Ball: Allstars 10/15/20 Official Website
Batbarian: Testament of the Primordials 10/15/20 Official Twitter Post
Burst Shooter 10/15/20 Nintendo.com
Castle of No Escape 10/15/20 Nintendo.com
Cloudpunk 10/15/20 Official Trailer
Hardcore Mecha 10/15/20 Nintendo.com
Ring of Pain 10/15/20 Official Trailer
Shantae: Risky's Revenge - Director's Cut 10/15/20 Official Twitter Post
Shoot 1UP DX 10/15/20 Nintendo.com
Space Crew 10/15/20 Official Trailer
The Jackbox Party Pack 7 10/15/20 Nintendo.com
9 Monkeys of Shaolin 10/16/20 Nintendo.com
Mario Kart Live: Home Circuit 10/16/20 Super Mario Bros. 35th Anniversary Direct
Postal Redux 10/16/20 Nintedo.com
Zoids Wild Blast Unleashed 10/16/20 Nintedo.com
Supermarket Shriek 10/23/20 Nintendo.com
Transformers: Battlegrounds 10/23/20 Nintendo.com
Carto 10/27/20 Official Trailer
Cobra Kai 10/27/20 Official Trailer (IGN Exclusive)
Dungreed 10/27/20 Official Twitter Post
Ghostrunner 10/27/20 Official Trailer
My Universe - Fashion Boutique 10/27/20 Official Website
The Bluecoats - North & South 10/27/20 Official Website
Gibbous - A Cthulhu Adventure 10/28/20 Official Twitter Post
Mad Rat Dead 10/30/20 Official Trailer
Pikmin 3 Deluxe 10/30/20 Nintendo.com
Umihara Kawase Bazooka! 10/30/20 Nintendo.com
Dusk Halloween 2020 Official Trailer
Hidden Objects Collection October 2020 Official Trailer
Maid of Sker October 2020 Official Twitter Post
Monster Truck Championship October 2020 Official Trailer
Oddworld: New 'N Tasty October 2020 Official Trailer
Slide Stars October 2020 Official Website
Bakugan: Champions of Vestroia (Multiple Versions) 11/3/20 Nintendo.com
Hunting Simulator 2 11/3/20 Nintendo.com
Jurassic World Evolution: Complete Edition 11/3/20 Nintendo.com
My Universe - School Teacher 11/3/20 Official Website
YesterMorrow 11/5/20 Official Trailer
PAW Patrol Mighty Pups Save Adventure Bay 11/6/20 Official Trailer
Fuser 11/10/20 Nintendo.com
My Universe - Cooking Star Restaurant 11/10/20 Official Website
Sakuna: Of Rice and Ruin 11/10/20 Nintendo.com
XIII 11/10/20 Official Trailer (IGN Summer of Gaming Event 2020)
Just Dance 2021 11/12/20 Nintendo.com
Kingdom Hearts: Melody of Memory 11/13/20 Nintendo.com
Let's Sing 2021 11/13/20 Official Website
Cris Tales 11/17/20 Official Website
Professor Rubik's Brain Fitness 11/17/20 Official Website
Who Wants to Be a Millionaire? 11/17/20 Official Website
Hyrule Warriors: Age of Calamity 11/20/20 Nintendo.com
Cafe Enchante November 2020 Official Website
Death Crown November 2020 Official Trailer
Ruggero Deodato's Cannibal November 2020 Official Website
Chronos: Before the Ashes 12/1/20 Official Twitter Post
Empire of Sin 12/1/20 Nintendo.com
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate 12/2/20 Official Twitter Post
Immortals Fenyx Rising (formerly Gods & Monsters) 12/3/20 Official Trailer
Fitness Boxing 2: Rhythm & Exercise 12/4/20 Nintendo.com
Puyo Puyo Tetris 2 12/8/20 Nintendo Direct Mini: Partner Showcase August 2020
Collection of SaGa Final Fantasy Legend 12/15/20 Nintendo.com
Override 2: Super Mech League December 2020 Official Trailer
Pretty Princess Party December 2020 Official Website
Apex Legends Fall 2020 Nintendo Twitter Post
Axiom Verge 2 Fall 2020 Indie World Showcase 12.10.2019
Commandos 2 HD Remaster Fall 2020 Official Website
Cyanide and Happiness: Freakpocalypse: Part 1 (Timed Console Exclusive) Fall 2020 Nintendo.com
Cyber Shadow Fall 2020 Official Website
GONNER2 Fall 2020 Nintendo.com
Grindstone Fall 2020 Nintendo.com
Oceanhorn 2: Knights of the Lost Realm Fall 2020 Official Trailer
PixelJunk Eden 2 Fall 2020 Nintendo.com
Roki Fall 2020 Publisher Post on Reddit
Shantae: Risky's Revenge - Director's Cut Fall 2020 Official Twitter Post
The Red Lantern Fall 2020 Nintendo.com
Torchlight III Fall 2020 Nintendo.com
Harvest Moon: One World Autumn 2020 (European Release Date) Nintendo.co.uk
Toy Soldiers HD Autumn 2020 Official Website
Wingspan Autumn 2020 Nintendo.com
Alchemic Cutie Q4 2020 Official Website
Circadian City Q4 2020 Announce Trailer
Defense Corp Q4 2020 Developer Comment on Reddit
Ever Forward Q4 2020 Official Website
Metal Revolution Q4 2020 Official Announcement on New Game+ Expo Live Stream (via Gematsu)
Pumpkin Jack Q4 2020 Official Trailer
Golden Force Last Quarter 2020 Official Trailer
Atelier Ryza 2: Lost Legends & The Secret Fairy Winter 2020 Official Trailer
Clive 'N' Wrench Winter 2020 Official Trailer
Taiko No Tatsujin: Rhythmic Adventure Pack Winter 2020 Nintendo.com
B.Ark (Timed Exclusive) Late 2020 Nintendo.com
Beach Buggy Racing 2 Late 2020 Official Website
Dicey Dungeons Late 2020 Nintendo.com
Hoa Late 2020 Wholesome Direct 5-26-2020
Phogs! Late 2020 Nintendo.com
Quantum League Late 2020 Nintendo.com
Signs of the Sojourner Late 2020 Official Trailer
Dangerous Driving 2 Holiday 2020 Official Website
Scott Pilgrim Vs. The World: The Game Complete Edition Holiday 2020 Official Twitter Post
Sniper Elite 4 Holiday 2020 Nintendo.com
Speed 3 Grand Prix Holiday 2020 Official Trailer
Aground 2020 Official Website
Astrodogs 2020 Developer post on Reddit
Black Book 2020 Official Trailer
Bladed Fury 2020 Official Twitter Post
Boyfriend Dungeon 2020 Nintendo.com
Bravely Default II 2020 Nintendo.com
Breakpoint 2020 Official Twitter Post
Car Mechanic Flipper 2020 Official Website
Circuit Superstars 2020 Official Website
Collapsus 2020 Official Website
Conarium 2020 Official Trailer
Cthulhu: Books of Ancients 2020 Official Website
DARQ: Complete Edition 2020 Official Trailer
Devil's Hunt 2020 Official Twitter Post
Digimon Survive 2020 Anime Expo panel (relayed by NintendoEverything.com)
Door Kickers 2020 QubicGames 2020 Direct
Eastward 2020 Nintendo.com
Electrix 2020 Official Website
Farm & Fix 2020 2020 Official Website
Farm Manager 2018 2020 Official Website
Flipper Mechanic 2020 Official Website
Gearshifters 2020 Official Website
God Fire 2020 QubicGames 2020 Direct
Good Night Knight 2020 QubicGames 2020 Direct
Greak: Memories of Azur 2020 Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2020 Official Website
Haven 2020 Nintendo.com
Hazel Sky 2020 Official Trailer
Heaven's Vault 2020 Official Twitter Post
Hellpoint 2020 Official Twitter Post
Hero: Flood Rescue 2020 Official Website
Hindsight 20/20 2020 Announce Trailer
Hyperbrawl Tournament 2020 Official Website
Kingpin: Reloaded 2020 Official Trailer
King's Bounty II 2020 Nintendo.com
Littlewood 2020 Official Twitter Page
Lords of Exile 2020 Official Website/Official Trailer
Mail Mole 2020 Official Trailer
Maneater 2020 Official Twitter Post
Mars Horizon 2020 Official Website
Moero Crystal H 2020 Official Trailer
Moon Village 2020 Official Website
Mushrooms: Forest Walker 2020 Official Website
N1RV Ann-A 2020 Announce Trailer
Necrobarista 2020 Official Twitter Page
Nyx: The Awakening 2020 Official Reveal Teaser/Official Website
Olija 2020 Official Twitter Post
Olympic Games Tokyo 2020 - The Official Videogame 2020 Official Website
P.U.G.S. Agents 2020 Official Website
Pillars of Eternity II: Deadfire 2020 Interview With Developer
Plastic Rebellion 2020 Official Website
Poker Club 4K 2020 Official Trailer
Real Boxing 2 2020 QubicGames 2020 Direct
Robotics;Notes Elite 2020 Official Website
Scourge Bringer 2020 Nintendo.com
Sail Forth 2020 Nintendo.com
Samurai Gunn 2 2020 Nintendo.com
Spacebase Startopia 2020 Announce Trailer
Spin Rhythm XD 2020 Announce Trailer
Tennis World Tour 2 2020 Official Trailer
The Good Life 2020 Nintendo.com
This Is Pool 2020 Official Website
This Is Snooker 2020 Official Website
Those Who Remain 2020 Official Twitter Page
Trigger Witch 2020 Kinda Funny Games E3 Showcase
Unheard 2020 Official Twitter Post
Unlucky Seven 2020 Official Website
Unto the End 2020 Official Trailer
Zengeon 2020 Official Trailer
Purrtato Tail: By the Light of the Elderstar 2020 "or when it's done" Official Fact Sheet
House Designer 2020/2021 Official Website
Ring of Life: Survive in Proxima 2020/2021 Official Website
Iris.Fall 1/7/21 Nintendo.com
Gal*Gun Returns 1/28/21 Official Trailer
Re:Zero – The Prophecy of the Throne 1/29/21 Official Trailer
Little Nightmares II 2/1/21 Official Twitter Post
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
Fallen Legion: Revenants 2/16/21 Official Trailer
Wrath: Aeon of Ruin 2/25/21 Official Website
Balan Wonderworld 3/26/21 Official Twitter Post
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
Sky: Children of the Light "A few months into 2021" Official Website
Blue Fire (Timed Exclusive) Q1 2021 Nintendo.com
Foreclosed Q2 2021 Developer Interview
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Root Film Q1 2021 Official Press Release (via Gamasutra.com)
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Turrican Collector's Edition April/May 2021 Official Website
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Disgaea 6: Defiance of Destiny (Nintendo Switch Exclusive in US) Summer 2021 Nintendo.com
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Party Crasher Simulator Second Half of 2021 Official Press Release
The Lord of the Rings: Gollum Late 2021 Gamescom 2020 presentation (via Dailyradar)
Aeon Must Die 2021 Official Trailer
Azur Lane: Crosswave Sails the Seas 2021 Official Twitter Post
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Card Shark 2021 Nintendo.com
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Graven 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Port Royale 4 2021 Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Starbase Startopia 2021 Official Twitter Post
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Summer at the Edge of the Universe 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Sea of Stars 2022 Official Trailer/Official Trailer
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]


2020.09.17 21:44 Pjd7510 Group Select Survey Results

Top 3 answers get +3, +2. and +1 balls, bottom 3 answers get -3, -2, -1.
LETS GET STARTED
Question 1: Favorite Baseball Player and Why
Dylan
Growing up every day with Chipper and Andruw Jones in the Braves lineup for the first like 15-20 years of my life was special, Chipper in particular. Acuna is catching up fast, though.
I asked for one player though, not your entire Barves lifestory
Bnavis
Jake Arrieta, his rise really mirrored the cubs, and that 2015 season was incredible.
Arrieta can pound a bag of dicks for being absolute shit
Ruairi
Barry Bonds. He was the greatest hitter of all-time and it isn't even up for discussion. He was a hall of famer before the "alleged" steroid use and became the greatest player of all-time after. The man would get one pitch in the strike zone to hit every night and he would hit it for a home run everytime. No batter has ever been feared the way Barry was feared, not even close. Everyone can say they hate Barry Bonds and don't respect him or whatever crap they want to spew out, but the truth is, when he came up to bat, literally everyone stopped what they were doing to see what he would do, and then when he'd hit a massive home run, everyone would be in awe of his insane abilities.
Barry Bonds is lowkey one of my favorite players, this is valid reasoning.
Polelover
David Ortiz. Self-explanatory.
Fuck the Red Sox
Bgro
Jason Kendall bc he was a leadoff catcher and gritty as hell. He refused to ever sit out a game even though he played such a demanding position.
Kendall was one of my favorite Pirates to watch, glad to see someone else is a big Kendall fan
Jiggy
matt kemp, restored my love of the game. in his prime he was incredible and he seemed to be having a blast playing. oh and i'm hyper vain and he dated rhianna while being the best player in the sport and i think that's cool as fuck.
Kemp should have won MVP over Braun. Fuck Ryan Braun
Rose
Frank Thomas? Frank Thomas is just a mythical figure of childhood for me. The 2006 A's were an extremely formative team for my baseball fandom and Frank Thomas was probably the first time a player I was already aware of outside of the A's became relevant to the A's, and having him play for Oakland felt like being blessed by a god. Objectively or statistically there are more dominant hitters than Frank Thomas in history but in my mind he's the most impeccable hitter of all time.
I forgot that Big Hurt was an A. Thomas was a fun player to watch
Cory
Rickey Henderson. Unbelievable talent with a rare skillset, combined with a cool "hometown hero" story, long career, endless mythology and great stories.
Yankees Legend Rickey Henderson
Wharble
Vladimir Guerrero for teaching me that strike zones are merely suggestions
It's a shame his son took that lesson the opposite way
Iama
Mariano Rivera, just a great feeling when he would come into the game and lock it down. ice cold blood in the veins, and a great team player and ambassador for the game.
There will never be another as good as Mo when it comes to locking down a game
+3 Ruairi, +2 Rose, +1 Jiggy
-3 Pole, -2 Dylan, -1 Bnavis
Question 2: Favorite High School Story
Dylan
We used to pay "high stakes" Call of Duty at my friend tommy's basement. We played gun game on black ops. if you lost you got fingered in your butthole
Kinky
Wharble
that time in high school I went to Edinburgh to perform a musical for some Scots
Did you play the bag pipes?
Pole
9th grade a bunch of us gathered in the school library the first night of winter break and binged the lord of the rings movies. Extended editions, of course.
Thats a good way to spend a night
Iama
Four Loko Night, many shenanigans were gotten up to and the night culminated in ejecting flaming pumpkins off a bridge into a gorge
And this is how states burn to the ground
Bnavis
me and a couple guys got onto the very top roof of the palmer house hilton, managed to avoid a bunch of security. got good pictures
Sounds like a blast
Jiggy
probably driving to a city of 30k people in the middle of buttfuck nowhere, getting piss drunk and doing Too Much Molly for one person. we did all this shit and it's like 1:30, walk to a dominos and wait outside for our shit. all of a sudden this dude comes up to us and asks us if we were the ones that catcalled his gf (we were not) to which one of my buddies said "nah but i wish i would've." dude gets in his truck and chases us down streets of moose jaw saskatchewan for thirty minutes as we run for our lives while smoking grape flavored cigarillos. we get separated, i lose my phone, sleep on a merry-go-round in a park in october (so like it's 25 degrees at best) and walk to a starbucks to find a stranger that'll let me use their laptop to contact my friends bc i don't know their numbers, forgot my facebook password, forgot my gmail password to reset it, end up on this middle aged man's 15 year old dell laptop for forty minutes trying to figure out how to contact my friends while still fucked up, eventually a dude i partied with happened to walk past and i ran outside and got him to call dan, dan picks me up and we drive back home and eat pizza hut
Holy shit
Ruairi
Oh boy strap in for this one. So it's freshman year of college. I live in the dorms. I'm single and have next to no experience with girls/parties. It's Halloweekend (the weekend of Halloween so very many parties at SDSU). Unfortunately, I was not in a frat so I was not allowed in any frat parties, so I had to party in the dorm. Anyway. My roommate went to his gf football game (she was a cheerleader for a community college 30 minutes away) so I was just hanging out in my room with the door open to talk with anyone from my floor that wanted to hang. This girl from the floor below me (that I had just met a few days ago and showed off my baseball knowledge to in the study room) walks by my room and stops. She says hi and comes in and I'm talking with her. She has a bottle of cranberry juice and vodka and offers me some. Obviously, I accept. She says she has a full bottle of vodka in on her floor and she'll bring it up to party with me. A really attractive girl wants to hangout with me on Halloween while she is dressed up and wants to get me drunk? Hell yea! So she goes down to her floor and I wait for her to come back. But then about 20 minutes have gone by and she has not come back, leaving me to believe she had bailed :(. So I go across the hall to my friends room to drink and play super smash bros. About an hour or two goes by and I've had some shots just vibin on the floor. A few of the girls who went out to a party had come back and I was hanging out with them. Then the girl from the floor below came back with friends and was trashed. She was in our study lounge puking in the trash so I was in there taking care of her and helping her out. I was just rubbing her back and getting her water while holding her hair. There was a weird dude on our floor who was into her also trying to help but it was super weird and uncomfortable with him there because well as I said he was weird and creepy. After an hour, one of my other friends said Chase and Diego were letting people in their room (now these kids didn't talk much to anyone, except Chase. Me and him were boys). So I went over to their room to see what was poppin' because this was a moment of a lifetime. Chase was a little drunk but Diego was smashed and so was his gf. Total in the room it was me, Chase, Diego, his gf, a dude name Kayvon, and two other girls, Leah and Katie. I was just hanging out talking with everyone and then the three girls were talking about french kissing. Leah hadn't ever frenched so the other girls wanted to show her how. So they passed each other around like a bong just frenching it up. I was dumbfounded. This is what college is??? I'd seen videos but I didn't think they were real. Diego was getting super into his gf making out with these two other girls, kinda hyping them up. Once they had stopped frenching, Katie and Leah left the room. Diego started to get the spins and tried to lay down on his bed. Then he vomited on himself. Me, already experienced with vomit in the evening, tried to help him out and get him up and to the bathroom or at least the trashcan. I did what I could but then his gf was acting all crazy and yelling at me to get out of the room, so I did. I returned to the cute drunk girl on the couch, as I told her I would be gone for just a few minutes (it was really about 20-30). She was super excited to see me again. At that point, she asked me to watch the World Series with her, as the Mets and Royals were going to play Game 5 (I believe) on the Sunday (the next day). I told her of course I would and that I'd be watching in that very study lounge. After a little while longer, I told her she needed to go to bed so I walked her down to her room while the weird creepy dude followed us. I wasn't going to let him walk her to her room because frankly I didn't trust the dude. Got her to her room, said good night, and that was the end of that. I went back to my room and told my roommate and his gf about the eventful night I had. Jumping back to earlier in the story, cute girl said she had returned to my room about 30 minutes later but she couldn't get the vodka from her floor because some dudes had taken it. I had left my room at that point so she ended up going out to the party instead since I wasn't there. I did end up dating that girl for a decent amount of time, but that's for a different survey.
Ruairi remains the undisputed king of storytelling
Rose
was homeschooled for most of high school and didn't go to college. i'm not gonna get balls but at least be gentle with taking balls away
Rose you are a treasure, no ball loss for you
Cory
Frosh year. My roommates and I had a couple dorm floor mates who either only have weekday meal plans, or no meal plan at all. So we started casually stealing them some non-perishable goods to last them over the weekend. Through natural progression, this slowly turned into us creating an entire klepto organization that eventually fed most of our dorm house. We had a few tricks. One was bringing sports bags in with us - they would make you check backpacks at the door, but since sports bags might have expensive equipment, they let you take them in. So we'd just stuff them full of gallon bags of cereal, bagels, etc. Our dining hall had a patio area, where at night, you could see in from the outside, but not vice versa. We would load up our plates with one type of food, grab a gallon or two of milk, a tray of cookies, etc., saunter out to the patio, bag/pack everything up, and then toss it over the railing to our Outside Man down below, who would then take it back. At the end of the year, the dining hall had a program where you could return anything you "walked off accidentally" with with no repercussions, so we went to collect and tally any cups/bowls/plates/silverware we'd liberated, and found ourselves with two full boxes of stuff. Fearing *some* sort of repercussions from the sheer volume of stuff, we waited until the DH was closed one night, climbed over the railing, and left the boxes on a patio table.
This is amazing
Bgro
I jumped out the window of the classroom once just to prove to a friend how oblivious our teacher was. I then walked in through the front door, greeted said oblivious teacher, and sat back down at my desk. She was very confused.
Classic
+3 Ruairi, +2 Cory, +1 Jiggy
-3 Dylan, -2 Iama, -1 Bnavis
Question 3: Favorite Vacation You Took
Wharble
does the scotland one kinda count as a vacation? if so, that one, if not, fuck idk I've only ever been to Vegas or Mexico on vacations so imma go with one of the 14 times I went to Mexico
I would love to go to Mexico
Pole
Winter 2010, we went to a resort in Turks & Caicos. Joe Girardi was there too. He and my mom are best friends now.
Pics or it didnt happen
Iama
lake house in new hampshire with all my cousins, just waterskiing, swimming, and hanging out by the water every day for a week
That sounds fantastic
Bnavis
italy, rome's cool as fuck
Another high effort answer from Bnavis.
Jiggy
when my sister lived in vancouver i flew there and then we drove from vancouver to tijuana together and camped on beaches and shit
I've always wanted to camp out on a beach, that sounds dope
Ruairi
Well, since my brother and I played baseball year round from elementary school through high school, we didn't take many/any vacations. So I will have to say the only real vacation I've taken is my trip to Texas a few weeks ago. It was amazing getting to see my best friend with our other best friend. Shot real guns for the first time. Went to the beach a couple of times and the water was so warm, it was amazing. Had Texas BBQ and it was to die for. It was super cool being in a somewhat small town since I've grown up in San Diego/Temecula for my whole life and haven't lived in a farm-like town. It was a super cool experience and I would easily risk getting coronavirus to do it again.
Thats pretty dope, small towns are always fun to go to
Rose
my favorite 'vacation' ever was actually recent. i dogsit for my sister sometimes when she goes somewhere and get to spend a week or so getting paid to relax at her apartment in san francisco with her dog and drinking and eating good food. it's nice because it's not touristy, i'm not staying at a hotel or anything, it's more like dipping my toes into living in a big city for a week or two and then getting to return to my normal life afterwards. my 'favorite vacation' was when i was there for over a week last year just chilling with no responsibilities other than taking care of her dog
The best vacations are the ones where you do absolutely nothing
Cory
New Zealand, September 2019. Gorgeous land all-around, really good (and cheap) beer, fun time exploring with friends, Lord of the Rings shit everywhere, good beer, very nice populace.
Thats dope, New Zealand is on my must visit list
Dylan
All my friends and I rented a house in Hatteras in the Outer Banks a few years ago. Massive house, right on the water, perfect water. Took a lot of acid, listened to Miles Davis' Bitches Brew while the mosquitoes ate my body apart while the sun went down.
Thats pretty dope
Bgro
Backpacking around Europe for a month with my buddies when I was 17. We visited 8 countries, sleeping in hostels and trains.
That is the dream, glad you got to live it
+3 Ruairi, +2 Rose, +1 Bgro
-3 Bnavis, -2 Pole, -1 Wharble
Question 4: You are now Commissioner of MLB, what changes do you make? (For time constraints I am going to post the top 3 answer and bottom 3 answers as many of these are similar)
Iama
negotiate things with the unions to make sure i can do the following fire rob manfred from any position he may hold (also joe west, cb bucknor, angel hernandez, and laz diaz) fix the minor league wage system so players make a living wage; also adjust the prearb/arb/fa system for better fairness abolish the dh and/or maintain the al/nl system abolish bad extra inning rules and/or robot umps, if they have been implemented bring back the bullpen car more doubleheaders bring back disco demolition night
Love all of these except getting rid of the DH
Bnavis
very slowly turn baseball into blurnsball from futurama
No
Jiggy
  1. no interleague 2. no divisions, just leagues 3. 12 games against each league opponent, 168 game schedule (until expansion, see 9; after expansion this will become 165 games, 15 against each league opponent) 4. al dh, no dh in nl 5. top 3 make playoffs in each league, 1 gets a bye. 2v3 in a best of 7, winner vs 1 in a best of 9, best of 11 world series (i realize it's not fun viewing but it gets the best result) 6. fines for anyone who tries to institute unwritten rules or whatever the fuck, promote the shit out of guys like tatis/tim anderson that make the game fun 7. no baserunner on 2nd rule 8. legalize steroids 9. expand to 38 teams, play one season. bottom 7 in each league go down to make a 24 team mlb and a 14 team mlb2, following this, use the english promotion/relegation system but with 4 from each league now. so effectively, bottom 4 in the al automatically go down, top 3 from al-mlb2 automatically come up and then a playoff of 4v7 and 3v6 from mlb2's al (best of 3 round 1, best of 5 round 2) to determine the fourth team that rejoins the majors. 10. create a more fun environment at the game. music throughout the game, including during play, also every team has a small waterpark at the ballpark 11. encourage players to have cool cleats why is trevor bauer the only one taking advantage of this 12. go back to pre-2017 balls
Jiggy gets it
Rose
make the wild card a 3 game series played in 2 days (games 1 and 2 as a double header,) expand to 32 teams (portland and montreal/charlotte/nashville,) universal DH (i don't mind both leagues having different rules but universal DH is probably the pandemic induced rule that makes the most sense to keep,) execute Alex Bregman on live TV, don't kill the minor leagues, don't do any other dumb bullshit, sit back and watch the money stack
Yes absolutely bring back the Expos, fuck Ass Bergman
Wharble
pay the minor leaguers, institute a salary floor, institute something resembling a RFA system instead of arb, ban Rob Manfred from baseball idk I'm tired
Go back to bed bud
Pole
Overhaul the free agency system to disincentivize service time manipulation. Add a salary floor for teams.
Ok
+3 Jiggy, +2 Rose, +1 Iama
-3 Bnavis, -2 Pole, -1 Wharble
Question 5: You have been signed by the WWE! Congratulations! What is your In Ring Name, Gimmick, and Finisher
Wharble
Thiccums, whatever vince gives me, and either the spear or the clothesline from hell
Show some creativity and own your own gimmick. Jobber status for you
Pole
I am The Ogre. I come out in full Shrek cosplay. My finisher is the GET OUT OF MY SWAMP.
:corynod:
Iama
Wrath-Hog Bounty Hunter Bearhug Life Force Squeezer
So do you hunt other wrestlers? Are you a hunter for an authority figure? As of now you are a Jobber
Bnavis
just give me minus points for this
SAY NO MORE, -3 BALLS
Jiggy
Chicken Bryan Kane's little brother, thus making me the Undertaker's grandson The Carraba's Crusher - honestly it'd just be ember moon's eclipse bc it's the coolest shit
Only issue, Kane is already Undertakers brother so you would also be Undertakers brother. That said maybe we can bring Taker out of retirement for a one off with you
Ruairi
Ring Name: The Notorious Ruairious. Gimmick: I am a Northern Irishman who uses a wicked head butt to stun and knock out opponents. I have swagger, but am very humble. I throw off my opponents by complimenting their bodies rather than trash talking them. Finisher: I get the opponent on the ground and do a jig over them, as my kicks knock them unconscious.
This is a dope gimmick, would likely book you to face Sheamus for 3 months before going for the WWE Title.
Rose
Ring name is Anne Phibian, my finisher is a Frog Splash and my gimmick is that i am extremely into frogs and i brutally beat down opponents and share Frog Facts with the audience on the mic while they are incapacitated
Instant top heel in the Women's division. Would book you to face Charlotte Flair at Wrestlemania for the Women's Title.
Cory
The Mortician (Cory *Graves*). My gimmick would be crawling my up through the bottom of the ring to start each match. We would then have to wait for the mat to be repaired before beginning the match. Finisher: The Scalpel - I run back and forth between the ropes a few times, gaining momentum, eventually bouncing off, going into a horizontal pencil dive motion, and kicking my opponent square in the chest.
I can see some good feuds between you and The Fiend Bray Wyatt. Could be a good wrestlemania match.
Dylan
Bitch, I'm Big Pepsi I'm sponsored by Pepsi Co. to deliver the sweet taste of Pepsi products to the world, BY FORCE The Baja Blaster - I yeet a full cup of MTN DEW Baja Blast (tm) into my opponent's eyes before hitting them with a shoryuken from street fighter
I dig it. Will book you as a main eventer before having you job to Roman Reigns and then banish you to the midcard forever
Bgro
My ring name is "El Ratoncito Miguel" which translates to "The Little Rat, Miguel". My gimmick is that I always pretend I'm not actually there to fight, I'm just lost and looking for directions. I insist way beyond a humorous amount of time that I'm really not a wrestler and you must have me mistaken and how do you get to Union Street. Then, when everyone's going home and the lights are turned off, that's when I attack. My finisher is called Open-Face Slap, where I run to one side of the ring and then charge full speed at you and open face slap you.
Instant Top Chicken Shit Heel. You can win the WWE Title on a fluke before losing it at Mania to someone like Daniel Bryan
+3 Bgro, +2 Ruairi, +1 Rose
-3 Bnavis, -2 Wharble, -1 Iama
Question 6: Here have a ball
+1 to everyone who said thank you
No balls to everyone who said ok
No one told me to go fuck myself so no one loses a ball
Question 7: One of these has to go what do you get rid of.
+1 Balls to everyone for correctly choosing a seafood based item
Question 8: Penguins are...
+1 Ball to everyone who said Badass
No Balls for those who said "they aight"
No one loses a ball
Question 9: Society has completely collapsed, what do you do to survive.
Wharble
bold of you to assume I'd make it out of a societal collapse
Wonderful spirit Wharble
Pole
Hoard some precious resource so I can trade it for other things that I need.
Smart
Iama
the world is my oyster
But what are you doing to survive
Bnavis
kill myself, i'm not a fool. i wouldn't survive a day in the wild
Just excellent effort from Bnavis
Jiggy
honestly i wish i had a nice plan for you but i know i wouldn't make it. just hangout with my gf for as long as possible and do enough mdma to forget about our impending doom
Understandable
Ruairi
I have a co-worker who has a full survival shelter with many guns. I go to him to survive.
Good move
Rose
i don't believe in my ability to survive alone in an apocalyptic scenario so i would determine if i'm reasonably close to a costco. if i think i'm close enough i believe a society of about 200-300 people could survive in a barricaded costco for several months at least without issue, and i will try to get a footing there. if i can't make it to something like that i will seek out the strongest most prepared looking person in my neighborhood and pray they show mercy.
Good to have a plan
Cory
Hoard gasoline and water (a la The Immortan Joe from Mad Max: Fury Road). If that doesn't work out, I would travel from settlement to settlement, bard-style, recanting happenings from neighboring settlements and regaling folks with song.
That man making the best of a bad situation
Dylan
Go to the basement of the newspaper office downtown. Literally nobody ever goes there, and there's no easy way down there without a pass. Also has a showeshittespace. Also has a secret tunnel to the building across the street if I need to bail.
Not bad
Bgro
Now that society has collapsed, I work as a software developer to survive.
In a post-apocalyptic society I dont think we will need software
+3 Cory, +2 Rose, +1 Dylan
-3 Bnavis, -2 Wharble, -1 Iama

Question 10: This question comes from my wife: What should I make for dinner upon the completion of survey results
Everyone gets a ball for leaving some awesome recipes.
Question 11: What is your happiest memory?
Wharble
that's an incredibly personal question that I will not answer because it will make me emotional!
Ok
Pole
that one time i homered in little league
Was it a moon shot?
Iama
watching the 09 world series win with my dad
That was an amazing year
Bnavis
being held by someone who loves me dearly
True
Jiggy
honestly last new years me and gf and a few friends went to a rave and got drunk/did a fuckton of ecstasy and danced our asses off then went to this little hidden rooftop in downtown saskatoon that i stashed a few bottles of tequila and some cigarettes on and danced and smoke and drank up there and yelled at strangers on the street until like 4 then got an uber home, passed out, and then made a fuckpile of waffles and watched horror movies in the basement all new years day it was so fucking fun
Thats fucking awesome
Ruairi
Oh man this is a tough one. There are two that stand out in my mind, but I'm not sure which one to go with. I will tell another story about the cute girl I mentioned earlier in this survey. So this was a few months later (4 or 5). We started dating shortly after that Halloween night for the record. We spent pretty much everyday together since we lived just a floor apart and quickly became best friends. Anyway, it was a few months later and we were in her room. It was a Friday and I didn't have class until 1 on Fridays. We were making out on her bed and at one point she stopped and just looked at me. She started crying and I was confused so I asked her what was wrong. Through a cracked voice she says "I love you." It was the first time anyone had ever told me they loved me in that way and I had been thinking about telling her that I felt the same way leading up to this day but was too scared to. When she said it, I was then able to say it, which surprised her because I wasn't a very open person back then. It's one of the best feelings to have someone you love tell you that they love you back. And even though we aren't together anymore, the memory is still a good one for me, because it reminds me that I can be loved and I can feel love for someone, even in times when those things don't seem possible.
This brought a tear to my eye my dude
Rose
it feels slightly underwhelming to call it my happiest memory because it didn't last in the end but i think the most undeniably happy thing i can think of is entering my first real romantic relationship as a teenager. a lot of that time of my life i was fighting with depression and a genuine and significant romantic relationship was a realization that i could be deserving of love from other people and that i could connect and relate to another person in ways i was afraid i wasn't capable of.
This fucking hit me hard because I've been there
Cory
Camping with my brother and parents. Usually our trips involve some amount of shouting and fighting, even the really good ones. But this trip, we just spent three wonderful days in the wilderness, enjoying nature, eating good campfire foods, laughing and playing board games. Some catchphrases were spawned while playing those games that my family still quotes to this day.
That's awesome, I'd give anything to have that kind of time with my family again
Dylan
I went to a concert with a friend of mine that had just left the company we had worked for. She was in a relationship but she asked me to go with her because she had an extra ticket. It was a great time, really fun, great vibes. Didn't realize at the time that would be the person I'd be living with about 3-4 years later. Don't know if it's my happiest memory but it makes me really happy, know what I mean?
Thats awesome dude
Bgro
Either various moments on my solo bike trip across the country where I just felt total tranquility and satisfaction near the end of my trip OR this one time when my first nephew was like one and I was his favorite person and I took him out for a walk. He was distracted and I walked a little ahead of him and when he turned and noticed me a little further away, we made eye contact, he grinned a wide smile and then ran to me arms wide open for a hug. Kids do that kind of stuff all the time to people they know and trust but I've never felt such pure unadulterated love as I have from that kid in that moment. There is no artifice or conditionality in that sort of love. It felt good to be the cause of that someone else's sheer joy and seeing his face light up when he saw me, thats a memory that always brings me happiness.
:blobheart:
No one loses a ball for this round
+3 Rose, +2 Bgro, +1 Ruairi

Ok lets tally up the results......
TIED FOR FIRST WITH 16 BALLS: ROSE AND RUAIRI
SECOND WITH 9 BALLS: CORY
TIED FOR 3RD WITH 8 BALLS: BGRO AND JIGGY
4TH: IAMA 0 BALLS
5TH: DYALAN -1 BALLS
6TH: POLE AND WHARBLE -3 BALLS
AND YOUR BIGGEST LOSER IN DEAD LAST WITH -11 BALLS BNAVIS!!!
Lottery will be done and posted with out first round. Thank you for your time you wonderful people
submitted by Pjd7510 to groupselect2k18 [link] [comments]


2020.09.17 04:01 DarkWolfen21 Conker's Bad Fur Day (64) vs. Conker Live and Reloaded (XBOX) - Why both are great games

I have been a fan of the Conker series for several years, and I always like to discuss that with others. I have a lot I enjoy about the 64 original and its remake, and I feel both are worth playing. In this post, I wanted to do a little review of one experience and how it differs from the other in most aspects. There are many differences between the two, but I would still like to focus on a large number of them.

Bad Fur Day

Conker's Bad Fur Day is certainly great for its time, and I view it as one of the best-looking Nintendo 64 titles to this day. It has a story in some cartoon-inspired reality that started off mysteriously from the beginning towards its end. It included a pack of characters that had a different impact in each new situation presented to Conker. Some moments ranged from helping other characters with problems, urinating on others Conker came across, or shooting the brains out of some undead zombie horde. Conker just went from one situation to the next to demonstrate a variety of strange but entertaining experiences, and lot of it was full of context-sensitive gameplay. Just press B and every problem can be solved. It was all quite exciting! Moreover, the game supports detail in a variety of facial animations and Conker is even shown with rendered fingers. There is an explosive gore mechanic. Everywhere, the gore varied with differences in being able to see certain body parts and organs flying in different directions and chunks of a head getting shot off. I thought these were technical achievements back on the N64's platform. It was all quite impressive and some gory moments reminded me of splattering bug goo over cave walls in Jet Force Gemini.
Cutscenes would play some of the most-craziest but funniest mature humor to be found in a video game, which can be subjective, but it does vary from one moment to another, especially when it comes to rude noises and exploding bodies. All scenes have voices on the 64 and while some scenes censored the use of certain swear words (probably for some humor purpose), the game was mostly uncensored in the language department. The music was quite enjoyable and every environment contains a tune that was fitting to where Conker explored. Furthermore, there were a variety of sound effects that added to the exploration of an area, such as hearing the creak of a wooden door opening or maybe the sticky sound of running over muddy ground. If not that, then how about the baby crying in the background of a graveyard? That could have the player thinking that something is not pleasant about the mood of that environment. When it comes to replay value, BFD included several multiplayer modes of variety (along with some having their own stories), and all of them being based on characters and gameplay found throughout the main story. Other modes offered new experiences and each mode differed in objectives, which was dependent on sides of team-based maps or deathmatch modes. Capture the flag is available and even a racing mode was included.
While it didn't help with the frame rate, all modes could be played with several bots, humans, or a combination of both. 8-player matches would be less demanding on the frame rate than higher numbers, but it could go higher with a sacrifice to the game's frame rate, which did slow things down afterwards. Some other problems with BFD are with the camera during platforming sections of the game. There is a mix of first-person to look around and shoot, third-person for exploring, and a closer view in third-person, in which the button actually has to be held down, and it does not feel complete. Other angels of the camera have fixed perspectives, and those are fine for most environments. Although, it can really get in the way and couldn't always be rotated in every situation of need. The controls were not the worse, but are certainly not without issues. Aiming varied from one situation to the next by holding one trigger (R) down and firing with the other (Z.) Some moments of aiming felt too slow to keep up with some parts of the action, but other moments were just done just fine. I haven't used it, but the there is supposedly an easy mode cheat that should help to make aiming easier for the player and more difficult for the A.I. The game can still be completed without this "easy" cheat, but enemies will lock on to Conker during the story and they do have powerful accuracy on higher difficulties in the multiplayer. This may make the experience feel a lot less balanced.
Conker could strafe and shoot at the same time (along with multiplayer characters), but the process was not fluent and not quite as smooth. It did change from one weapon to another. Also, strafing could be done with C-buttons in using the first- person camera or the third-person camera. It definitely caused a bit of camera shaking that added to difficulty of aiming, but maybe that was intended. For additional differences that aren't cons, weapons allowed for character mobility, but others had more weight to them and required slower movement when they were taken out. Precision also varied with the fire of different weapons and there was recoil impact, which added to a realistic effect of firing on enemies. Some weapons in multiplayer would stop the player in place until their attack animation finished up. Characters could also jump with throwing knives and swords, but usually could not jump with firearms. In multiplayer, weapons (which includes grenades and bombs) can be found around map. If you wanted a different weapon, you would just go to that location on the map and take it. Ammo was infinite unless using grenades or bombs found around different maps, but guns still had to be reloaded. BFD just takes many different experiences and throws them all into one game. Conker's BFD is not only a 3-D platformer, but it's a third-person shooter, and even a racing game. There is so much to go around in return here. Chapters can be revisited and new saves files for the story can be created to enjoy the experience all over again. In fact, some scenes only play with a new game file, rather than in chapter mode. Otherwise, the multiplayer is another option that is both fun alone and with others around. If none of this is enough, there a number of cheat codes that will unlock even more content in multiplayer, such as cosmetic changes providing more playable characters and tweaks to the gameplay. (GameShark codes add even more unlocks that can be experimented with.)

Live and Reloaded

Conker Live and Reloaded served primarily as a remake. It was originally based on Conker Live and Uncut, which was meant to be a fully uncensored remake that contained multiplayer based more closely to Bad Fur Day's gameplay. However, that remake was replaced when Microsoft wanted Rare to actually spend more time to use the XBOX to its full potential. This led to Live and Reloaded getting created, which was a heavily-reworked Live and Uncut, but they are not quite the same in all aspects, especially not just with visuals. Even the gameplay mechanics in multiplayer had differences. Some aspects like the upgrade system stayed, but classes replaced the choice of looking around for weapons and more specific character models were created for each class, which all contain their own voices.
Furthermore, Live and Reloaded was more about taking something that was more cartoon-like in nature and making it more realistic. It featured many updates to the artwork, which added plenty of more detail to bring the environments to life. Speaking of the environments, new additions were included to improve on the look of the scenery. For example, the Spooky chapter had an entire village built around it to add meaning to the villagers seen later, and there was this massive cathedral outside the all-new gates of the graveyard. Mist was added to the environment to make it more mysterious and moody. It really came to life. Characters received mostly faithful textures over their original looks with some of the biggest changes on some characters being colors, clothing, and realistic fur shaders. Clearly, there was much more detail to see around this time. Other characters had gone through more changes to capture some sort of reference. Conker even receives more outfits later in the game, besides his Neo outfit from The Matrix, which all contain references to other roles. In other portions of the game, speed of gameplay experiences in the story was altered in some areas to probably make it easier and more difficult in varying situations, but these changes are not entirely obvious everywhere. There was one section that was actually changed entirely involving and a character (Big Boss Tedi) was removed from the game. In regard to the controls around gameplay, the camera has met a significant improvement. It can now be rotated manually in more places and it feels more smooth. Conker can move a lot easier when shooting at the same time. When it comes to weapons, Conker can no longer dual-wield SMGs, but being able to jump and move more fluently with camera control helped much with the gameplay side. Conker can lock into a close third-person view or a far one. There are still some spots with fixed camera angles, but the experience does not feel as problematic as the 64 version (which is still simple to manage, but was more dated in comparison.) Overall, there is more control with the camera in different situations.
Now let's discuss the animations and gore mechanics. While LaR does not have all of BFD's detailed animations (like bodies exploding with specific organs and limbs), it did feature some new ones, especially to add facial expressions to certain scenes, along with new gameplay changes. However, body explosions with gore was generic with pools of blood and meat pieces. Sometimes, a heart/organ would be left behind and that was about it. The next parts are mostly for multiplayer. Bodies could be blown halfway off if a player cooked their frag grenade too long without throwing it. Head decapitations were still brutal as ever (specifically from Sneeker gameplay), and actually contained facial expressions at a sight of shock on the victim's chopped off head. While gore lacks some of the animation and detailed quality of BFD's limb separation or organs flying out, it can still be full of moments with some nasty situations. Also, bodies stay behind longer in LaR, but eventually switch to a lower resolution model, which actually works to make the body look more dead and faded out of the war environment. In some creepier circumstances, if someone was shot in the head with a sniper rifle, the head would be left behind and the body would eventually disappear without it. It makes the environment look a lot more messy, especially with blood stains on the ground. The leftover gore (from heads laying around) is most-noticeable on the map of Spamono. I don't know if it was intended or not, but maybe it has something to do with the map space.
LaR does not necessarily have all of the original content and multiplayer from BFD, but it did include a new mode with several maps as a replacement. The game added vehicles beyond a simple tank mode. Terminals are used for vehicles, sentry turrets, and replacing grenades used. Additionally, they include extra features for certain classes, such as mines for demolishers and long rangers. This is considering that the new multiplayer was primarily focused as a team-based shooter with classes and abilities. Weapons are tied to classes, so if a player wanted to use different weapons, vehicles, or abilities, they would change classes. Maps included objectives that could be turned on and off, and could be played with the maximum number of bots that hardly makes a difference in the frame rate. One map is like capture the flag and two others are like variants of that gameplay-focused objective. The multiplayer is not just about new gameplay, but it even had the bonus of a story mode, which could be viewed as partially as a prequel and sequel to BFD. There was an added mix of alternative history from the combination of the Old War and Future War timelines, but it actually fits together to add sense to the BFD story. Also, LaR added back content removed from BFD, such as the squirrels getting executed during the War chapter, and this makes that scene feel much less empty. Previous sound effects were improved to be heard louder and clearer, and even some new ones were added for weapon changes. Rock Solid had an extra song added to the club's playlist, and still contained the original song in place. All of the music featured remastered enhancements. However, it is notable that The Great Mighty Poo song was censored excessively, which kills off the old meaning, even if it can still be implied. Also, even though BFD had censored language and even disabled or removed content, LaR added more censored language than BFD.
Other than that though, there are a lot of changes in Live and Reloaded that improved the experience from a set of new perspectives in gameplay and art style. The multiplayer mode is still a lot of fun in its own ways, and it pays respect to extra plot events.
Conclusion:
Both Bad Fur Day and Live and Reloaded can be great experiences packed full of fun and humor-filled mature moments in the story mode! They do have their advantages and disadvantages from each other in gameplay and visuals, but either version can be enjoyed by a Conker fan or newcomer that loves to play a game that doesn't take itself too seriously, and is full of gameplay variety, which would be an interest of those that like to replay games repeatedly after finishing them. There is plenty of multiplayer fun to be had with bots (or local players if you have them.) If you still haven't played one other version, then I highly recommend it at some point.
Other info:
(Some of you may know this already.)
Rare Replay has a port of the 64 version, but be aware that all Nintendo-based content and other features were removed, such as the N64 logo getting sawed, the GBC animation and its music, or a dirty magazine taken out. The XBOX version of Live and Reloaded can be downloaded from the XBL marketplace, and it is playable on the Xbox One or the Xbox 360 (if you have either of those.) When it plays on the 360, there are more graphical glitches due to poor emulation. The Xbox One version actually has superior emulation and performance. The emulation is more accurate on the One and even brought back the loading screen images. The Xbox Live mode on Live and Reloaded is still dead. No new online servers are implemented into the current digital version available.
Otherwise, I have seen the disc going for much cheaper these days (or time of this post), which was likely due to transitions to digital versions by some gamers/collectors, and more physical copies turning up online. Of course this is also dependent on where you live. The same might be true for Bad Fur Day with Rare Replay.
submitted by DarkWolfen21 to n64 [link] [comments]


2020.09.16 21:19 -C-7007 『Meliora Majesty 』, Patriarch of Infinity and De La Croix's Stand

Namesake-The song Majesty from Ghost's album Meliora.
Appearance: a roughly two meters, quite muscular humanoid Stand. Its skin is silver grey, its eyes have pitch black scleras with hot pink pupils. It constantly bears an enraged expression like King Crimson. Its face is covered by what seems to be a deep blue leather mask, with holes on the cheeks and for the mouth and eyes. Multiple studs and moon crescent decorations create a ring around its head, with the Pluto symbol in its center. That same symbol can be seen on the dark blue leather robe it wears, and on its golden collar piece. A large belt crosses the robe, covered by studs and crescents. A blue, transparent thin veil with similar glyphs is attached to the back of the belt. The Stand has perfectly circular holes in its hands and knees.
Stats- Power:A Speed:C Range:C Accuracy:B Durability:B Potential:A
Abilities: Space Expansion
Meliora Majesty can stretch space between two objects it selects, in all three dimensions and thus in a seamless manner. The limits of its extension powers are not clear. This can be used in various situations :for example, using this ability on someone falling from a small height can make the accident deadly, by increasing the space between the initial point and the ground.
Space Cloning
Meliora Majesty is able to select a 20m diameter area and copy-paste it around the original, thus creating new space. Nothing is overwritten by these copies, the surrounding world just adapts. Every item is copied too but the faithfulness of replication goes gradually down the more the item is copied or the further it is from the point of activation, resulting in fragile, failed clones.
Personnality: Meliora Majesty is a somewhat conscious Stand and is able to speak. Although it always obeys its master's order, it seems to be animated by a strong bloodlust and a desire to wreak havoc around itself. Its voice is pretty deep and doesn't seem to come from its mouth, but from everywhere around the Stand. It usually uses a very dated vocabulary and pronunciation of French, De La Croix's native language.
The user : De La Croix is a French priest. His Stand first manifested as a recurring nightmare of himself getting trapped in an infinite staircase. This and the discovery of its powers made him obsessed with the idea of Infinity, which is according to him the only way he and the rest of Humanity can come closer to the Almighty. He can be described as a fanatic, but always behave in a polite, calm and composed way despite its extreme ideas and its violent Stand.
Theme for next contest if I win, which I highly doubt:Eurovision Song Contest inspired Stands
submitted by -C-7007 to fanStands [link] [comments]


2020.09.16 12:30 FappidyDat [H] TF2 Keys & PayPal [W] Humble Bundle Unrevealed Key Links (Games From Past Bundles)

Notes:
 
I pay with the following:
TF2 & PayPal
 
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2020.09.14 18:35 CFB_Referee Hurricane Sally

Sally remains a hurricane and is moving slowly.

From the latest public advisory (as of 9/16 11:30 AM ET) Sally is likely to cause issues with rainfall, storm surge, surf, wind tornados, and flooding - including potential inland flooding.
Check your local weather or emergency management agency for more specific information where you are.
 
Please look to local news, local weather, and local and state emergency management agencies to find out more about how you may be affected, if you need to evacuate, and steps on getting prepared. Please everyone stay safe.
 
U Forecasts, Predictions, and Watches/Warnings
 
Tulsa Preparedness & Planning
College students should check out their university's emergency alert system - if you're not signed up to get notices, you should!
Useful links on: hurricane preparedness, emergency kits, emergency supplies for your car.
 
Louisburg Other things worth thinking about or getting:
  • General: A cooler. Fun/mental health stuff - books, games, etc. Cash. Weather radio and batteries. Flashlights > candles. Backup cell phone, laptop, or other batteries. Extra water. Hand sanitizer. Comfort items (a toddler's blankie, the puppy's favorite toy, your grandpa's watch you can't imagine losing).
  • Specialized: Transportation and assistive devices (think especially about children, pets, the elderly, people with disabilities).
  • Cars: Gas. Window breakeseatbelt cutter.
 
Gattaca Florida Safety:
  • Check your smoke detector and carbon monoxide detector batteries!
  • Watch out for downed power lines. Never assume it is dead. Avoid it.
  • Assume floodwaters are deeper than they look. Turn around, don't drown.
  • Learn your flood and evacuation zones!
  • Food safety from the FDA and USDA.
  • If your home floods and you need to go up, head for the roof. Keep an ax in your attic to get out that way if you need it.
  • Be aware of potential 911 delays.
  • Evacuate! If you can, check on people you know to see if they need help evacuating if you can offer it or put them in touch with someone who can.
 
Hertfordshire Documentation:
  • Bring it with you.
  • Store it in a plastic bag to they are together and stay dry.
  • House deed/rental agreement/lease.
  • Insurance information (home, car, renters, medical, flood).
  • Identification (ID card/driver's license, passport, Social Security card, marriage/birth certificates).
  • Take photographs of your home before you evacuate and when you return. Good documentation of the damage may help if you need to file an aid or insurance claim.
 
For long-term preparedness, check out CERT training information.
 
Holland Evacuation
College Information
We'll be updating this list as we get information.
 
/CFB Ball Alabama
University Update Sources
Bishop State Community College All remote learning on Monday and Tuesday. All events cancelled Monday and Tuesday. 7
Coastal Alabama Community College Closses at 2 PM on Monday. In person classes closed through Wendesday. Online classes continue to meet. 5
Spring Hill College Classes cancelled after 1:30 PM on Monday. Classes online on Tuesday. 5
University of Mobile Move to all online instruction as of 1:30 PM Monday. Normal classes resume Wendesday. 5
South Alabama University of South Alabama Classes, events, and activities canceled Tuesday and Wednesday. 16
 
/CFB Ball Florida
University Update Sources
Gulf Coast State College All campuses closed Tuesday. 11
Northwest Florida State College Closed through Tuesday. 13
Pensacola State College All campuses closed Monday and Tuesday. 7, 17
West Florida University of West Florida All classes - in person and online - cancelled through Thursday. 18
 
/CFB Ball Louisiana
University Update Sources
Delgado Community College Online classes only on Monday and Tuesday. 8, 19
Loyola Operating normally until 4 PM on Monday. Classes canceled Tuesday. Classes resume Wednesday. 2, 20
New Orleans Theological Seminary/Leavell College Closed Monday-Wednesday. 8
Nicholls Nicholls State All classes online Monday-Wednesday. 4
Northshore Technical Community College Online on Monday. Closed on Tuesday. Decision on Wednesday pending. 8, 21
Nunez College Online classes continue. In person classes cancelled Monday and Tuesday. 8
Southeastern Louisiana Southeastern University All classes online on Monday. All classes cancelled on Tuesday. 14
Southern Southern University Normal operations on Tuesday. 9, 22
Tulane Tulane In person and online classes canceled after noon on Monday and Tuesday. Wednesday classes TBD. 1
Holy Cross University of Holy Cross Closed Monday and Tuesday. 8
University of New Orleans Classes all online on Monday. In person, online, and hybrid classes canceled on Tuesday. 3
Xavier University Classes online after 5 PM Monday. Classes cancelled Tuesday. 8
 
/CFB Ball Mississippi
University Update Sources
Jones County JC Jones College All classes online through Wednesday. 12
Mississippi Gulf Coast CC Mississippi Gulf Coast Community College All classes online starting Monday at noon and Tuesday. 10
Southern Miss University of Southern Mississippi - Gulf Coast Locations All classes and events moved online starting at noon on Monday. 15
 
/CFB Ball South Carolina
If you know of any of these, please let us know.
University Update Sources
 
/CFB Ball North Carolina
If you know of any of these, please let us know.
University Update Sources
 
/CFB Ball Virginia
If you know of any of these, please let us know.
University Update Sources
Sources
1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22
 
Touchdown Game Information Penalty Flag
We'll be updating this list as we get information.
This list includes all games played with teams in affected states. Many may not be affected, but given the ripple effects of things like travel and the particular complications of scheduling this season, we've listed them all here for reference.
Date Time Home Team Away Team Game Location
9/18 7:30 PM ET Coastal Carolina Campbell Conway, SC
9/19 12:00 PM ET Georgia State Louisiana Atlanta, GA
9/19 12:00 PM ET Tulane Navy New Orleans, LA
9/19 12:00 PM ET Duke Boston College Durham, NC
9/19 2:30 PM ET Notre Dame USF South Bend, IN
9/19 3:30 PM ET Georgia Tech UCF Atlanta, GA
9/19 3:30 PM ET Georgia Southern FAU Statesboro, GA
9/19 3:30 PM ET UNC Charlotte Chapel Hill, NC
9/19 4:00 PM ET Middle Tennessee Troy Murfreesboro, TN
9/19 4:00 PM ET Clemson The Citadel Clemson, SC
9/19 7:30 PM ET ULM Texas State Monroe, LA
9/19 7:30 PM ET Louisville Miami (FL) Louisville, KY
9/19 7:30 PM ET Southern Miss Louisiana Tech Hattiesburg, MS
9/19 8:00 PM ET NC State Wake Forest Raleigh, NC
 
Learn More
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2020.09.12 20:00 CaspianX2 Full list of upcoming games on the Nintendo Switch (US) (Updated 9/12/2020)

Console exclusives (games that are also on PC and/or mobile, but not on other consoles) in Italics. Nintendo exclusives (games that are only on Nintendo platforms) in bold.
For those looking at this list and not sure what's likely to be noteworthy, I have compiled a page with noteworthy releases on Switch for September 2020. Please give them a look if you want to see what games are likely to be some of September's highlights!
As for the full list of upcoming games, here you go:
Games Release date Date confirmed by?
Rebel Galaxy Outlaw 9/22/20 Official Website/Official Website
Castlestorm 2 9/23/20 Nintendo.com
Orbit XL 9/23/20 Nintendo.com
Twin Breaker: A Sacred Symbols Adventure 9/23/20 Nintendo.com
Unrailed! 9/23/20 Nintendo.com
Alluris 9/24/20 Nintendo.com
Big-Bobby-Car - The BigRace 9/24/20 Nintendo.com
Breakpoint 9/24/20 Nintendo.com
Dungreed 9/24/20 Official Trailer
Embracelet 9/24/20 Nintendo.com
Going Under 9/24/20 Nintendo.com
Gothic Murder: Adventure That Changes Destiny 9/24/20 Nintendo.com
Great Conqueror: Rome 9/24/20 Nintendo.com
Lost Ember 9/24/20 Nintendo.com
Micro Pico Racers 9/24/20 Nintendo.com
My Diggy Dog 2 9/24/20 Nintendo.com
Retro Classix Collection #1: Data East 9/24/20 Nintendo.com
Rivals of Aether 9/24/20 Nintendo.com
Roller Coaster Tycoon 3 Complete Edition 9/24/20 Nintendo.com
Secrets of Me 9/24/20 Nintendo.com
This is the Zodiac Speaking 9/24/20 Official Twitter Post
Wartile 9/24/20 Nintendo.com
Car Driving School Simulator 9/25/20 Nintendo.com
Jet Set Knights 9/25/20 Nintendo.com
Port Royale 4 9/25/20 Official Twitter Post
TrollHunters: Defenders of Arcadia 9/25/20 Nintendo.com
Bacon Man: An Adventure 9/25/20 Nintendo.com
Undead Darlings ~No Cure For Love~ 9/28/20 Nintendo.com
Umihara Kawase Bazooka! 9/29/20 Official Trailer
Projection: First Light 9/30/20 Nintendo.com
Detective Case and Clown Bot in: Murder in The Hotel Lisbon 9/30/20 Nintendo.com
Sunless Skies: Sovereign Edition August/September 2020 Official Twitter Post
Curved Space September 2020 Official Trailer
Drive Buy September 2020 Official Trailer/Official Twitter Post
Gamer Girl September 2020 Official Trailer (Trailer no longer available)
Alwa's Legacy Summer 2020 Official Twitter Post
Calico Summer 2020 Official Website
Eldest Souls (Timed Console Exclusive) Summer 2020 Nintendo.com
King of the Hat Summer 2020 Nintendo.com
Rogue Heroes: Ruins of Tasos Summer 2020 Official Website
Alter Cosmos Q3 2020 Official Website
Counter Terrorist Agency Q3 2020 Official Website
Crown Trick Q3 2020 Official Website
Driftland: The Magic Revival Q3 2020 Official Website
Dungeon Defenders Awakened (Timed Exclusive) Q3 2020 Official Twitter Post
Farm Mechanic Simulator Q3 2020 Official Website
Lord Winklebottom Investigates Q3 2020 Official Website
Nogunz: Doppelganger Edition Q3 2020 Official Trailer
The Academy: The First Riddle Q3 2020 Official Trailer
Train Mechanic Simulator Q3 2020 Official Website
Candy Raid: The Factory 10/1/20 Nintendo.com
Farm Builder 10/1/20 Nintendo.com
Filament 10/1/20 Nintendo.com
Liege Dragon 10/1/20 Nintendo.com
Smoots World Cup Tennis 10/1/20 Nintendo.com
Super Mario Bros. 35 (Limited Release, Nintendo Switch Online Subscription Required) 10/1/20 Nintendo.com
Warsaw 10/1/20 Nintendo.com
Ys Origin 10/1/20 Nintendo.com
103 10/2/20 Nintendo.com
Make a Killing 10/2/20 Nintendo.com
Agatha Christie - The ABC Murders 10/6/20 Nintendo.com
Let's Sing: Queen 10/6/20 Official Website
Nickelodeon Kart Racers 2 10/6/20 Nintendo.com
Aery: Sky Castle 10/8/20 Nintendo.com
Game Dev Tycoon 10/8/20 Nintendo.com
I Am Dead (Timed Exclusive) 10/8/20 Nintendo.com
Ikenfell 10/8/20 Official Twitter Post
Piofore: Fated Memories 10/8/20 Nintendo.com
Puddle Knights 10/8/20 Nintendo.com
Torn Tales: Rebound Edition 10/8/20 Nintendo.com
Ben 10: Power Trip! 10/9/20 Nintendo.com
FIFA 21 Nintendo Switch Legacy Edition 10/9/20 Nintendo.com
The Survivalists 10/9/20 Nintendo.com
GI Joe: Operation Blackout 10/13/20 Nintendo.com
Prinny 1•2: Exploded and Reloaded 10/13/20 Official Trailer
Prinny: Can I Really Be the Hero? 10/13/20 Nintendo.com
Prinny 2: Dawn of Operation Panties, Dood! 10/13/20 Nintendo.com
Robotics;Notes Double Pack 10/13/20 Official Trailer
Transformers: Battlegrounds 10/13/20 Official Trailer
Alpaca Ball: Allstars 10/15/20 Official Website
Batbarian: Testament of the Primordials 10/15/20 Official Twitter Post
Burst Shooter 10/13/20 Nintendo.com
Cloudpunk 10/15/20 Official Trailer
Hardcore Mecha 10/15/20 Nintendo.com
Ring of Pain 10/15/20 Official Trailer
Space Crew 10/15/20 Official Trailer
9 Monkeys of Shaolin 10/16/20 Nintendo.com
Mario Kart Live: Home Circuit 10/16/20 Super Mario Bros. 35th Anniversary Direct
Zoids Wild Blast Unleashed 10/16/20 Nintedo.com
Carto 10/27/20 Official Trailer
Cobra Kai 10/27/20 Official Trailer (IGN Exclusive)
My Universe - Fashion Boutique 10/27/20 Official Website
The Bluecoats - North & South 10/27/20 Official Website
Gibbous - A Cthulhu Adventure 10/28/20 Official Twitter Post
Mad Rat Dead 10/30/20 Official Trailer
Pikmin 3 Deluxe 10/30/20 Nintendo.com
Dusk Halloween 2020 Official Trailer
Hidden Objects Collection October 2020 Official Trailer
Maid of Sker October 2020 Official Twitter Post
Monster Truck Championship October 2020 Official Trailer
Oddworld: New 'N Tasty October 2020 Official Trailer
Slide Stars October 2020 Official Website
Bakugan: Champions of Vestroia (Multiple Versions) 11/3/20 Nintendo.com
Jurassic World Evolution: Complete Edition 11/3/20 Nintendo.com
My Universe - School Teacher 11/3/20 Official Website
PAW Patrol Mighty Pups Save Adventure Bay 11/6/20 Official Trailer
Fuser 11/10/20 Nintendo.com
My Universe - Cooking Star Restaurant 11/10/20 Official Website
Sakuna: Of Rice and Ruin 11/10/20 Nintendo.com
XIII 11/10/20 Official Trailer (IGN Summer of Gaming Event 2020)
Just Dance 2021 11/12/20 Nintendo.com
Kingdom Hearts: Melody of Memory 11/13/20 Nintendo.com
Let's Sing 2021 11/13/20 Official Website
Cris Tales 11/17/20 Official Website
Professor Rubik's Brain Fitness 11/17/20 Official Website
Who Wants to Be a Millionaire? 11/17/20 Official Website
Hyrule Warriors: Age of Calamity 11/20/20 Nintendo.com
Cafe Enchante November 2020 Official Website
Death Crown November 2020 Official Trailer
Ruggero Deodato's Cannibal November 2020 Official Website
Chronos: Before the Ashes 12/1/20 Official Twitter Post
Empire of Sin 12/1/20 Nintendo.com
Immortals Fenyx Rising (formerly Gods & Monsters) 12/3/20 Official Trailer
Fitness Boxing 2: Rhythm & Exercise 12/4/20 Nintendo.com
Puyo Puyo Tetris 2 12/8/20 Nintendo Direct Mini: Partner Showcase August 2020
Collection of SaGa Final Fantasy Legend 12/15/20 Nintendo.com
Override 2: Super Mech League December 2020 Official Trailer
Pretty Princess Party December 2020 Official Website
Apex Legends Fall 2020 Nintendo Twitter Post
Axiom Verge 2 Fall 2020 Indie World Showcase 12.10.2019
Commandos 2 HD Remaster Fall 2020 Official Website
Cyanide and Happiness: Freakpocalypse: Part 1 (Timed Console Exclusive) Fall 2020 Nintendo.com
Cyber Shadow Fall 2020 Official Website
GONNER2 Fall 2020 Nintendo.com
Grindstone Fall 2020 Nintendo.com
Oceanhorn 2: Knights of the Lost Realm Fall 2020 Official Trailer
PixelJunk Eden 2 Fall 2020 Nintendo.com
Roki Fall 2020 Publisher Post on Reddit
Shantae: Risky's Revenge - Director's Cut Fall 2020 Official Twitter Post
The Red Lantern Fall 2020 Nintendo.com
Torchlight III Fall 2020 Nintendo.com
Harvest Moon: One World Autumn 2020 (European Release Date) Nintendo.co.uk
Toy Soldiers HD Autumn 2020 Official Website
Alchemic Cutie Q4 2020 Official Website
Circadian City Q4 2020 Announce Trailer
Defense Corp Q4 2020 Developer Comment on Reddit
Ever Forward Q4 2020 Official Website
Metal Revolution Q4 2020 Official Announcement on New Game+ Expo Live Stream (via Gematsu)
Pumpkin Jack Q4 2020 Official Trailer
Golden Force Last Quarter 2020 Official Trailer
Atelier Ryza 2: Lost Legends & The Secret Fairy Winter 2020 Official Trailer
Clive 'N' Wrench Winter 2020 Official Trailer
Taiko No Tatsujin: Rhythmic Adventure Pack Winter 2020 Nintendo.com
B.Ark (Timed Exclusive) Late 2020 Nintendo.com
Beach Buggy Racing 2 Late 2020 Official Website
Charterstone Late 2020 Official Trailer
Dicey Dungeons Late 2020 Nintendo.com
Hoa Late 2020 Wholesome Direct 5-26-2020
Phogs! Late 2020 Nintendo.com
Quantum League Late 2020 Nintendo.com
Signs of the Sojourner Late 2020 Official Trailer
Dangerous Driving 2 Holiday 2020 Official Website
Scott Pilgrim Vs. The World: The Game Complete Edition Holiday 2020 Official Twitter Post
Sniper Elite 4 Holiday 2020 Nintendo.com
Speed 3 Grand Prix Holiday 2020 Official Trailer
Re:Zero – The Prophecy of the Throne Winter 2020/2021 Official Trailer
Aground 2020 Official Website
Astrodogs 2020 Developer post on Reddit
Black Book 2020 Official Trailer
Bladed Fury 2020 Official Twitter Post
Boyfriend Dungeon 2020 Nintendo.com
Bravely Default II 2020 Nintendo.com
Breakpoint 2020 Official Twitter Post
Car Mechanic Flipper 2020 Official Website
Circuit Superstars 2020 Official Website
Collapsus 2020 Official Website
Conarium 2020 Official Trailer
Cthulhu: Books of Ancients 2020 Official Website
DARQ: Complete Edition 2020 Official Trailer
Devil's Hunt 2020 Official Twitter Post
Digimon Survive 2020 Anime Expo panel (relayed by NintendoEverything.com)
Door Kickers 2020 QubicGames 2020 Direct
Eastward 2020 Nintendo.com
Electrix 2020 Official Website
Farm & Fix 2020 2020 Official Website
Farm Manager 2018 2020 Official Website
Flipper Mechanic 2020 Official Website
Gearshifters 2020 Official Website
God Fire 2020 QubicGames 2020 Direct
Good Night Knight 2020 QubicGames 2020 Direct
Greak: Memories of Azur 2020 Official Trailer
Hatch Tales (Formerly Chicken Wiggle Workshop) 2020 Official Website
Haven 2020 Nintendo.com
Hazel Sky 2020 Official Trailer
Heaven's Vault 2020 Official Twitter Post
Hellpoint 2020 Official Twitter Post
Hero: Flood Rescue 2020 Official Website
Hindsight 20/20 2020 Announce Trailer
Hyperbrawl Tournament 2020 Official Website
Kingpin: Reloaded 2020 Official Trailer
King's Bounty II 2020 Nintendo.com
Littlewood 2020 Official Twitter Page
Lords of Exile 2020 Official Website/Official Trailer
Mail Mole 2020 Official Trailer
Maneater 2020 Official Twitter Post
Mars Horizon 2020 Official Website
Moero Crystal H 2020 Official Trailer
Moon Village 2020 Official Website
Mushrooms: Forest Walker 2020 Official Website
N1RV Ann-A 2020 Announce Trailer
Necrobarista 2020 Official Twitter Page
Nyx: The Awakening 2020 Official Reveal Teaser/Official Website
Olija 2020 Official Twitter Post
Olympic Games Tokyo 2020 - The Official Videogame 2020 Official Website
P.U.G.S. Agents 2020 Official Website
Pillars of Eternity II: Deadfire 2020 Interview With Developer
Plastic Rebellion 2020 Official Website
Poker Club 4K 2020 Official Trailer
Real Boxing 2 2020 QubicGames 2020 Direct
Robotics;Notes Elite 2020 Official Website
Scourge Bringer 2020 Nintendo.com
Sail Forth 2020 Nintendo.com
Samurai Gunn 2 2020 Nintendo.com
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate 2020 Official Trailer
Spacebase Startopia 2020 Announce Trailer
Spin Rhythm XD 2020 Announce Trailer
Tennis World Tour 2 2020 Official Trailer
The Good Life 2020 Nintendo.com
This Is Pool 2020 Official Website
This Is Snooker 2020 Official Website
Those Who Remain 2020 Official Twitter Page
Trigger Witch 2020 Kinda Funny Games E3 Showcase
Unheard 2020 Official Twitter Post
Unlucky Seven 2020 Official Website
Unto the End 2020 Official Trailer
Zengeon 2020 Official Trailer
Purrtato Tail: By the Light of the Elderstar 2020 "or when it's done" Official Fact Sheet
House Designer 2020/2021 Official Website
Ring of Life: Survive in Proxima 2020/2021 Official Website
Iris.Fall 1/7/21 Nintendo.com
Little Nightmares II 2/1/21 Official Twitter Post
Super Mario 3D World + Bowser's Fury 2/12/21 Nintendo.com
Wrath: Aeon of Ruin 2/25/21 Official Website
Balan Wonderworld 3/26/21 Official Twitter Post
Monster Hunter Rise 3/26/21 Nintendo.com
Turrican Anthology Vol. 1 February/March 2021 Official Website
Turrican Anthology Vol. 2 February/March 2021 Official Website
Sky: Children of the Light "A few months into 2021" Official Website
Blue Fire (Timed Exclusive) Q1 2021 Nintendo.com
Foreclosed Q2 2021 Developer Interview
Pet Clinic - Cats & Dogs Q1 2021 Official Website
Wonder Boy: Asha in Monster World Q1 2021 Official Gamescom Trailer (via IGN)
Turrican Collector's Edition April/May 2021 Official Website
Big Rumble Boxing: Creed Champions Spring 2021 Nintendo.com
Lego Star Wars: The Skywalker Saga Spring 2021 Official Trailer
Shin Megami Tensei III: Nocturne HD Remaster Spring 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Subnautica Early 2021 Nintendo.com
Subnautica: Below Zero Early 2021 Nintendo.com
Disgaea 6: Defiance of Destiny Summer 2021 Nintendo.com
Monster Hunter Stories 2: Wings of Ruin Summer 2021 Nintendo.com
Ys IX: Monstrum Nox Summer 2021 Official Trailer
Party Crasher Simulator Second Half of 2021 Official Press Release
The Lord of the Rings: Gollum Late 2021 Gamescom 2020 presentation (via Dailyradar)
Aeon Must Die 2021 Official Trailer
Backbone 2021 Official Website
Bear and Breakfast (Timed console exclusive) 2021 Nintendo.com
Card Shark 2021 Nintendo.com
Dordogne 2021 Official Trailer
Dual Gear 2021 Official Trailer
Earth Defense Force: World Brothers 2021 Official Trailer (Gamespot Exclusive)
Fallen Legion: Revenants 2021 Official Trailer (New Games Plus Expo 2020)
Gamedec 2021 Official Trailer (Gamescom 2020)
Garden Story 2021 Nintendo.com
Graven 2021 Official Trailer
Lost in Random 2021 Official Press Release
Lost Words 2021 Official Twitter Post
Mineko's Night Market 2021 Nintendo.com
No More Heroes 3 2021 Nintendo.com/Official Twitter Post
Rogue Lords 2021 Official Trailer
Rune Factory 5 2021 Nintendo.com
Serial Cleaners 2021 Official Trailer
She Dreams Elsewhere 2021 Nintendo.com
Shin Megami Tensei V 2021 Nintendo Direct Mini 7-20-20 Partner Showcase
Skatebird 2021 Indie World Showcase 12.10.2019/Official Statement on Kickstarter.com
Starbase Startopia 2021 Official Twitter Post
Saviors of Sapphire Wings/Stranger of Sword City Revisited 2021 Official Trailer
Summer at the Edge of the Universe 2021 Official Twitter Post
Tormented Souls 2021 Official Trailer
Trails of Cold Steel IV 2021 Official Trailer
Vampire: The Masquerade - Swansong 2021 Official Trailer
Warhammer Age of Sigmar: Storm Ground 2021 Official Trailer (via IGN - Gamescom 2020)
Sea of Stars 2022 Official Trailer/Official Trailer
(Note: TBA Dates and Missed Release Dates in comments)
I miss anything? Mis-marked exclusivity? Have an official source with updated info? Let me know!
submitted by CaspianX2 to NintendoSwitch [link] [comments]


2020.09.12 08:58 TheFourthReplica Happy Anniversary! [Megathread, hope it all fits...]

Dadadada duh da duuuuuuuh~♪
Can you believe it's been a year? Dang, time flies. It feels like yesterday that I started posting here, when I couldn't beat that darn 1-8 caterpillar boss. Now look where we are. Thanks for coming along on a stroll, DQ Walkers! This event ends... 22 October, giving you nearly a month and a half to complete it!
Story time! Hey, Elderslime... where do the helper slimes come from? Specifically, Slimichi? It is backstory time!
Prologue:
Story Name Boss Level
The Way of Power No Boss NA
Elder Sage's Tower No Boss NA
Darkness's Scream No Boss NA
In the prologue, we explore the lives of adventurers, some of whom may be new faces, others already met in the storyline. We also meet a slime who seems very similar to good ol' Slimichi, but goes by the name of Sliway...
Chapter 1:
Story Name Boss Level
To the walkalong town No Boss 3
Unfamiliar Travelers No Boss 5
Way of the Hero No Boss 7
Path of Purpose Boss: Missing Lynx 10
Other Quests, because SO MUCH CONTENT:
This week's megalite is the Missing Lynx. The Megamon, fittingly enough, is the Anniversary Grand Kingslime.
Exchange features the usual: tickets, accessories, house decor, scrolls...
Login Bonus has a Fire Sword & Fire Shield, as well as 3k gems. The second login bonus has 1k gems, exp baubles (for levelling up the new classes), and 1k 1st anniversary medals. As well as a free 1k when you log in. Yay for freebies!
GACHA! GACHA! Read all about it!
Anniversary Banner first, because it's more boring: 4 on-banner sets, featuring Loto, Ramia, Satori, and Eternal Darkness. See their individual pages for more information about the weapons. IMO, good selection of wepaons, diluted banner. As is usual. However, every 5* you get from it will be on-banner!
Onto new territory: the Yggdrasil banner, for your poor, underutilized Battlemaster, featuring a new gacha pickup policy: once you complete 20 draws (aka 60k gems down the drain), you'll get the Yggdrasil Sword. Is it worth it...?
Weapon Stats 1 10 15 20 30 35 40 45 50
Yggdrasil Sword Atk +200 Max MP +12, Fire Slash: ST 130% Mera Lightning Slash: ST 130% Dien Blade Guard: increase guard chance Red-hot Sweep: AoE 200% Mera, can lower attack Way of Heavenly Light: ST 400% Io Elemental Damage +5% Demon Damage +5% Red-hot Sweep Damage +10% Atk +12
Armor Stats 1 5 8 10 12 15 18 20 23 25
Yggdrasil Tiara Def +66 Beast Damage +5% 4 Fiends Damage +10% Speed +5 Demon Resist +5% Physical Skill Damage +2% Io Damage +5% Beast Resist +5% Max MP +5 Def +7 Elemental Resist +5%
Yggdrasil Armor Def +90 Io Resist +5% 4 Fiends Damage +10% Speed +5 Bagi Resist +5% Physical Skill Damage +2% Io Damage +5% Io Resist +5% Dexterity +5 Def +7 Bagi Resist +5%
Yggdrasil Leggings Def +66 Blind Resist +5% 4 Fiends Damage +10% Speed +5 Blind Resist +5% Skill Physical Damage +2% Io Damage +5% Attack Down Resist +10% Dexterity +5 Def +7 Attack Down Resist +10%
Shield of Guidance Def +66, Guard +3% Insulate: ST increases resistance to breath attacks 4 Fiends Damage +10% Max HP +10% Holy Impregnable: resist all status aliments Breath Resist +5% Io Damage +3% Mera Damage +3% Demon Resist +5% Max MP +10 Guard +1%
~~~
New features have come with first anniversary!
New Jobs! New Jobs!
Base:
You can read more about these new base classes here. Likely the advanced class of Luminiary will come shortly, and will unlock with level 50 in both of the new classes.
Walkee
Raise a baby slime. The slime levels up based on your activity log. You can interact with it when you are at your home; it will spawn around the house (a la 'ood around April Fools or the Slimes from the Slime Carnival). There's also "Walking Story," which looks like (based on location names) could be based off any of the Loto Legacy games.
There are daily quests you can do to power up the baby slime including taking a certain amount of steps each day. You can also see how many steps you've taken in a day (aka, a pedometer), how many pots you have interacted with, how many battles won, and how many calories you've burned.
Your slime's progress will reset every month.
You can also get recommended food for your level of exercise. This is done in conjunction with Tanita, a wellness company. You'll need to input personal data (date of birth, weight, gender...) to get said recommendations, though...
This feature may not work with your device if your device's clock is not set to JST, likely due to programming silliness.
Adventure Together (coming 18 Sept)
Put in a code and you can join other adventurers--only local co-op. We'll see if you can still use it overseas!
Adventurers you are partying with will come and help you during battles, just like the wandering adventurers from Patty's Planning. You beat up monsters and also get the effects of items other adventurers are using, so basically, it's similar to before, but your allies can draw from your four-player pool rather than just sticking to one adventurer for 30 minutes.
You can battle Megamons together; the reason to do so rather than all challenging the Megamon individually is that only one person needs to pay the Raid Boss pass fee.
Shrines (Coming later in September)
You can find difficult monsters (Rulers) in overworld shrines, as well as a list of rulers on the quest screen (newly added).
Some shrines will have limitations posted on them; for example, some shrines might decrease your maximum heart total to 100, so you'll have to use those niche hearts you collected when you were grinding... uh, Metal Slime hearts? Or you're like me and you're autoing 2-1 for exchange points and get a bunch of low-level S-es... whatever. :)
You can "teleport" to a shrine that has that specific Ruler through the quest screen. You'll need a certain amount of Ruler Points to challenge them. You can freely challenge any Ruler once a day, provided you've unlocked them. Many of these Rulers you've fought before as bosses, so fortune favors the lazy for rainbowing the beastiary.
Upon beating a Ruler, you will get "Slates." You can use "Slates" to power your stats up. There are, of course, different slates that you need to do this powering up. You will need to be a certain level to unlock these special stats.
~~~
It's an honor to be your translator. If you have any comments or critiques, let me know--I always want to improve and up my game.
Shoutouts to Hexdro for starting and running this community. You've made something special here. :>
Finally, thank YOU, the reddit DQWalk community! Go get something tasty to celebrate! Here's to many more anniversaries! (...perhaps even global anniversaries? Dare we get our hopes up?)
Stay safe, keep yourselves healthy, and be your awesome selves. <3 Let's Walk toward Year 2!
Stay tuned for part two coming 18 Sept!
submitted by TheFourthReplica to DragonQuestWalk [link] [comments]


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